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Dirty Rotten Scoundrel


Supercape

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That works fine: DC 25 should do the trick (it is somewhat obscure and tricky). However, it only partially absolves the problem, as persuading others of the loophole may be another story! (i.e the difference between legally leaving and leaving without conflict!) Still, lets see what happens! :)

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Ok its search roll times; given the prospect of breaking the quarantine, time is of the essence so no taking 20!

 

(And don't worry, failing a search wont mean the adventure stops!)

 

Its DC 15, but -4 Penalty for using torches and poor lighting. Lets give the infravision a chance: its not perfect without hot living flesh, but Jasons penalty is reduced to -2. 

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So Fungus will attack Jason, who bruised it!

 

Its defence is a measly -2 (or +2 for a limb), but its attack is better: 1d20+6=13 but not good enough!

 

Basically a round of wailing and flailing!

 

And now:

 

Round 2:

 

19 - Ulysses, Unharmed, 2 HP

14 - Jason, Unharmed, 1 HP

10 - Officer Groats, Unharmed

7 - Green Blob, Bruised

 

Ulysses is up!

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thinking Ill stunt up 

 

Boiler breath(Damage 10; Heat, Steam, Ideas; Extras: Area:cone (100ft), Secondary effect; Flaws: Action (full) Power feats: subtle, Precise) {22/26}

 

idea being its a cone of raw heat that will force the moisture out of the fungus and leave it in a cloud of superheated steam. precise is there to hopefuly prevent it from transfering from the fungi to the potentialy living host as i imagine that would be a terrible thing to do to a living person.

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