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Ah, sorry HGM, wanted to keep us moving forward, seeing as there was nothing Foreshadow could have done back in round 1.  But feel free to post any dialogue you might want to (talking is a free action and can still take place when your readying an action for later).

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The needle fighter gets a 24, but not good enough, and is destroyed.

Some of the needle fighters break off and start diving toward the bases. Professor Chiron uses his readied action to shoot at one: hitting with a 22. That needle fighter gets a 13 and is destroyed as well.

A needle fighter fires at Stella, missing with a 14, another shoots at YB, hitting with a 24, so another DC 25 toughness save for YB.

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The first antibody Forshadow hits only gets a 15 on its toughness save, and is down. He gets a shot at a second one with Takedown, and it fails with a 15 as well. So that is two down.

The first antibody Coield hits gets a 18 on its toughness save, and goes down. The second fails with a 15 and is down. However, the third gets a 24, and resists the attack.

 

Go ahead and make your IC posts, Ex you can use your readied action as well.

 

Tiff, YB is up!

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Round Three

25 Antibodies
22 Stella d’Argento (unharmed)
18 Foreshadow (unharmed, 1 HP)
16 Coiled Lighting (unharmed, 1 HP)
16 Young Britannia (bruised, 2 HP)
15 Communion needle fighters
13 Professor Chiron (unharmed)
1 Ulysses (unharmed, 1 HP)

Okay, antibodies start attacking those on the ground….

Two come after Foreshadow, missing with a 23 and 10 (one just missing).

Two come after Ulysses, both hitting with a 22 and 17, although Ulysses Impervious soaks the attacks.

Two others attack Coiled, 11 and 16, so one miss and a hit (barely due to the -2 for the charge). That is a DC 23 toughness save for Coiled)
 

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Letsee, Acrobatic Feinting as a Move Action (DC33 or 35 if you're cool with using Foreshadow's recent edits) to set-up one of the Antibodies near Coiled Lightning so he can pick them off.  If possible that is.

 

Taking 10 and split Power Attacking (-5 Atk/+5 Dmg) with the Autofire Escrima Sticks evenly.  So DC22 Toughness Saves for both of the nearby Antibodies and well I guess. 

 

Unless we're using my post edits escrima sticks.  In which case it would be DC21 on one and DC22 on the other.  With any antibodies within reach for Takedown attack getting a DC23 piece of the pie.  If none within reach will use any movement left through move-by action to get near Coiled Lightning.

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