Thevshi Posted March 23, 2015 Author Posted March 23, 2015 No, the -4 to attack is from the effects of Zero Gravity.
KnightDisciple Posted March 23, 2015 Posted March 23, 2015 (edited) No, the -4 to attack is from the effects of Zero Gravity. Herp, right, sorry. EDIT: Also I reread the last action with him and it looks like they tried to be sneaky-sneaky since it's dark. But he could just fly after them, and with his Echolocation he can "see" in pitch black conditions, so unless they scuttled into vents or something he can just waste one of them after going through the doorway. Edited March 23, 2015 by KnightDisciple
Thevshi Posted March 25, 2015 Author Posted March 25, 2015 Okay, the last antibody near Gabe will attack him, missing with a 10. The one that attacked Tiamat last turn attacks her again, hitting with a 21. DC 20 Fort save for Tiamat Fox.
Fox Posted March 25, 2015 Posted March 25, 2015 Fortitude Save vs. AntiBody, DC20 (1d20 + 10=19)So close, and yet so far.
Thevshi Posted March 25, 2015 Author Posted March 25, 2015 Okay, so she will remain dazed from that Stun attack.
Avenger Assembled Posted March 26, 2015 Posted March 26, 2015 http://orokos.com/roll/267632= 21 +2 All-Out Attacking as before
Thevshi Posted March 26, 2015 Author Posted March 26, 2015 The antibody (I assume the one attacking Tiamat?) fails its toughness save with a 17, so it is done.
Thevshi Posted March 27, 2015 Author Posted March 27, 2015 So now it is: Round Six 52 Velocity (unharmed, 4 HP) 25 Fleur de Joie (bruised, 4 HP) 19 Gaian Knight (unharmed, 5 HP) 19 Boarding party 4 (2 minions on Fleur, 2 minions on Gaian) 19 Boarding party 10 17 Boarding party 13 14 Gabriel (bruised, 2 HP) 10 Boarding party 1 (fighting Gabriel, 1 left - minion) 10 Boarding party 9 (Tiamat, Comrade Frost there, 4 left) 8 Boarding party 2 7 Tiamat (bruised, dazed on Round 5) 3 Comrade Frost (unharmed, 3 HP) Velocity will start down the central core and along the way, spot a pair of antibodies that were trying to lay in wait. She will a barrage of steel ball bearings flying at one at hypersonic speeds (Rapid Fire), using Power Attack (-2 atk/+2 dam): missing with a 17. The two antibodies use their readied actions to propel themselves at her (standard action charge +2 at/-2 def): but neither come anywhere near hitting her. Fleur is up!
Electra Posted March 27, 2015 Posted March 27, 2015 Fleur's just going to use her area snare again to try and bag these guys. DC 25 reflex saves for them
Thevshi Posted March 27, 2015 Author Posted March 27, 2015 The first one fails the save to avoid the area effect, but the second one makes it!. Evasion means it avoids the snare altogether. The second save for the first one is a: 11, so bound and helpless.
Electra Posted March 27, 2015 Posted March 27, 2015 Don't mind me, I'm just going to be over here hating everything. Using extra effort for another action, spending a hero point to clear fatigue, throwing the snare again. DC 25.
Thevshi Posted March 27, 2015 Author Posted March 27, 2015 This time it does not avoid the effect. Then its save vs the snare: nope it is bound and helpless as well.
Fox Posted March 27, 2015 Posted March 27, 2015 Welp. Especially with the attack penalty, it looks like it's time for....MOAR AREA ATTACKS!As before, so now: DC23 Reflex, DC28 Toughness.
Thevshi Posted March 27, 2015 Author Posted March 27, 2015 Both miss the reflex saves and then miss the toughness saves, so are down!
Thevshi Posted March 29, 2015 Author Posted March 29, 2015 The two Antibodies fighting Velocity attack on their normal turn, the first tries to aid the other: failing with a 9. The other makes an attack: missing with a 9 as well. Not really enough for a GM post with this, so Gabe is up!
KnightDisciple Posted March 30, 2015 Posted March 30, 2015 One antibody left for him... So, again, doing an All-Out Attack for 4, taking 10 vs the Antibody. Should give me +1 Autofire after the -4 from 0-gravity.
Thevshi Posted March 30, 2015 Author Posted March 30, 2015 The antibody fails its toughness save. Fox, Tiamat is up, but still dazed. She does get another Fort save, +1 to the roll to recover (DC 20). If she makes it, she can act.
Fox Posted March 31, 2015 Posted March 31, 2015 Fortitude Save vs. Dazed, DC20 (+1 cumulative bonus) (1d20 + 10 + 1=15)....baaaah, ridiculous. For the sake of her ego, I'll hero point to reroll - which she can't possibly fail.GK loses 1HP.EDIT: scratch the poor idea that was previously here, just saw the last bit of the IC post.Tiamat will, possibly unwisely, breathe fire down toward where the antibodies are/were. Rank 8 cone attack, fire, DC18 Reflex for half / DC23 toughness vs. damage if anything's caught in it, and hopefully it'll shed some light on their enemies (or their absence).How fortunate that Frost is nearby and won't be caught in the attack.
Thevshi Posted March 31, 2015 Author Posted March 31, 2015 The flames wash over the interior walls of the Lighthouse, which make their toughness save. The light does not reveal any sign of the other antibodies, but there are some torn open panels of the walls a short distance away.
Avenger Assembled Posted April 4, 2015 Posted April 4, 2015 Comrade Frost will go inspect the panels, TV - what does he see?
Thevshi Posted April 6, 2015 Author Posted April 6, 2015 Could I get a Kn: Technology check AA (go ahead and use the +4 from Eidetic Memory).
Avenger Assembled Posted April 6, 2015 Posted April 6, 2015 25 Listen to the science from a man who graduated from college eighty years ago!
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