Avenger Assembled Posted January 14, 2015 Posted January 14, 2015 ...I appear to have forgotten to put saves on Citizen's sheet. Well, whoops. http://invisiblecastle.com/roller/view/4749579/= 17 http://invisiblecastle.com/roller/view/4749583/= 13 Luckily, he just makes the Reflex save, and soaks the damage with his Impervious. Citizen will immediately take off with his Move Action and fly into the air. - I will leave it up to you to decide if Terrifica stays to fight the ones on the ground, EP. Citizen will then fly up to the ones surrounding Hronos. He will take 10, power attacking for +5. So that's a DC 37 Tou save for all of them. If he has anything left from Move-By Action, he will head back towards the center of the anomaly.
Gizmo Posted January 14, 2015 Author Posted January 14, 2015 Compu-Jackals with WingsToughness Save vs DC 37: 5#1d20+7 19 19 16 18 17 Explosions! Citizen can get about 300' back toward the mound, putting him about halfway between it and Hronos. 24 - Citizen - Uninjured, 2HP> 19 - Terrifica - Uninjured, 1HP 17 - Maxima - Uninjured, 2HP 14 - Hronos - Uninjured, 0HP 8 - Compu-Jackals x2 - Uninjured, -2 Defense8 - Compu-Jackals with Wings x5 - Disabled8 - Compu-Jackals x5 - Disabled
EternalPhoenix Posted January 14, 2015 Posted January 14, 2015 http://orokos.com/roll/246211Reflex save...14. That's all right. Perhaps the other two saves will bail me outhttp://orokos.com/roll/246212Fort save...27. I'd call that a bailout, yeshttp://orokos.com/roll/246213Toughness save...34? That's...not possible. Ah, I clicked the wrong thing. The d20 doesn't change, though. So, subtract the "whoops" amount (5), and...29. Works. Or I could do it again.
Gizmo Posted January 16, 2015 Author Posted January 16, 2015 That's fine, Phoenix. Go ahead and post some actual actions for Terrifica this round.
Gizmo Posted January 17, 2015 Author Posted January 17, 2015 Geez, since Phoenix still hasn't posted actions for Terrifica, feel free to post for Maxima in the meantime.
Geez3r Posted January 18, 2015 Posted January 18, 2015 Welp, we're gonna go a little ham on this set up here. I'm going to stunt Leaping off of Maxima's Super-Strength, giving her a maximum of Leaping 10 and she'll be leaping to where ever she calculates the center of the impact site to be. However, with higher ranks of Leaping means that the jumps take progressively longer, so here's the breakdown for how far she needs to jump and you let me know how much hang time she gets. Rank 6 - 2 rounds - 2,000ft Rank 7 - 3 rounds - 5,000ft Rank 8 - 4 rounds - 10,000ft Rank 9 - 5 rounds - 20,000ft Rank 10 - 6 rounds - 50,000ft
Gizmo Posted January 19, 2015 Author Posted January 19, 2015 Alright, well, from the edge of the computronium she's about two kilometers from the center, but I'd be willing to round that down and call it roughly 5000' for your purposes here. That would still be three rounds but I'll see if I can't give her something to do in the meantime! 24 - Citizen - Uninjured, 2HP 19 - Terrifica - Uninjured, 1HP 17 - Maxima - Uninjured, Leaping 3 Rounds, 2HP> 14 - Hronos - Uninjured, 0HP 8 - Compu-Jackals x2 - Uninjured, -2 Defense8 - Compu-Jackals with Wings x5 - Disabled8 - Compu-Jackals x5 - Disabled
Vahnyu Posted January 19, 2015 Posted January 19, 2015 Hronos will fly a bit closer to the ground with Move-By Action, about 500 feet, then he'll take 10 to use Chronal Blaster on one of the Compu Jackals, then fly up back to Citizen. Tou save vs DC25 Temporal Damage.
Gizmo Posted January 20, 2015 Author Posted January 20, 2015 Compu-JackalToughness Save vs DC 25: 1d20+7 12 This round eight additional Compu-Jackals appear! Compu-JackalAttack Terrifica: 1d20+5 6 Compu-Jackals with WingsCombined Attack vs Citizen: 4#1d20+5 23 23 18 11Combined Attack vs Hronos: 4#1d20+5 24 13 23 7 That's a DC 24 Toughness Save for Citizen and a DC 24 Toughness Save for Hronos > 24 - Citizen - Uninjured, 2HP 19 - Terrifica - Uninjured, 1HP 17 - Maxima - Uninjured, Leaping 3 Rounds, 2HP 14 - Hronos - Uninjured, 0HP 8 - Compu-Jackals x1 - Uninjured 8 - Compu-Jackals with Wings x8 - Uninjured8 - Compu-Jackals with Wings x5 - Disabled8 - Compu-Jackals x6 - Disabled Absurdist if you're still around, good time to give me Asad's initiative!
Vahnyu Posted January 20, 2015 Posted January 20, 2015 Tou save: 1d20+12 → [11,12] = (23) Welp, that would be 1 Injury for Hronos!
Avenger Assembled Posted January 21, 2015 Posted January 21, 2015 I think a DC 24 save can't get through Citizen's Impervious 10, right? Anyhow, Citizen will use a Move Action to fly directly over the central mass. He will then use his Standard Action to heat vision that sucker. http://invisiblecastle.com/roller/view/4754960/= 19 Lemme know if a 19 hits, Giz!
Gizmo Posted January 21, 2015 Author Posted January 21, 2015 This generation of the Compu-Jackals are indeed stymied by his Impervious, doh ho ho! The mound cannot really dodge on account of being a mound. It is, however, partially immune to heat effects, among other things. Computronium MoundToughness Save vs DC 23: 1d20+15 22 If nothing else, this lets Sharl know that just destroying the mound is going to be pretty tough. 24 - Citizen - Uninjured, 2HP> 19 - Terrifica - Uninjured, 1HP 17 - Maxima - Uninjured, Leaping 3 Rounds, 2HP 14 - Hronos - Uninjured, 0HP 8 - Compu-Jackals x1 - Uninjured 8 - Compu-Jackals with Wings x8 - Uninjured8 - Compu-Jackals with Wings x5 - Disabled8 - Compu-Jackals x6 - Disabled
TheAbsurdist Posted January 21, 2015 Posted January 21, 2015 Do'h, I never snagged the OOC. Here is Asad's init. Initiative: 1d20+7 26 I'll just say he held to the end of the round, or took his action doing the charge up thingie.
EternalPhoenix Posted January 22, 2015 Posted January 22, 2015 http://orokos.com/roll/248963Reflex save 11. Sigh.http://orokos.com/roll/248964Fort save 18. Good.http://orokos.com/roll/248965Toughness save 11. Well. That won't do. Hero point reroll!http://orokos.com/roll/248966And 13. Well, 23. Orokos just doesn't like me anymore.Nothing to do but start running towards the middle.
Gizmo Posted January 22, 2015 Author Posted January 22, 2015 Alright, Citizen dropped her off pretty close to the mound so I'll say that moving all out gets her to the base of it. 26 - Asad - Uninjured, 3HP 24 - Citizen - Uninjured, 2HP 19 - Terrifica - Uninjured, 0HP> 17 - Maxima - Uninjured, Leaping 2 Rounds, 2HP 14 - Hronos - Uninjured, 0HP 8 - Compu-Jackals x1 - Uninjured 8 - Compu-Jackals with Wings x8 - Uninjured8 - Compu-Jackals with Wings x5 - Disabled8 - Compu-Jackals x6 - Disabled Maxima is up. Anything you want to do while she's in the air this round, Geez?
Vahnyu Posted January 23, 2015 Posted January 23, 2015 Hronos will be using Time Stopper again, as a Full-Round Action, against all Compu-Jackals within 1'000ft of him. The Jackals may have Evasion, but they are far too many and too dangerous to let them gang up on anyone of us. DC20 Reflex save vs Area effect DC20 Reflex save vs Stun Also, sedating all already Stunned Compu-Jackals, while we're at it. Hronos is Distracted.
Gizmo Posted January 25, 2015 Author Posted January 25, 2015 Compu-Jackals with WingsReflex Save vs DC 20: 8#1d20+4 11 12 18 5 12 8 16 9Reflex Save vs DC 20: 8#1d20+4 17 15 5 23 19 18 8 15 Got all but one of the flying compu-jackals! Which is good, because thirteen more show up this round. 26 - Asad - Uninjured, 3HP 24 - Citizen - Uninjured, 2HP 19 - Terrifica - Uninjured, 0HP 17 - Maxima - Uninjured, Leaping 2 Rounds, 2HP 14 - Hronos - Uninjured, Distracted, 0HP> 8 - Compu-Jackals x1 - Uninjured 8 - Compu-Jackals with Wings x1 - Uninjured 8 - Compu-Jackals with Wings and Penetrating Claws x13 - Uninjured8 - Compu-Jackals with Wings x12 - Disabled8 - Compu-Jackals x6 - Disabled
Gizmo Posted January 26, 2015 Author Posted January 26, 2015 Compu-JackalAttack Terrifica: 1d20+5 22 - That's a DC 22 Toughness Save for Terrifica. Compu-Jackals with WingsAttack Hronos: 1d20+5 16 - That's a DC 22 Toughness Save for Hronos. Compu-Jackals with Wings and Penetrating ClawsCombined Attack, Charge (Flight) vs Maxima: 6#1d20+5 12 25 18 9 19 21 - Maxima doesn't have much in the way of maneuverability in the air so I'm denying her her Dodge bonus. Have an HP and a DC 32 Toughness Save, Geez.Combined Attack vs Citizen: 6#1d20+5 9 6 24 23 18 9 - That's a DC 26 Toughness Save for Citizen The thirteenth compu-jackal with wings and penetrating claws is Interposing for the computronium mound. > 26 - Asad - Uninjured, 3HP 24 - Citizen - Uninjured, 2HP 19 - Terrifica - Uninjured, 0HP 17 - Maxima - Uninjured, Leaping 2 Rounds, 3HP 14 - Hronos - Uninjured, Distracted, 0HP 8 - Compu-Jackals x1 - Uninjured 8 - Compu-Jackals with Wings x1 - Uninjured 8 - Compu-Jackals with Wings and Penetrating Claws x7 - Uninjured 8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured, -2 Defense
Vahnyu Posted January 26, 2015 Posted January 26, 2015 Concentration Check for Defensive Roll: 1d20+4 → [6,4] = (10) That fails, so Tou Save +8 vs DC 22 1d20+8 → [16,8] = (24) And that's that!
EternalPhoenix Posted January 26, 2015 Posted January 26, 2015 http://orokos.com/roll/249886Right on the button. 22.
Avenger Assembled Posted January 26, 2015 Posted January 26, 2015 http://invisiblecastle.com/roller/view/4759461/=19! Injured and dazed. You know, I'll take it - gotta have somebody bleeding in this one! I will spend an HP to shake the dazed, though!
TheAbsurdist Posted January 31, 2015 Posted January 31, 2015 Blast: 1d20+5 21 Blast, with effectively a force effect. Targeting the Compu-Jackal going after Citizen. Hit or miss Asad will be going to try and be in the thick of everything so he can use Interpose as needed.
Gizmo Posted February 1, 2015 Author Posted February 1, 2015 Alright, we can assume that Asad has been flying along in the previous turns and gotten reasonably close to the center of the mound. There are six Compu-Jackals currently surrounding Citizen, but Asad can certainly target one of them. Compu-Jackal with Wings and Penetrating ClawsToughness Save vs DC 30: 1d20+7 24 26 - Asad - Uninjured, 3HP> 24 - Citizen - Injured x1, 1HP 19 - Terrifica - Uninjured, 0HP 17 - Maxima - Uninjured, Leaping 2 Rounds, 3HP 14 - Hronos - Uninjured, Distracted, 0HP 8 - Compu-Jackals x1 - Uninjured 8 - Compu-Jackals with Wings x1 - Uninjured 8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured 8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured, -2 Defense
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