Vahnyu Posted February 15, 2015 Share Posted February 15, 2015 Aouch. Let the hurt commence. Concentration check for defensive roll: 1d20+1 → [3,1] = (4) Yeah, I'm gonna go ahead and guess that this doesn't work. Toughness Save (Minus Defensive Roll) 1d20+5 → [17,5] = (22) A Bruise. I'll take it. Link to comment
Heritage Posted February 15, 2015 Share Posted February 15, 2015 (edited) Are the robots considered to be Minions for the purpose of feats like Takedown Attack? Edit: Nevermind, you actually called them 'minions' in your post! Rolls and actions to follow! Alright, Grim's plan is to find a nicely-grouped pack of the minions, drop out of Concealment and take 10 as the merciless combination of Minions, Takedown Attack 2 and her Claws come into play. At this point her attack is DC 22 Toughness; anything I would need to roll? Actually the initial attack may well fall under Sneak Attack, and therefore be DC 24. Edited February 15, 2015 by Heritage Link to comment
Avenger Assembled Posted February 15, 2015 Share Posted February 15, 2015 That'll hit! http://invisiblecastle.com/roller/view/4778011/ Unfortunately, the first one hit makes its save and thus the Takedown Attack progression comes to an end. Yikes! Go ahead and post IC Link to comment
Avenger Assembled Posted February 17, 2015 Share Posted February 17, 2015 OK, Silver Magus, do your thing! Link to comment
RobRX Posted February 18, 2015 Share Posted February 18, 2015 Anything I could roll to help Netfly or...? Link to comment
Avenger Assembled Posted February 18, 2015 Share Posted February 18, 2015 Well, he's not actually grappled - it just tossed him around and dropped him. Link to comment
Avenger Assembled Posted February 18, 2015 Share Posted February 18, 2015 Don't remember if you have Healing! Link to comment
Avenger Assembled Posted February 19, 2015 Share Posted February 19, 2015 OK, we'll catch you next round. Queenie is up, EternalPhoenix. Link to comment
EternalPhoenix Posted February 19, 2015 Share Posted February 19, 2015 (edited) I'd like to Blast a minion, please. Is taking 10 for 20 enough, or do I need to roll? DC 25And Interpose for the first person the boss attacks, if it does do so. Edited February 19, 2015 by EternalPhoenix Link to comment
Avenger Assembled Posted February 20, 2015 Share Posted February 20, 2015 That hits. http://invisiblecastle.com/roller/view/4781980/= 24 One explodes! Go ahead and post, EP Link to comment
EternalPhoenix Posted February 20, 2015 Share Posted February 20, 2015 I'mma spend my move action, too. Step in front of everyone who isn't Grim, for obvious reasons. Link to comment
Avenger Assembled Posted February 21, 2015 Share Posted February 21, 2015 New Round! Net-Fly is up. Link to comment
Vahnyu Posted February 22, 2015 Share Posted February 22, 2015 Net Fly Move Action: Get up. Standard Action: Maintain Summon. Base Defense Turrets 5 Turrets take the Aim Full-Round Action. The other 5 will attack three of the robots with Reactive Cannon, using Combined Attack against two of those. They recieve the benefit of Improved Aim, and use Power Attack -3atk/+3dmg. 1d20+7 → [1,7] = (8) 1d20+7 → [11,7] = (18) 1d20+7 → [14,7] = (21) 1d20+7 → [4,7] = (11) 1d20+7 → [3,7] = (10) DC24 + Autofire, for those that hit. Link to comment
Avenger Assembled Posted February 22, 2015 Share Posted February 22, 2015 http://invisiblecastle.com/roller/view/4783827/= 27 Robot 1 explodes! Robot 2 http://invisiblecastle.com/roller/view/4783830/ Robot 2 explodes Robot 3 http://invisiblecastle.com/roller/view/4783832/ is unhurt Link to comment
Avenger Assembled Posted February 23, 2015 Share Posted February 23, 2015 2 robots are left. Fast-Forward targets them with super-speed punches! http://invisiblecastle.com/roller/view/4784840/ He hits them both DC 25 +3 Autofire http://invisiblecastle.com/roller/view/4784841/= they both explode Link to comment
Avenger Assembled Posted February 23, 2015 Share Posted February 23, 2015 TiffK is up Link to comment
Tiffany Korta Posted February 23, 2015 Share Posted February 23, 2015 Can a get a quick over view of what of what what and where? I might have lost track a little. Link to comment
Avenger Assembled Posted February 24, 2015 Share Posted February 24, 2015 The robots are down - all that's left is the Conqueror of Earth. Link to comment
Tiffany Korta Posted February 24, 2015 Share Posted February 24, 2015 Triakosia shall rush into the Conqueror at full pelt, a slam I guess, Attack Roll: 1d20+10 22. Link to comment
Avenger Assembled Posted February 26, 2015 Share Posted February 26, 2015 That just hits! I'll say that you're adding +5 to your damage, since you have to fly out there and get back in a move action. http://invisiblecastle.com/roller/view/4787417/= 40 He is unhurt. Link to comment
Avenger Assembled Posted February 27, 2015 Share Posted February 27, 2015 The Conqueror of Earth goes ahead and hits the being that just tried to hit him. Attack vs Triakosia http://invisiblecastle.com/roller/view/4788322/= 24! I do believe that hits. OK, that's a DC 30 Fort save vs damage. Link to comment
Tiffany Korta Posted February 28, 2015 Share Posted February 28, 2015 Triakosia's Fort Save: 1d20+15 20, lets blow her last hp for a rerollFort Save: 1d20+15 29. So close... Link to comment
Avenger Assembled Posted February 28, 2015 Share Posted February 28, 2015 Grimalkin is up Link to comment
Avenger Assembled Posted March 2, 2015 Share Posted March 2, 2015 OK, folks, we are out of initiative - but not out of danger! Link to comment
Heritage Posted March 2, 2015 Share Posted March 2, 2015 Oh crud, did I miss Grim's initiative? Sorry, my weekend was crazy :( Link to comment
Recommended Posts