Avenger Assembled Posted January 27, 2015 Author Posted January 27, 2015 Let's see some initiative! http://invisiblecastle.com/roller/view/4760465/= 13 for Monsoon
Gizmo Posted January 27, 2015 Posted January 27, 2015 MidnightInitiative: 1d20+5 7 Okay, seriously, though, the dice are trying to kill me.
KnightDisciple Posted January 27, 2015 Posted January 27, 2015 Cobalt Templar goes on...11. I think the dice have it in for all of us guys, Gizmo.
Avenger Assembled Posted January 28, 2015 Author Posted January 28, 2015 http://invisiblecastle.com/roller/view/4761439/= Aquaria goes on 22
Avenger Assembled Posted January 28, 2015 Author Posted January 28, 2015 Wander: 29 Aquaria (DMPC): 22 Singularity (DMPC): 20 Monsoon: 13 Cobalt Templar: 11 Midnight: 7 Cannonade: 6 Wander is up
Avenger Assembled Posted January 29, 2015 Author Posted January 29, 2015 Aquaria: Move Action: Leaps onto the giant monster as it passes overhead! Standard Action: Makes another leap to get up to its face! Singularity: Move Action: Leaps onto the Kaiju - lacking Aquaria's Wall-Crawling and Leaping, she has to make a STR check to grab on. http://invisiblecastle.com/roller/view/4762498/= 26, +4 Super-Strength. She makes it. Standard Action: She All-Out Power-Attacks It! http://invisiblecastle.com/roller/view/4762499/= 25 Well, that certainly hits! http://invisiblecastle.com/roller/view/4762502/= 38 The Kaiju makes its Tou save. Wander is holding her action - Cobalt Templar is up.
KnightDisciple Posted January 29, 2015 Posted January 29, 2015 Since Midnight seems to have a plan, but his only instructions to CT were to "get above it"...I'm just going to hold action until Midnight goes. We can assume he positions himself as instructed, barring a change in plans, and I'll write as such when my IC post gets made.
Avenger Assembled Posted February 1, 2015 Author Posted February 1, 2015 Monsoon cannot possibly beat the monster on a grapple check.
Gizmo Posted February 1, 2015 Posted February 1, 2015 Let's see what we can do about that. MidnightMove Action: Fly the Wyld-Night up toward the Frog-Bat-LizardFree Action: Arrange Gadgets:Drain Strength 10 ( Extras: Ranged) [20PP] (ice pellets)Standard Action: Throw Ice Pellets at Frog-Bat-Lizard: 1d20+10 24
Avenger Assembled Posted February 1, 2015 Author Posted February 1, 2015 http://invisiblecastle.com/roller/view/4765364/= no good this time around!
Gizmo Posted February 1, 2015 Posted February 1, 2015 Annoying! In that case Midnight will activate the Master Plan he rolled earlier (he rolled a 20, so starting with a +2 bonus) and suggest Combined Attacks.
Avenger Assembled Posted February 2, 2015 Author Posted February 2, 2015 Okey-dokey! Go ahead and get set up for that. Multiple attackers can attempt to combine their attacks to overwhelm an opponent’s defenses. The attackers must all delay to the same point in the initiative order (that of the slowest character). Each attacker makes a normal attack roll against the target. Take the largest save DC modifier of the attacks that hit, and for each other attack within 5 points of that attack’s bonus that hits, add +2. The attacks must all require the same type of saving throw in order to combine, for example attacks doing damage (requiring a Toughness save) can combine, but not with a Mental Blast or a Stun effect, which do not call for Toughness saves. Although a combined attack is similar to aiding someone (see page 154) it is not the same, and bonuses applying to aid do not apply to combined attacks. So it looks like Cobalt Templar and Wander can do that on this round.
KnightDisciple Posted February 2, 2015 Posted February 2, 2015 Right then! CT is gonna Charge! Thats -2 Defense, +2 Attack! He's in Giant Form still, but there's also Master Plan, which is another +2. So that's +11 to attack. Buuuuttt... Free Action: Power Attack for 5 (-5 Attack, +5 Toughness Save DC) Standard Action: Charge and Melee Attack: 16. Exactly enough. So, he's providing a DC 37 Toughness Save. He and Wander are doing a Combined Attack, so we'll see who hits it, fluff-wise, in a bit.
Electra Posted February 2, 2015 Posted February 2, 2015 Wander will combine her attack with Cobalt Templar, or he will combine with her, whichever way it goes. She'll do an all-out power attack while charging and following Midnight's Master Plan, which will drop her defense to +5, raise her attack to +16, and her potential damage to 32 plus autofire. And of course the roll is just awful. Spending an HP. She gets a 35 Since she is charging, she can use her move action for Fast Acrobatic Bluff, which using her skill mastery is DC 27 to overcome. If the monster is flat-footed, she will receive her full autofire bonus of +5, plus another +2 for Cobalt Templar, which makes a DC 39 toughness save.
Avenger Assembled Posted February 2, 2015 Author Posted February 2, 2015 The monster is flat-footed Tou vs DC 39 http://invisiblecastle.com/roller/view/4766302/= 21 hum! I'll have to think about that.
Avenger Assembled Posted February 3, 2015 Author Posted February 3, 2015 Take an HP, everybody! Luckily Singularity and Wander are immune to poison - and Aquaria is a Deep One. They all have Slow Fall, too! Aquaria, Singularity, and Monsoon are all up - I'll get a post up ASAP.
Avenger Assembled Posted February 3, 2015 Author Posted February 3, 2015 Aquaria is holding her action till after somebody tells her what to do. Singularity is waiting till Midnight or Wander go. Monsoon tries to grapple the crowd! Treating one half as a single entity, she grabs it (it can't make a 35 Grapple check). I believe it is now Midnight who is up.
Gizmo Posted February 7, 2015 Posted February 7, 2015 MidnightFree Action: Arrange Gadgets:Immunity 2 (Disease, Poison) [2PP] (hermetically sealed suit)Create Object 9 (broken decorations; Extras: Permanent [+0]; Power Feats: Innate) [18PP] (improvised barricade)Move Action: Fly down toward street level.Standard Action: Create barricade.
Avenger Assembled Posted February 8, 2015 Author Posted February 8, 2015 That works. Wander is up once I make a GM post.
Electra Posted February 9, 2015 Posted February 9, 2015 I'd like to have Wander use Takedown Attack to stun as many of the possessed civilians and civilian animals as she can, using the Stunning Attack option on her bat. She's going to be careful not to hurt anyone, ideally just daze them so they stop attempting to commune. Unless the slime has made them much stronger than bystanders, she should be able to take 10 on each attack.
Avenger Assembled Posted February 10, 2015 Author Posted February 10, 2015 All right, she can indeed stun all dozen of them http://invisiblecastle.com/roller/view/4773506/= nobody rolled a 20, so for the moment they are out.
trollthumper Posted February 11, 2015 Posted February 11, 2015 Cannonade realizes there are a bunch of civilians in the street. He also realizes they are coated in psychotropic frog juice. If he can find a tarp or other means of moving a lot of unconscious people at once that is not coated in said juice, he will aid in getting them out of harm's way.
Avenger Assembled Posted February 12, 2015 Author Posted February 12, 2015 Okay, TT, you find it! Give me a Reflex save, DC 15, to avoid touching the goo even so. It's everywhere! If you make it, go ahead and post.
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