Gizmo Posted February 17, 2015 Posted February 17, 2015 Jack of all BladesOpposed Acrobatics Check: 1d20+15 25 Not enough! Jack is prone.
Fox Posted February 20, 2015 Posted February 20, 2015 Welp, Erik looks to be worse-off than Steve, and Dragonfly can't let some nasty thing kill Erik. Ellie would be upset!With her drones back, she'll go ahead and rain laser death down on it. Huzzah!Ranged Attack Roll vs. Ball 10 (drone beamspam) (1d20 + 12=22)Assuming these things are an even PL12, that'll just barely hit and get nothing from autofire. Still, DC27 Toughness.
Avenger Assembled Posted February 20, 2015 Author Posted February 20, 2015 http://invisiblecastle.com/roller/view/4782118/= 19! A palpable hit that leaves it dazed and injured.
Gizmo Posted February 22, 2015 Posted February 22, 2015 Jill O'Cure Standard Action: Create a force field across the hole in the dome, blocking the spheres. Move Action: Get over to Jack and Harrier.
Avenger Assembled Posted February 26, 2015 Author Posted February 26, 2015 Blue and Black will continue to do bupkis to help with the fight. Miss A is up.
Electra Posted February 26, 2015 Posted February 26, 2015 Miss A will shoot lasers at Ball 5! Her roll is terrible! Spending an HP from her many complications of being disembodied and scared out of her wits to be far from home. She gets a 24 DC 33 toughness save if that hits
Avenger Assembled Posted February 26, 2015 Author Posted February 26, 2015 That's actually DC 27 without use of her Gadgets. http://invisiblecastle.com/roller/view/4787481/Ball 5 is injured! OK, I'll get a new initiative count up (with HP and damage) in the new round.
Avenger Assembled Posted February 28, 2015 Author Posted February 28, 2015 All right, the balls know when they're taking a pounding. So the last remaining ball EXPLODES! Everybody take an HP. Damage 15 (Extra: Area [burst]) Your Reflex DC is 25 The Tou save that goes with it is 30. Harrier: Reflex save: 25 And he soaks the rest with Impervious. The dome is already in pretty bad shape - so I'll let Jill O'Cure roll to see if her Force Field protects the people inside. (Let's hope it does!)
Fox Posted February 28, 2015 Posted February 28, 2015 Reflex Save vs. Explosion, DC25 (1d20 + 9=15)Nope! Shame.Evasion 2 on her shield means she still only deals with half the explosion's power, though, so that's something. DC30 is rank 15, half of which would be 7 for a DC22.Toughness Save vs. Explosion, DC22 (DC30, Evasion 2) (1d20 + 10=28)And that'll do. No damage.
Electra Posted February 28, 2015 Posted February 28, 2015 Miss A makes the reflex save The remaining shrapnel does not penetrate her Impervious Toughness
Ecalsneerg Posted March 3, 2015 Posted March 3, 2015 Doooodge DC 25: 1d20+14 20 I'm going to spend one of my HP to reroll this, bringing Gecks down to 3HP.Pray for a small miracle: 1d20+14 28 Weee, Evasion
Gizmo Posted March 3, 2015 Posted March 3, 2015 Jack of all BladesReflex Save vs DC 25: 1d20+15 17 Thankfully, Evasion 2.Toughness Save vs DC 22: 1d20+8 9 Staggered and DazedJill O'CureReflex Save vs DC 25: 1d20+10 12 Again, Evasion 2.Toughness Save vs DC 22: 1d20+6 17 Bruised and DazedHero Point: Clear DazePower Check, Rank 12 Create Object: 1d20+12 27
Electra Posted March 5, 2015 Posted March 5, 2015 Gina is spending an HP to stunt Enhanced Create Object 0 (Extras: Duration [Continuous]) {12/30} Anyone who is near her and Jill can roll a notice check to see what she's done with her arm.
Gizmo Posted March 5, 2015 Posted March 5, 2015 Jill O'CureNotice check: 1d20+15 26Knowledge (Life Sciences) check: 1d20+15 31 Life Sciences check on account of knowing that arms don't work like that?
Electra Posted March 5, 2015 Posted March 5, 2015 Yeah, I'd say she definitely notices the heck out of that, especially being all doctory and all. It looks like no part of Miss A's hand and forearm, at least, can be organic, to judge by the way her entire wrist is open and obviously synthetic.
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