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Incursion: Uploaded to the Cloud


trollthumper

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Posted

All right.

Nightingale: 27, Unharmed, 2 HP

Angel: 25, Unharmed, 0 HP

Wraith: 23, Unharmed, 4 HP

Equinox: 16, Bruised x1, 5 HP

Nick Cimitiere: 10, Unharmed, 5 HP

Ghost Girl: 10, Unharmed, 4 HP

Upload: 10, Unharmed, 0 HP

Hayley: 9, Unharmed, Partial Concealment, 0 HP

Phantasmo: 4, Unharmed, 2 HP

Phantasmo is up next.

Posted

Movement is 'port up to Mister AngelJerkwad. 

 

Standard Action is the good old DOVES TO THE FACE - (Alternate PowerFlock of Doves...from my sleeves! (Stun 7, Descriptors; A flock of pecking, disorienting doves emerges from the sleeves  Extras: Area: Cone (30 ft) Flaws: Dazed,) {14/14pp})

 

Here goes....

 

If this works, it should slow down Mister Big Nano-bot Shooting Angel-pants down long enough for the Heavier Hitters to throw fire or potted plants or grilled cheese sandwiches or whatever they have in their arsenal. If all else fails we can feed Haley to it. Give it a nice Raccoon Fricassee. 

Posted

Unfortunately, the Angel is Immune to FORT saves, so the doves do nothing.

Nightingale: 27, Unharmed, 2 HP

Angel: 25, Unharmed, 0 HP

Wraith: 23, Unharmed, 4 HP

Equinox: 16, Bruised x1, 5 HP

Nick Cimitiere: 10, Unharmed, 5 HP

Ghost Girl: 10, Unharmed, 4 HP

Upload: 10, Unharmed, 0 HP

Hayley: 9, Unharmed, Partial Concealment, 0 HP

Phantasmo: 4, Unharmed, 2 HP

Top of the round. Nightingale is up next.

Posted

And the Angel is Injured and Dazed.

Nightingale: 27, Unharmed, 2 HP

Angel: 25, Injured x1, Dazed (Wraith's Action), 0 HP

Wraith: 23, Unharmed, 4 HP

Equinox: 16, Bruised x1, 5 HP

Nick Cimitiere: 10, Unharmed, 5 HP

Ghost Girl: 10, Unharmed, 4 HP

Upload: 10, Unharmed, 0 HP

Hayley: 9, Unharmed, Partial Concealment, 0 HP

Phantasmo: 4, Unharmed, 2 HP

Equinox is up next.

Posted

And the Angel is Bound.

Nightingale: 27, Unharmed, 2 HP

Angel: 25, Injured x1, Dazed (Wraith's Action), Bound, 0 HP

Wraith: 23, Unharmed, 4 HP

Equinox: 16, Bruised x1, 5 HP

Nick Cimitiere: 10, Unharmed, 5 HP

Ghost Girl: 10, Unharmed, 4 HP

Upload: 10, Unharmed, 0 HP

Hayley: 9, Unharmed, Partial Concealment, 0 HP

Phantasmo: 4, Unharmed, 2 HP

It's Nick's turn. Given that the Angel is currently Bound, Nick will be working on the Upload using Poltergeist's Rage.Welp, that's a 44 on the Opposed Grapple check, and the Upload is at 20, so it's Bound as well. For now.

Nightingale: 27, Unharmed, 2 HP

Angel: 25, Injured x1, Dazed (Wraith's Action), Bound, 0 HP

Wraith: 23, Unharmed, 4 HP

Equinox: 16, Bruised x1, 5 HP

Nick Cimitiere: 10, Unharmed, 5 HP

Ghost Girl: 10, Unharmed, 4 HP

Upload: 10, Unharmed, Bound, 0 HP

Hayley: 9, Unharmed, Partial Concealment, 0 HP

Phantasmo: 4, Unharmed, 2 HP

Ghost Girl is up next.

Posted

The Angel fails its Reflex save against Drain Toughness, taking -4 off its TOU save. And then the Angel is Dazed and Staggered.

 

Nightingale: 27, Unharmed, 2 HP
Angel: 25, Injured x1, Dazed (Ghost Girl's Action), Staggered, Bound, -4 TOU, 0 HP
Wraith: 23, Unharmed, 4 HP
Equinox: 16, Bruised x1, 5 HP
Nick Cimitiere: 10, Unharmed, 5 HP
Ghost Girl: 10, Unharmed, 4 HP
Upload: 10, Unharmed, Bound, 0 HP
Hayley: 9, Unharmed, Partial Concealment, 0 HP
Phantasmo: 4, Unharmed, 2 HP

 

The Upload switches to the Insubstantial + Blast part of its Array, and slides out of Nick's grasp. It then decides to go after Equinox, who ripped into the Angel before Ghost Girl did. And misses.

 

Hayley is up next. 

Posted (edited)

Hokay, time to roll. I'm really sorry for the hold-up. - Hmmmm....Oooh, idea!

 

Movement - A 'port is a 'port, of course, of course.

 

Action: Use that Pick a Card power to slice and dice - hopefully I can create a big enough hole for someone with a flashier beamy power to get into the inner workings and do real damage. Kind of like piercing a suit of armor to get to the meaty insides. 

 

1d20+10=14 - D'OH!

 

On another note: Going on what Troll said, this creature, or deity, or whatever, is technology, not magic - so there has to be an energy source giving it the juice to fly, talk, explode people, etc. Is there anyone here with energy absorption powers that may be able to drain the batteries a bit?  Granted, it might be shielded against such attacks, but it may be worth a shot. I dunno. 

Edited by MisterShoebox
Posted

Okay, as we're approaching Phase 3, new rule: post within 24 hours of the last post, please, or you'll be holding your action until later in the round. 

 

Nightingale: 27, Unharmed, 2 HP
Angel: 25, Injured x1, Dazed (Ghost Girl's Action), Staggered, Bound, -4 TOU, 0 HP
Wraith: 23, Unharmed, 4 HP
Equinox: 16, Bruised x1, 5 HP
Nick Cimitiere: 10, Unharmed, 5 HP
Ghost Girl: 10, Unharmed, 4 HP
Upload: 10, Unharmed, 0 HP
Hayley: 9, Unharmed, Partial Concealment, 0 HP
Phantasmo: 4, Unharmed, 2 HP

 

The Angel is still Dazed. Wraith is up next. 

Posted

...well, heck, as long as the Angel is bound & helpless, Wraith'll just coup de grace its butt.

DC31 Toughness vs. damage, and if it's still conscious after that it's DC21 Fortitude save vs. KO.

Posted

The Angel takes another Injury, but does not make a FORT check due to being a walking pile of metal. 

 

Nightingale: 27, Unharmed, 2 HP
Angel: 25, Injured x2, Dazed (Ghost Girl's Action), Staggered, Bound, -4 TOU, 0 HP
Wraith: 23, Unharmed, 4 HP
Equinox: 16, Bruised x1, 5 HP
Nick Cimitiere: 10, Unharmed, 5 HP
Ghost Girl: 10, Unharmed, 4 HP
Upload: 10, Unharmed, 0 HP
Hayley: 9, Unharmed, Partial Concealment, 0 HP
Phantasmo: 4, Unharmed, 2 HP

 

Equinox is up next. 

Posted

Nick's Actions:

 

Move Action: Demoralize. 26 versus the Angel's 30

Standard Action: Ignis Fatuus with -2/+2 Power Attack. That just hits, so DC29 Will save for the Angel. And, since that fails by 10, it's now dead. Which means there's now a disassembled mass of nanotech... and one cloud of active nanotech nearby, ready to sweep it up and control it into a silver storm. 

 

Everyone has an action to be awesome as they contribute to stopping the Communion from unleashing a hurricane of nanotech on all of Rio. 

Posted

Extraordinary Effort! 

 

Stunt Telekinesis off the 35pp Area... Telekinesis 11 (Extras: Area - Burst, Selective Attack, Flaws: Action - Full) [33PP], and also increase the rank by 2 to Telekinesis 13

 

Then make an opposed power check to keep the nanites within the immediate area... DANGER ZONE: 1d20+13 19... eh, I have a stack of HP, let's reroll.

TAKE A RIDE INTO THE DANGER ZONE: 1d20+13 23+10=33


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