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Round Eight 

52 Velocity (unharmed, 4 HP)
25 Fleur de Joie (bruised, 3 HP)
19 Gaian Knight (bruised, dazed, 4 HP)
19 Boarding party 4 (last 2 fighting Gaian)
19 Boarding party 10
17 Boarding party 13
14 Gabriel (bruised, 2 HP)
10 Boarding party 9 (4 left)
8 Boarding party 2 (2 fighting Gabe)
8 Antibody horde
7 Tiamat (bruised 2)
3 Comrade Frost (unharmed, 3 HP) 

Velocity's action will be to move to the reactor, switching her array to go insubstantial and pass through the sealed door.  Her standard action will be the Total Defense Action (+4 to Defense).

 

Fleur is then up!

Posted

Full-Round: GK will Create Object a shaft-spanning plug to stop the antibodies from following them (or, at least, from following them easily!).

SURGE: Move Action: Drop GK and Tiamat down the shaft as quickly as he can safely manage.

Posted

Gabe flies by and gives Fleur a lift, arriving at the outside of the sealed door to the reactor at the same time Gaian and Tiamat do. 

Okay, some of the antibodies try to attack Velocity, and pass right through her.  Some of the new arrivals level their energy weapons at her and all totally miss.

 Other antibodies continue with their work.


Frost is up AA!  If you have him freeze the door, I will forego the door’s save so we can give everyone arriving out there an easy entrance!

Posted

Round Nine 

52 Velocity (unharmed, 4 HP)
25 Fleur de Joie (bruised, 3 HP)
19 Gaian Knight (bruised, 3 HP)
19 Boarding party 10
17 Boarding party 13
14 Gabriel (bruised, 2 HP)
10 Boarding party 9 (4 left)
8 Antibody horde
7 Tiamat (bruised 2)
3 Comrade Frost (unharmed, 3 HP) 

Okay, Velocity is going to let loose with her area attack.  She will Power Attack (-5 hit/+5 dam) and defensive attack (-3 hit/+3 def), which leaves her with +11 to hit, +15 damage and a defense of 30.  She will Take 10 on the attack. 

Making toughness saves for groups of five antibodies:  25 total go down under the onslaught, for narration sake, I will say at least an equal number survived, or were quickly replaced by more emerging from the portal.

 

Fleur is up as the door crashes down!

Posted

Fleur is going to toss up her own portal in front of the portal that the antibodies have set up. She'll try and set it in such a way as to completely cut off antibodies coming through the portal from reaching the reactor or getting into the rest of the engine room.Her dimensional portal can be up to 250 x 250 and is a simple dimensional movement to a dimension Fleur knows about where Earth is a charred cinder and there is nothing up in space. 

Posted

GK will not be cutting off hands today.

He will switch to his area attack and sweep as many antibodies as he can safely manage in a 65* 5'-cube general attack, though. DC23 Reflex for half, DC28 Toughness.

Posted

Okay, Gabe blasts one of the antibodies that was still up and it goes down. 

Several of the surviving antibodies then move to attack the heroes.  Six move after Velocity in groups of 3, the first two in each group trying to aid other: they all make it.  Each of the others get +4 on their attack rolls: 34 and 23, so one hit and a miss.

Velocity has a DC 25 toughness save: 23, so she picks up a bruise. 

Two move to attack Fleur, their hands crackling with green energy: 19 and 12, so both miss. 

Two move to attack Gaian, using the same fort damage attack: 16 and 24 so a miss and a hit. A DC 25 Fort save (damage based, so the bruise is factored in).


Another two move to attack Gabe: 26 and 17, so one hit.  Gabe gets a 26 on his toughness save, so he is fine.


Some others attack the plants forming Fleur’s portal.

Posted

Barring objections, Tiamat's going to heft up the doors and firebreath the backs of them in the hopes of getting Frost un-stuck.

Posted

I imagine that will do the trick! 

If it's now Frost's turn, he will begin his Area Attack - that's a Rank 12 Targeted Area Cone. (it doesn't matter if he freezes the reactor solid; using comic book logic, that's a good thing at this point!)

Posted

Yes, though that will cut down on the number of anitbodies he can catch in the blast. 

You catch six antibodies in the blast: they get 14, 17, 23, 30, 23, 24, so one makes its toughness save. 

The reactor gets a 25 so takes a bit of damage, but otherwise is fine.

Posted

Round Ten 

52 Velocity (bruised, 4 HP)
25 Fleur de Joie (bruised, 3 HP) 
19 Gaian Knight (bruised, 3 HP)
14 Gabriel (bruised, 2 HP)
10 Boarding party 9 (4 left)
8 Antibody horde
7 Tiamat (bruised 2)
3 Comrade Frost (unharmed, 3 HP) 

Velocity will use her area attack once again, again Power Attacking (-5 hit/+5 dam) and defensive attack (-3 hit/+3 def), so +11 to hit, +15 damage and defense of 30, taking 10 on the attack. 

Out of 20 antibodies that she hits, only one makes the toughness save.

Posted

Fleur is very unsure about this whole going through the portal business, but she will back Velocity's play. She's going to drop her plant portal, switch her array, and hit as many of the antibodies as she can with her shapeable area snare. 

Posted

Okay, I will say she can catch the last twelve antibodies around.   

Their reflex saves to avoid the area: three make the save and avoid the area effect thanks to Evasion. 

The nine affected save against the snare: only one makes it (I am not going to bother with how much the ones that missed filed by).


So, she binds 8 of the remaining 12.

Posted

MOAR area attack! Same as before: DC23 Reflex for half, DC28 Toughness.

GK'll head toward the portal a bit, but he's not going through until folks are ready.


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