Ecalsneerg Posted January 19, 2015 Posted January 19, 2015 Toughness save: 1d20+11 23 Not enough, Bruised.Hayley runs all-out, heading towards the nearest piece of cover she can find. As in, use Stealth cover, not deflect projectiles cover.
trollthumper Posted January 19, 2015 Author Posted January 19, 2015 All right.Nightingale: 27, Unharmed, 2 HPAngel: 25, Unharmed, 0 HPWraith: 23, Unharmed, 4 HPEquinox: 16, Bruised x1, 5 HPNick Cimitiere: 10, Unharmed, 5 HPGhost Girl: 10, Unharmed, 4 HPUpload: 10, Unharmed, 0 HPHayley: 9, Unharmed, Partial Concealment, 0 HPPhantasmo: 4, Unharmed, 2 HPPhantasmo is up next.
MisterShoebox Posted January 19, 2015 Posted January 19, 2015 Movement is 'port up to Mister AngelJerkwad. Standard Action is the good old DOVES TO THE FACE - (Alternate Power: Flock of Doves...from my sleeves! (Stun 7, Descriptors; A flock of pecking, disorienting doves emerges from the sleeves Extras: Area: Cone (30 ft) Flaws: Dazed,) {14/14pp}) Here goes.... If this works, it should slow down Mister Big Nano-bot Shooting Angel-pants down long enough for the Heavier Hitters to throw fire or potted plants or grilled cheese sandwiches or whatever they have in their arsenal. If all else fails we can feed Haley to it. Give it a nice Raccoon Fricassee.
trollthumper Posted January 20, 2015 Author Posted January 20, 2015 Unfortunately, the Angel is Immune to FORT saves, so the doves do nothing.Nightingale: 27, Unharmed, 2 HPAngel: 25, Unharmed, 0 HPWraith: 23, Unharmed, 4 HPEquinox: 16, Bruised x1, 5 HPNick Cimitiere: 10, Unharmed, 5 HPGhost Girl: 10, Unharmed, 4 HPUpload: 10, Unharmed, 0 HPHayley: 9, Unharmed, Partial Concealment, 0 HPPhantasmo: 4, Unharmed, 2 HPTop of the round. Nightingale is up next.
April Posted January 23, 2015 Posted January 23, 2015 Delaying, I'll jump back in when I figure out what Nightingale can do. But I have no desire to hold up the thread.
trollthumper Posted January 24, 2015 Author Posted January 24, 2015 All right. The Angel turns its primary attention towards the last person to attack it... which would be Equinox. That hits, so DC28 TOU save for Equinox.Wraith is up next.
Fox Posted January 25, 2015 Posted January 25, 2015 Welp, since nobody's hurt Wraith'll avoid getting really nasty for at least another round.Move: Elongate (5'), 'cos why not.Standard: Punchin' fools.Melee Attack Roll vs. Angel (whip-club) (1d20 + 11=30)Improved Crit means that 19 crits; I'll go for the straight +5. DC31 Toughness.
trollthumper Posted January 26, 2015 Author Posted January 26, 2015 And the Angel is Injured and Dazed.Nightingale: 27, Unharmed, 2 HPAngel: 25, Injured x1, Dazed (Wraith's Action), 0 HPWraith: 23, Unharmed, 4 HPEquinox: 16, Bruised x1, 5 HPNick Cimitiere: 10, Unharmed, 5 HPGhost Girl: 10, Unharmed, 4 HPUpload: 10, Unharmed, 0 HPHayley: 9, Unharmed, Partial Concealment, 0 HPPhantasmo: 4, Unharmed, 2 HPEquinox is up next.
Ecalsneerg Posted January 29, 2015 Posted January 29, 2015 Move Action: Pull out the wand Standard Action: Power Attack for 2 with a Snare attack. DC23 Reflex vs icy Snare: 1d20+9 21
trollthumper Posted January 30, 2015 Author Posted January 30, 2015 And the Angel is Bound.Nightingale: 27, Unharmed, 2 HPAngel: 25, Injured x1, Dazed (Wraith's Action), Bound, 0 HPWraith: 23, Unharmed, 4 HPEquinox: 16, Bruised x1, 5 HPNick Cimitiere: 10, Unharmed, 5 HPGhost Girl: 10, Unharmed, 4 HPUpload: 10, Unharmed, 0 HPHayley: 9, Unharmed, Partial Concealment, 0 HPPhantasmo: 4, Unharmed, 2 HPIt's Nick's turn. Given that the Angel is currently Bound, Nick will be working on the Upload using Poltergeist's Rage.Welp, that's a 44 on the Opposed Grapple check, and the Upload is at 20, so it's Bound as well. For now.Nightingale: 27, Unharmed, 2 HPAngel: 25, Injured x1, Dazed (Wraith's Action), Bound, 0 HPWraith: 23, Unharmed, 4 HPEquinox: 16, Bruised x1, 5 HPNick Cimitiere: 10, Unharmed, 5 HPGhost Girl: 10, Unharmed, 4 HPUpload: 10, Unharmed, Bound, 0 HPHayley: 9, Unharmed, Partial Concealment, 0 HPPhantasmo: 4, Unharmed, 2 HPGhost Girl is up next.
Gizmo Posted February 1, 2015 Posted February 1, 2015 Ghost Girl Move Action: Fly over to the 'Angel' Standard Action: Disrupt Electronics vs Angel: 1d20+12 15 Hero Point: Disrupt Electronics vs Angel, HP reroll: 1d20+12 18 That becomes a 28, and means a DC 22 Save vs Drain Toughness and a DC 27 + Autofire Toughness Save vs Damage.
trollthumper Posted February 2, 2015 Author Posted February 2, 2015 The Angel fails its Reflex save against Drain Toughness, taking -4 off its TOU save. And then the Angel is Dazed and Staggered. Nightingale: 27, Unharmed, 2 HPAngel: 25, Injured x1, Dazed (Ghost Girl's Action), Staggered, Bound, -4 TOU, 0 HPWraith: 23, Unharmed, 4 HPEquinox: 16, Bruised x1, 5 HPNick Cimitiere: 10, Unharmed, 5 HPGhost Girl: 10, Unharmed, 4 HPUpload: 10, Unharmed, Bound, 0 HPHayley: 9, Unharmed, Partial Concealment, 0 HPPhantasmo: 4, Unharmed, 2 HP The Upload switches to the Insubstantial + Blast part of its Array, and slides out of Nick's grasp. It then decides to go after Equinox, who ripped into the Angel before Ghost Girl did. And misses. Hayley is up next.
Ecalsneerg Posted February 10, 2015 Posted February 10, 2015 Standard Action: Hide in the foliage. Skill Mastery Stealth, for 23. Move Action: Use her olfactory senses, which include her Magical Awareness. She'll get a... Magical raccoon detectives: 1d20+10 11Spend one of the HP! Sidekicks get re-rolls too, y'know!: 1d20+10 25
trollthumper Posted February 11, 2015 Author Posted February 11, 2015 Nope, there is no magic whatsoever, save for that which is being hurled by the heroes. Phantasmo is up next.
MisterShoebox Posted February 16, 2015 Posted February 16, 2015 (edited) Hokay, time to roll. I'm really sorry for the hold-up. - Hmmmm....Oooh, idea! Movement - A 'port is a 'port, of course, of course. Action: Use that Pick a Card power to slice and dice - hopefully I can create a big enough hole for someone with a flashier beamy power to get into the inner workings and do real damage. Kind of like piercing a suit of armor to get to the meaty insides. 1d20+10=14 - D'OH! On another note: Going on what Troll said, this creature, or deity, or whatever, is technology, not magic - so there has to be an energy source giving it the juice to fly, talk, explode people, etc. Is there anyone here with energy absorption powers that may be able to drain the batteries a bit? Granted, it might be shielded against such attacks, but it may be worth a shot. I dunno. Edited February 16, 2015 by MisterShoebox
trollthumper Posted February 17, 2015 Author Posted February 17, 2015 That is worth a go. And yes, Phantasmo's attack misses. Top of the round. Nightingale is up next.
trollthumper Posted February 24, 2015 Author Posted February 24, 2015 Okay, as we're approaching Phase 3, new rule: post within 24 hours of the last post, please, or you'll be holding your action until later in the round. Nightingale: 27, Unharmed, 2 HPAngel: 25, Injured x1, Dazed (Ghost Girl's Action), Staggered, Bound, -4 TOU, 0 HPWraith: 23, Unharmed, 4 HPEquinox: 16, Bruised x1, 5 HPNick Cimitiere: 10, Unharmed, 5 HPGhost Girl: 10, Unharmed, 4 HPUpload: 10, Unharmed, 0 HPHayley: 9, Unharmed, Partial Concealment, 0 HPPhantasmo: 4, Unharmed, 2 HP The Angel is still Dazed. Wraith is up next.
Fox Posted February 25, 2015 Posted February 25, 2015 ...well, heck, as long as the Angel is bound & helpless, Wraith'll just coup de grace its butt.DC31 Toughness vs. damage, and if it's still conscious after that it's DC21 Fortitude save vs. KO.
trollthumper Posted February 25, 2015 Author Posted February 25, 2015 The Angel takes another Injury, but does not make a FORT check due to being a walking pile of metal. Nightingale: 27, Unharmed, 2 HPAngel: 25, Injured x2, Dazed (Ghost Girl's Action), Staggered, Bound, -4 TOU, 0 HPWraith: 23, Unharmed, 4 HPEquinox: 16, Bruised x1, 5 HPNick Cimitiere: 10, Unharmed, 5 HPGhost Girl: 10, Unharmed, 4 HPUpload: 10, Unharmed, 0 HPHayley: 9, Unharmed, Partial Concealment, 0 HPPhantasmo: 4, Unharmed, 2 HP Equinox is up next.
trollthumper Posted February 27, 2015 Author Posted February 27, 2015 Nick's Actions: Move Action: Demoralize. 26 versus the Angel's 30 Standard Action: Ignis Fatuus with -2/+2 Power Attack. That just hits, so DC29 Will save for the Angel. And, since that fails by 10, it's now dead. Which means there's now a disassembled mass of nanotech... and one cloud of active nanotech nearby, ready to sweep it up and control it into a silver storm. Everyone has an action to be awesome as they contribute to stopping the Communion from unleashing a hurricane of nanotech on all of Rio.
Ecalsneerg Posted February 27, 2015 Posted February 27, 2015 Extraordinary Effort! Stunt Telekinesis off the 35pp Area... Telekinesis 11 (Extras: Area - Burst, Selective Attack, Flaws: Action - Full) [33PP], and also increase the rank by 2 to Telekinesis 13 Then make an opposed power check to keep the nanites within the immediate area... DANGER ZONE: 1d20+13 19... eh, I have a stack of HP, let's reroll.TAKE A RIDE INTO THE DANGER ZONE: 1d20+13 23+10=33
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