Avenger Assembled Posted January 24, 2015 Author Share Posted January 24, 2015 Blue will attempt to blast the spaceship overhead. http://invisiblecastle.com/roller/view/4757751/= 14 That's a miss! Miss A is up. Link to comment
Electra Posted January 24, 2015 Share Posted January 24, 2015 Miss A will blast the ship with her lasers! An 18 should hit and then it's a DC 27 toughness save Link to comment
Avenger Assembled Posted January 25, 2015 Author Share Posted January 25, 2015 Man, you guys are dangling right on the edge here! http://invisiblecastle.com/roller/view/4758568/= 22 Another injured. I'll post for the ship as soon as Miss A goes. Link to comment
Avenger Assembled Posted January 27, 2015 Author Share Posted January 27, 2015 Geckoman: 31 A BAD GUY: 30 Harrier: 22 Pink: 20 A BAD GUY: 20 Yellow: 17 Jack of all Blades: 15 ANOTHER BAD GUY: 10 Dragonfly: 12 Jill O'Cure: 12 Blue: 9 Miss A: 8 Black: 6 SOME MORE BAD GUYS: 5 Those of you with high Bluff and/or Tactics are starting to think something may be up here. Link to comment
Ecalsneerg Posted January 29, 2015 Share Posted January 29, 2015 Standard Action: Go on Full Defence. Geckoman ain't great at this range. Move Action: Use the commlinks. Link to comment
Avenger Assembled Posted January 29, 2015 Author Share Posted January 29, 2015 Geckoman speaks - but nobody hears a thing, eee! SOME GUY: Move Action: Fly to the Dome Standard Action: Blast the Dome! Tou vs DC 25 http://invisiblecastle.com/roller/view/4763143/= 29 It holds, for now! Harrier: is staggered! He fires a shot up at the ship overhead. Can he hit a target with Concealment? http://invisiblecastle.com/roller/view/4763155/= 16, yes http://invisiblecastle.com/roller/view/4763150/ He hits. Tou vs 27 http://invisiblecastle.com/roller/view/4763152/= 18 Injured and Dazed (its Tou is currently at +10 with the effects of the Drain) Pink: Fires a shot at the ship too http://invisiblecastle.com/roller/view/4763159/= 2 but misses ANOTHER BAD GUY: Move Action: Flies over with the first bad guy Standard Action: Blasts the dome! http://invisiblecastle.com/roller/view/4763165/= it fails by 12, enough to blast a hole in the side! Pink doesn't know about the people blasting the dome - and doesn't care about the people blasting the dome anyway. Attack vs the ship http://invisiblecastle.com/roller/view/4763168/= another miss! Jack of all Blades is up as soon as I post IC. The Obscure effect of the dust is a Visual + Radio Obscure. There's no air where they are, so no auditory stuff works. Which means no actions for Miss A as long as the Radio effect is up. Have an HP for being a robot, Miss A, if nobody counters or nullifies the effect before you go. Link to comment
Gizmo Posted January 29, 2015 Share Posted January 29, 2015 What would Jack have to roll to figure out that there were some shenanigans afoot? Presumably he's noticed that the dust is blocking radio transmissions as well as sight lines, which is a little weird but he doesn't know how moon rocks work, so maybe that's a thing? The Communion ship's lousy aim seems more likely to make him suspicious. Link to comment
Avenger Assembled Posted January 30, 2015 Author Share Posted January 30, 2015 His Bluff is high enough that he can figure out that the real prize is what's inside the dome! Give me an INT check (with Tactics if he has any) to see if he can figure out what the real prize is! (Jill can do the same thing; as can everyone else, for that matter) Link to comment
Gizmo Posted January 30, 2015 Share Posted January 30, 2015 Jack of all BladesKnowledge (Tactics) check: 1d20+5 20 Jill O'CureIntelligence check: 1d20+5 16 Link to comment
Avenger Assembled Posted January 30, 2015 Author Share Posted January 30, 2015 Hey, Jack actually figured something out! (Why do you sound so surprised, AA?) Anyhow - They're going to head for the dome and break in to steal, or smash, the Moonstone! Who are _they_? Hmmm! Link to comment
Gizmo Posted January 30, 2015 Share Posted January 30, 2015 Jack of all Blades Move Action: Run over to Jill and bonk his helmet against her helmet! Free Action: Report that he has actually figured something out! Move Action: Run toward the dome, waving his giant sword about! Link to comment
Avenger Assembled Posted February 1, 2015 Author Share Posted February 1, 2015 Dragonfly is up Link to comment
Fox Posted February 1, 2015 Share Posted February 1, 2015 If Dragonfly were to fly straight up, what would she see once she was out of the Obscure? Link to comment
Avenger Assembled Posted February 2, 2015 Author Share Posted February 2, 2015 Super-Senses 8 (Analytical Visual Senses, Communication Link [warehouse HQ], Direction Sense, Infravision, Radio Sense, Spatial Awareness [visual], Uncanny Dodge [radio]) [8PP] With the above package? She can't see much - there's no obvious signs of what the spaceship is doing. But she can see signs of electrical activity at the edges of the cloud, where it bumps up against the dome. She can also see the vibrations and alarms going off inside the dome. Something is attacking it! Link to comment
Fox Posted February 3, 2015 Share Posted February 3, 2015 Okiedokie. With Radio (temporarily) down, Mara loses her drones and picks up an HP, woo.Move: Fly up out of the cloud and toward the dome.Standard: Shoot down toward the attacker (that she can't necessarily see very well!).Ranged Attack Roll vs. Unknown Dome Attacker (spatial blast; Total Concealment) (1d20 + 12=30, 1d20=12)Well! That beats Concealment and probably beats defense, depending on the attacker (and whether or not she can pinpoint their general area); assuming it does hit, it's a DC27 Toughness save vs. damage now, and another DC27 Toughness save vs. damage next round. Link to comment
Avenger Assembled Posted February 3, 2015 Author Share Posted February 3, 2015 That hits! http://invisiblecastle.com/roller/view/4767048/= 19 Bruised and dazed this round. Jill is up Link to comment
Gizmo Posted February 5, 2015 Share Posted February 5, 2015 Jill O'Cure Move Action: Catch up with Jack. Standard Action: Spend HP, Counter Obscure with an expanding force field. Link to comment
Avenger Assembled Posted February 6, 2015 Author Share Posted February 6, 2015 Blue goes ahead and takes a shot at the overhead machine. http://invisiblecastle.com/roller/view/4769710/21 hits! http://invisiblecastle.com/roller/view/4769712/and it takes a bruise! For the record, with drains and damage and all, it is currently at Tou 13. Miss A will be up as soon as I post for Blue. Link to comment
Electra Posted February 8, 2015 Share Posted February 8, 2015 Miss A is going to spend this round trying to get back into the robot, which is still quite difficult since she has to make the concentration check under fire. She is not used to her physical body being in danger! Link to comment
Avenger Assembled Posted February 12, 2015 Author Share Posted February 12, 2015 Geckoman is up Link to comment
Ecalsneerg Posted February 14, 2015 Share Posted February 14, 2015 Free Action: Extra Effort, increasing Speed to 3 ranks. Move Action: Run to the dome, towards the breach Standard Action: Pull out his staff, and CHARGE! Hitting one of the giant spheres, with -2 Def/+2 Attack from charging, and -5 Attack/+5 DC from a full Power Attack. STEEEEERIKE ONE: 1d20+11 25 DC 26 Toughness save End of round: 4 HP, uninjured, -2 Defence, Fatigued next round Link to comment
Avenger Assembled Posted February 15, 2015 Author Share Posted February 15, 2015 I'll say Geckoman hits Bad Guy 30, which we'll say is also the one Dragonfly hit. http://invisiblecastle.com/roller/view/4777545/= 16 Failed by 10, so it is dazed and staggered on top of its bruising. We'll also have it go again from the effects of Dragonfly's hit. http://invisiblecastle.com/roller/view/4777546/= 18 All right, I'm prepared to have that blow it up. HARRIER: Harrier flies right through the hole made by the balls! He spends the HP he gets from his relationship with Gina - who is in the dome and under threat to surge and take a standard action despite being staggered. He tries to give Ball 20 such a stabbing. http://invisiblecastle.com/roller/view/4777551/= 15 But misses! Well, shucks. Don't want him to be the star too much in a thread I'm actually running, so I'll let him sit on that HP. Pink and Yellow do nothing, those bastards! Ball 20 goes for a hit vs. Steve http://invisiblecastle.com/roller/view/4777552/= 24 Feh, where was that when I needed it a minute ago? http://invisiblecastle.com/roller/view/4777553/= 29 Fortunately, Steve makes his Tou save, and has kept the ball's attention. Harrier: 22 Pink: 20 A BAD GUY: 20 Yellow: 17 Jack of all Blades is up as soon as I make an IC post Link to comment
Gizmo Posted February 16, 2015 Share Posted February 16, 2015 Jack of all BladesMove Action: Move next to Harrier.Standard Action: Attack Sphere; Power Attack 5: 1d20+5 8Hero Point: Attack Sphere; Power Attack 5, HP Reroll: 1d20+15 25 Ends up being 35 Using his normal energy sword: Damage 3 (Extras: Autofire 6, Linked, Penetrating 4; Power Feats: Improved Critical [18-20], Mighty, Variable Descriptor 2 [Any Available, Concentrated Energy or Magic]) + Drain Toughness 6 (Extras: Affects Objects) [29PP] (energy sword) Link to comment
Avenger Assembled Posted February 16, 2015 Author Share Posted February 16, 2015 Fort save: 29 Tou vs 31 w/Autofire: 21 Ball 20 is staggered and dazed! Link to comment
Avenger Assembled Posted February 17, 2015 Author Share Posted February 17, 2015 Ball 10 tries to run over Jack of all Blades - this is an Overrun attack. http://invisiblecastle.com/roller/view/4779325/= 29! So that's a DC 33 Trip check! To be opposed with STR or Dex, or I think Acrobatics. Dragonfly is up. Link to comment
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