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Posted

Gabriel will trust the rest of the team to handle the 1 drone, and take a couple Move Actions with his Flight power engaged to go further down the station than Velocity or Gaian Knight. If 1 Move Action will get him to a god cluster of enemies, let me know and I'll roll a Melee Attack. 

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Posted

Well, while Gabe does have a lot of flight, the station is an enclosed space, with lots of low ceilings, doors and the like, making it a bit harder to go full out without corresponding Quickness or the like.

But, he still has more than enough flight ot make it down to another grouping of Communion in a move action, even having to deal with all that. So, go ahead with an attack roll!   (We will say he finds boarding party 1)

Posted

SPEAR AND MAGIC HELMET!

OR AT LEAST SPEAR!

 

Melee Attack: 16. Blurgh. Burning another Hero Point (should put me at 4) to reroll that sucker.

Reroll: 32. THE LORD IS WITH HIM TODAY.

So that will be a DC 32 Toughness Save. Will wait for IC post until I see how badly I skewered that one, so I know how to fluff this.

Posted

I forgot to mention that the majority are minions.  So, you choice if you want to stick with rerolling this and take the crit.  The antibody only gets a 26 for its toughness save, not even good enough against a normal take10 attack.

Posted

Okay, three of the surviving Antibodies will rush Gabe and attack, getting a 24, 14 and 26. That is two hits, so two DC 25 toughness saves.

On the bridge, the last free antibody will move to attack Fleur, power attacking (-2 atk/+2 dam) and hitting with a 28! Luckily it is a minion, so no critical, only a DC 27 toughness save for Fleur.

That will bring Tiamat up.

Posted

Welp, Tiamat's all of PL8 right now, and them ain't good odds for a straight-out attack. So she'll try what she can try.

Move Action: Startle the last free antibody.

Intimidate Check vs. Antibody (Startle) (1d20 + 18=20)

...bleh, maybe it'll roll poorly. If that DOES work, though, she'll use Set Up to pass the benefit on to Fleur.

Standard Action: Demoralize the last free antibody.

Intimidate Check vs. Antibody (Demoralize) (1d20 + 18=23)

....ALSO bleh. It's a good thing her bonus is good.

Posted

Ack, sorry, this week's thrown my game off a bit.

DC 25 Toughness Save 1: 32.

DC 25 Toughness Save 2: 14. Freaking really? No, rerolling this: 29.

 

...Unless I can't due to the attack reroll? If that's the case I guess he's, like, Staggered and Dazed or something like that. If I am allowed to reroll the save then he's down to 3 HP.

Posted

Antibody in the command center gets two Intimidate checks to resist Tiamat's startle and demoralize: 32, 30, WOW, two incredible rolls.

So, Comrade Frost is up! (after he goes I will handle some auto defenses around the station)

Posted

Comrade Frost will activate his Insubstantial and Flight.

 

He will then attack the Antibody attacking Fleur de Joie.

 

It's a minion - can he take 10 and hit if he all-out attacks +2? 

 

(Bringing his taking-10 to 20) 

 

If so, that's a DC 27 Toughness save. 

Posted

Okay, finishing up this round, the Lighthouse’s defense system start going after some of the antibodies.

A snare attack goes after the antibody that is facing Velocity: hitting with a 22. The Antibody’s reflex save is a 8 so it is bound and helpless.

A stun blaster shoots at one of the antibodies down facing Gaian Knight, missing with a 13.

On Gabe’s level, both a snare attack and stun blaster engage. The snare just missing with a [url=http://invisiblecastle.com/roller/view/4784598/[19, while the blaster also misses with a 13.

So, on to…

Round Two

52 Velocity (unharmed, 4 HP)
26 Boarding party 6
25 Fleur de Joie (unharmed, 3 HP)
24 Boarding party 7
19 Gaian Knight (unharmed, 3 HP)
19 Boarding party 4
19 Boarding party 8 (Hanger, 3 left, fighting Gaian Knight)
19 Boarding party 10
14 Gabriel (unharmed, 4 HP)
10 Boarding party 1 (fighting Gabriel), 7 left)
10 Boarding party 9
8 Boarding party 2
7 Tiamat (unharmed)
3 Comrade Frost (unharmed, 1 HP)

Posted

Okay, Velocity will move on to boarding party #6, will stick with her selective area attack. Power Attack (-4 atk/+4 dam): she gets a 17 on her attack roll, which is a miss. Will use a HP for a reroll: 18, which becomes a 28, so she hits them all. DC 29 toughness saves.

Antibody toughness saves, so one of the minions makes it, and the heroic one has a bruise.

The two antibodies try to attack her: 28 and 14, the minion manages to hit! Velocity gets a 26 on her toughness save, so she is okay.

Fleur is up!

Posted

Fleur will pocket her collection of bound and helpless Antibodies, thereby clearing the command deck for the moment. She will then take off as fast as her little legs will carry her to reach the next nearest group of bad guys! 

Posted

Welp, tempted to walk autofire, but the area blast still seems like a better choice. So he'll do that again.

DC23 Reflex, DC27 Toughness vs. damage, as before, for the jerks in melee range of the rock elemental.

Posted

Right, my apologies, somehow my brain said I'd posted here, but I hadn't.

 

Free Action: Switch Array to Blast power.

Move Action: Get a bit of distance. Like, 10-20 feet kind of thing, I guess?

Free Action: Power Attack for 5.

Standard Action: Ranged Attack: 13. What is this I do not even...HP Reroll: 24. Base Toughness Save DC of 32, plus any Autofire. This is versus the Antibody on the right, let's say.

Free Action: Surge for another Standard Action!

Standard Action: Ranged Attack: 14. Ugh. So, yeah, a miss. Boo. If it hits somehow then hit the middle one, I guess; walking his fire and all that.

Posted

Yes, the second attack will be a miss. The antibody gets a 29, darn good, but still not good enough vs a DC34 toughness save (thanks to autofire). So that one is down!


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