caelcormac Posted February 20, 2015 Posted February 20, 2015 My days of going last in combat have certainly come to a middle. Initiative!: 1d20 2
Tiffany Korta Posted February 20, 2015 Author Posted February 20, 2015 Undead T-Rex's Initiative: 1d20+1 11
Tiffany Korta Posted February 25, 2015 Author Posted February 25, 2015 Round One 18 Phantasmo 11 Undead T-Rex 2 Jason Stack 1 Black Knight So Phantasmo to start.
MisterShoebox Posted February 26, 2015 Posted February 26, 2015 (edited) Hmmmmm....Okay, well, I think I should try to trip it up with a good blast of the old Scarves trick. Movement is, of course, the old Teleportation! Get in touch with his Inner Nightcrawler. So here goes! 1d20+10=15 Edited February 26, 2015 by MisterShoebox
Tiffany Korta Posted February 26, 2015 Author Posted February 26, 2015 T-Rex's Reflex Save: 1d20+6 22, quite spry for an old fossil . Give me an IC post please.
Tiffany Korta Posted March 6, 2015 Author Posted March 6, 2015 T-Rex attempts to nip Phantasmo Attack Roll: 1d20+6 16. Jason goes next.
Exaccus Posted March 13, 2015 Posted March 13, 2015 going to be interrupting caels turn after chat discussion. teleport me closer i want to hit it with my sword. gonna use "still a sword" outside of the array accurate attack for +3/-3 averaging out to +7 DC22 1d20+7=19
MisterShoebox Posted March 22, 2015 Posted March 22, 2015 Giant Dinosaurs are running wild! We have a zombie, a big blue guy, and a rookie knight running around! Help us, Big Blue Guy and Rookie Knight!
Tiffany Korta Posted March 22, 2015 Author Posted March 22, 2015 T-Rex's Toughness Save: 1d20+7 17. Dazed and Injured. We have a new person enter the fray, Bovver Boy. He'll be fighting using a reduced version of >this His Initiative Initiaive: 1d20+7 22 Round Two 22 Bovver Boy18 Phantasmo11 Undead T-Rex(12 Jason Stack)1 Black Knight Bovver Boy sticks the boot into Black Knight Attack Roll: 1d20+9 28, DC 20 Toughness Save please.
Exaccus Posted March 22, 2015 Posted March 22, 2015 A sneak attack! But his betrayal of the code of masked wrestling has lead to his downfall. 1d20+9=29 (even though its supposed to be plus 10, i forgot to take a bruise off my tracker)
MisterShoebox Posted March 23, 2015 Posted March 23, 2015 WEll, I obviously don't want to kill the poor guy, but I think a good old flock of evil skeletal doves from my sleeves start a peckin' and a heckin' at the masked Jerk, it should distract him a bit. Here goes. 1d20+10=27 (Yay!)
Tiffany Korta Posted March 26, 2015 Author Posted March 26, 2015 Bovvers Reflex Save: 1d20+6 12, so he is dazed. Rex is going to out itself between you and him, not that it will help that much. Black Knight is up.
Exaccus Posted March 28, 2015 Posted March 28, 2015 (edited) Ill move over to bovverboy and attempt to trip him. 1d20+4=18 Strength check if that hits 1d20+5=24 +4 for improved trip =28 Regardless going to surge and Lay waste. Edited March 28, 2015 by Exaccus
Tiffany Korta Posted March 28, 2015 Author Posted March 28, 2015 That just misses Bovver Boy. if you going to surge give me the next action and either way IC post please.
Tiffany Korta Posted March 31, 2015 Author Posted March 31, 2015 Bovver Boy'sReflex Save: 1d20+6 10 so his Toughness Save: 1d20+7 24 T-Rex's Reflex Save: 1d20+8 17[/b so it''s Toughness Save: 1d20+7 19. T-Rex is injured. Bovver Boy's will stay with Black Knight Attack Roll: 1d20+9 21, anoth DC20 Toughness save. Phantasmo is up.
Exaccus Posted March 31, 2015 Posted March 31, 2015 1d20+10=12 hmm dice don't like me today. think ill have to reroll that to avoid being out cold and be fatigued.instead. 1d20+10=23 thats more like it.
R. Bluefish Posted April 1, 2015 Posted April 1, 2015 Joining after being invited in Chat. Initiative roll of 8.
MisterShoebox Posted April 2, 2015 Posted April 2, 2015 Right, okay....hmmm....Ooh! I know! 1d20+10=18 - BLUFF AND DISTRACT!
Tiffany Korta Posted April 2, 2015 Author Posted April 2, 2015 Bovver Boy's Sense Motive: 1d20+11 22, I ain't listening to some poncey zombie . Okay Shoe give me an IC post.
Tiffany Korta Posted April 8, 2015 Author Posted April 8, 2015 T-Rex's on Phantasmo Attack Roll: 1d20+8 28, erm ouch. DC 21 Toughness save Shoe. And Phantasmo is knocked back 10 feet/ Blue Starlight is up!
R. Bluefish Posted April 8, 2015 Posted April 8, 2015 Attacking the T-Rex with a full-powered Blast. Attack Roll: 1d20+8=16 Toughness save DC is 27.
Recommended Posts