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Well, while Gabe does have a lot of flight, the station is an enclosed space, with lots of low ceilings, doors and the like, making it a bit harder to go full out without corresponding Quickness or the like.

But, he still has more than enough flight ot make it down to another grouping of Communion in a move action, even having to deal with all that. So, go ahead with an attack roll!   (We will say he finds boarding party 1)

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Okay, three of the surviving Antibodies will rush Gabe and attack, getting a 24, 14 and 26. That is two hits, so two DC 25 toughness saves.

On the bridge, the last free antibody will move to attack Fleur, power attacking (-2 atk/+2 dam) and hitting with a 28! Luckily it is a minion, so no critical, only a DC 27 toughness save for Fleur.

That will bring Tiamat up.

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Welp, Tiamat's all of PL8 right now, and them ain't good odds for a straight-out attack. So she'll try what she can try.

Move Action: Startle the last free antibody.

Intimidate Check vs. Antibody (Startle) (1d20 + 18=20)

...bleh, maybe it'll roll poorly. If that DOES work, though, she'll use Set Up to pass the benefit on to Fleur.

Standard Action: Demoralize the last free antibody.

Intimidate Check vs. Antibody (Demoralize) (1d20 + 18=23)

....ALSO bleh. It's a good thing her bonus is good.

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Okay, finishing up this round, the Lighthouse’s defense system start going after some of the antibodies.

A snare attack goes after the antibody that is facing Velocity: hitting with a 22. The Antibody’s reflex save is a 8 so it is bound and helpless.

A stun blaster shoots at one of the antibodies down facing Gaian Knight, missing with a 13.

On Gabe’s level, both a snare attack and stun blaster engage. The snare just missing with a [url=http://invisiblecastle.com/roller/view/4784598/[19, while the blaster also misses with a 13.

So, on to…

Round Two

52 Velocity (unharmed, 4 HP)
26 Boarding party 6
25 Fleur de Joie (unharmed, 3 HP)
24 Boarding party 7
19 Gaian Knight (unharmed, 3 HP)
19 Boarding party 4
19 Boarding party 8 (Hanger, 3 left, fighting Gaian Knight)
19 Boarding party 10
14 Gabriel (unharmed, 4 HP)
10 Boarding party 1 (fighting Gabriel), 7 left)
10 Boarding party 9
8 Boarding party 2
7 Tiamat (unharmed)
3 Comrade Frost (unharmed, 1 HP)

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Okay, Velocity will move on to boarding party #6, will stick with her selective area attack. Power Attack (-4 atk/+4 dam): she gets a 17 on her attack roll, which is a miss. Will use a HP for a reroll: 18, which becomes a 28, so she hits them all. DC 29 toughness saves.

Antibody toughness saves, so one of the minions makes it, and the heroic one has a bruise.

The two antibodies try to attack her: 28 and 14, the minion manages to hit! Velocity gets a 26 on her toughness save, so she is okay.

Fleur is up!

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Right, my apologies, somehow my brain said I'd posted here, but I hadn't.

 

Free Action: Switch Array to Blast power.

Move Action: Get a bit of distance. Like, 10-20 feet kind of thing, I guess?

Free Action: Power Attack for 5.

Standard Action: Ranged Attack: 13. What is this I do not even...HP Reroll: 24. Base Toughness Save DC of 32, plus any Autofire. This is versus the Antibody on the right, let's say.

Free Action: Surge for another Standard Action!

Standard Action: Ranged Attack: 14. Ugh. So, yeah, a miss. Boo. If it hits somehow then hit the middle one, I guess; walking his fire and all that.

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