Thevshi Posted March 12, 2015 Author Share Posted March 12, 2015 The Antibody only gets a 12 on its toughness save, so it done. On the other level, two of the antibodies facing Tiamat and Frost launch themselves at Tiamat: 16 and 20 so one miss and a hit. DC 25 toughness save for Tiamat Fox. Link to comment
Fox Posted March 12, 2015 Share Posted March 12, 2015 Toughness Save vs. Antibody, DC25: 1d20+7 19Ow. Fail by six; bruised & dazed.I'd reroll, but her odds wouldn't be good even then! Link to comment
Thevshi Posted March 12, 2015 Author Share Posted March 12, 2015 Okay AA, Frost is up! Link to comment
Avenger Assembled Posted March 12, 2015 Share Posted March 12, 2015 Comrade Frost attacks the antibody that dared hurt Lady Tiamat! He'll take 10 and All-Out Attack +2 to hit it automatically. Link to comment
Avenger Assembled Posted March 12, 2015 Share Posted March 12, 2015 I wonder, could we possibly get an HP for not being able to use our full power in these confined spaces? Link to comment
Thevshi Posted March 13, 2015 Author Share Posted March 13, 2015 Hmm, good point AA, actually everyone should be getting a HP for the loss of gravity in the station. I will give Frost and Gaian (for Tiamat) another as well for being restricted in what they can do in the confines of the station). Not sure if anyone else is equally restricted by the tight spaces (Velocity really is not). Also, because everyone is now in zero gravity, there is a -4 on attack rolls that needs to be accounted for. So you may need to make an attack roll even after some tradeoffs. Link to comment
Electra Posted March 13, 2015 Share Posted March 13, 2015 Fleur is restricted by the fact that the station has almost no plant life except that which she creates herself, don't know if you'd count that? She is basically unable to teleport to any place she hasn't been and can't use her ESP. Link to comment
Thevshi Posted March 13, 2015 Author Share Posted March 13, 2015 Yeah, I will count that E and give Fleur another HP for that as well. Link to comment
Avenger Assembled Posted March 14, 2015 Share Posted March 14, 2015 All right. http://orokos.com/roll/263726= 15, with the +2 All-Out Attack Link to comment
Thevshi Posted March 16, 2015 Author Share Posted March 16, 2015 That will unfortunately miss. Link to comment
Avenger Assembled Posted March 16, 2015 Share Posted March 16, 2015 Okay, I don't really have enough for an IC post just from a miss - go ahead and keep moving without me. Link to comment
Electra Posted March 21, 2015 Share Posted March 21, 2015 Fleur will stuff all the captured antibodies in her dimensional pocket and begin floating towards the next pocket of enemies. She will go as far as the door to the next level. Link to comment
Thevshi Posted March 21, 2015 Author Share Posted March 21, 2015 Notice check please. Link to comment
Thevshi Posted March 21, 2015 Author Share Posted March 21, 2015 So, with skill mastery, the check will be no problem. As Fleur gets to the door, she catches a glimpse of some claw marks on a wall as she is shining her flashlight around the area. Link to comment
Thevshi Posted March 21, 2015 Author Share Posted March 21, 2015 Fox, Gaian Knight is up! Link to comment
Fox Posted March 21, 2015 Share Posted March 21, 2015 GK'll set off toward engineering himself - as direct a route as he can fly, stopping only for signs of more intruders. Link to comment
Thevshi Posted March 22, 2015 Author Share Posted March 22, 2015 So Fleur turns and spots two antibodies as they propel themselves toward her. The first is going to use the aid other action: succeeding with a 19, so the second gets a +2 on the attack roll: hitting with a 25. That is a DC 25 Fort save for Fleur against the attack. Gaian also comes across a pair as he reaches the central core and is trying to get the doors open. First tries to aid the second: succeeding with a 25, the second makes the attack with a +2: but misses with a 18 Link to comment
Electra Posted March 22, 2015 Share Posted March 22, 2015 Fleur misses the save by 1 and takes a bruise Link to comment
KnightDisciple Posted March 23, 2015 Share Posted March 23, 2015 And Gabe is up! There's still an Antibody or two next to him, yes? Link to comment
Thevshi Posted March 23, 2015 Author Share Posted March 23, 2015 Yes, there are two minions left on Gabe. Don't forget the -4 to attack rolls from the zero gravity. Link to comment
KnightDisciple Posted March 23, 2015 Share Posted March 23, 2015 All-Out Attack for 4 on the one on his right. Take 10 on the attack. That should trigger one or two points of Autofire off the base DC 27 (as that would be....26 to hit). Link to comment
Thevshi Posted March 23, 2015 Author Share Posted March 23, 2015 With the -4 to attack, that would be a 22, but still enough for +1 autofire. So antibody's toughness save (vs DC 28): nope, so it goes down. Link to comment
KnightDisciple Posted March 23, 2015 Share Posted March 23, 2015 With the -4 to attack, that would be a 22, but still enough for +1 autofire. So antibody's toughness save (vs DC 28): nope, so it goes down. Uh...It's an All-Out Attack. So it's +4 to Attack, -4 to Defense. So the attack would be a 26. Moot point overall, but worth pointing out. Link to comment
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