Thevshi Posted March 27, 2015 Author Posted March 27, 2015 Okay, go ahead and make your IC post, and Kharag is up!
RobRX Posted March 29, 2015 Posted March 29, 2015 Kharag will attack the nearest target. http://orokos.com/roll/268588 1d20+10: 20 [1d20=10]
Thevshi Posted March 29, 2015 Author Posted March 29, 2015 The nearest pirate almost makes his toughness save. But he does miss it, so he goes down.
Thevshi Posted March 29, 2015 Author Posted March 29, 2015 Paradigm flies over toward the other heavy weapon and attacks. She hits with a 20. The gun has a DC 37 toughness save to make, it gets a 23, which means it is still disabled and unable to operate. The energy controller Praetorian flies down after the others, blasting at the heavy weapon that shot Seresk, hitting with a 23. DC 27 toughness save for the weapon: it gets a 19, so is damaged, but still operable.
Exaccus Posted April 1, 2015 Posted April 1, 2015 (edited) Moon-moth will teleport another 1000ish feet into cover if there is any that far out and continue scouting for enemies or facilities, activating his forcefield as a free action. because stealth really isn't an option for him at the moment, and having spotted a cave send back a illusion to relay what he's seen. Edited April 2, 2015 by Exaccus
Mad Scientist Posted May 2, 2015 Posted May 2, 2015 Hello, all! I'll be defining one of the two unnamed NPCs on the stealth mission with Traveller and Moon Moth. That sort of thing is definitely Hūhunu's bag. :PInitiative: 1d20+9 28
Mad Scientist Posted May 2, 2015 Posted May 2, 2015 Taking 10 on Stealth, combined with Hide In Plain Sight -- 23.Notice: 1d20+10 30
Thevshi Posted May 5, 2015 Author Posted May 5, 2015 (edited) The telekinetic with the stealth team will hold until Huhunu has a chance to move forward to check the cave entrance. Seresk moves forward to attack the last heavy weapon on his side, hitting with a 18. This time the weapon just makes its saving throw. (Edit: Forgot this was already damaged, and to apply Seresk's superstrength for breaking objects, so it is damaged a bit more)The heavy weapon on the other side shoots at Paradigm again, missing. A pair of pirates shoot at Kharag, getting a 17 and 22, so 1 hit and 1 miss. DC 25 toughness save for Kharag. Another two pirates shoot at Dragonid, both missing. A trio of pirates combined fire on Paradigm, only one managing to hit and that is not good enough against her impervious. The heavy weapon Seresk attacked shoots at the Energy Controller, missing with a 14. A trio of pirates shoot at her as well, only one hitting. However, her impervious soaks the attack as well. Four pirates try to combined fire on Seresk: only one hitting, so again to no effect. Edited May 5, 2015 by Thevshi
RobRX Posted May 5, 2015 Posted May 5, 2015 http://orokos.com/roll/2843831d20+10: 26 [1d20=16]And passed! Hooray!
Thevshi Posted May 5, 2015 Author Posted May 5, 2015 Round Three 28 Huhunu (unharmed, 1 HP)19 Dragonid (unharmed, 1 HP)19 Kharag (unharmed, 2 HP)17 Paradigm (unharmed, 2 HP)16 Energy Controller (unharmed)13 Traveller (unharmed, 1 HP)11 Moon Moth (unharmed, 3 HP)8 Telekinetic (unharmed)7 Seresk (unharmed)2 Average pirates Mad, so Huhunu is not just standing around waiting, we will say your last action was the start of this round.So, Dragonid is up!
ca_lazerdwarf Posted May 5, 2015 Posted May 5, 2015 Can I move to get one or two of the pirates and the heavy weapon in a Line area effect?
ca_lazerdwarf Posted May 5, 2015 Posted May 5, 2015 Ok. Dragon if will do that, avoiding allies, of course. Rank 10 Flame damage.
Thevshi Posted May 6, 2015 Author Posted May 6, 2015 Okay, I will say three pirates are caught in the line, they all miss their Reflex saves. And they miss their Toughness saves (though one came close), so they are all down. The heavy weapon cannot dodge the line, so just makes a Toughness save: 27, so it resists the attack. Kharag is up next Rob!
RobRX Posted May 6, 2015 Posted May 6, 2015 Moving to attack one of the pirate, taking 10. DC 25 toughness to resist. If he's down, takedown attack on the other, same DC.
Thevshi Posted May 6, 2015 Author Posted May 6, 2015 (edited) Both fail spectacularly and go down hard. Edited May 6, 2015 by Thevshi
Thevshi Posted May 6, 2015 Author Posted May 6, 2015 Paradigm will move over to the heavy weapon Dragonid just tried to burn, hitting with a 20. The weapon has a DC 36 toughness save thanks to her Str and Superstrength: it only gets a 15 so it is destroyed!
Thevshi Posted May 6, 2015 Author Posted May 6, 2015 The energy controller with Seresk will turn to deal with some of the pirates firing at them, unleashing a cone targeted area. She will Take 10 to hit five of them, they all fail their toughness saves and go down. Tiff, Traveller is up!
Tiffany Korta Posted May 11, 2015 Posted May 11, 2015 Keep moving fowards for now, and slightly behind the really stelthy people.
Exaccus Posted May 14, 2015 Posted May 14, 2015 Moon moth will hold his action till people have moved up and bring up the rear.
Thevshi Posted May 15, 2015 Author Posted May 15, 2015 Seresk will try to hit the heavy weapon once again, hitting with a 15. The weapon gets a 13 on its toughness save, so it is scrap now as well. A pair of pirates fires on Kharag: 23 and 15, so once again a hit (DC 20 toughness save) and a miss.Another pair shoots at Dragonid: 20 and 20, that is two hits, both DC 20 toughness saves.Then we are at:Round Four 28 Huhunu (unharmed, 1 HP)19 Dragonid (unharmed, 1 HP)19 Kharag (unharmed, 2 HP)17 Paradigm (unharmed, 2 HP)16 Energy Controller (unharmed)13 Traveller (unharmed, 1 HP)11 Moon Moth (unharmed, 3 HP)8 Telekinetic (unharmed)7 Seresk (unharmed)2 Average pirates Mad, Huhunu is up!
ca_lazerdwarf Posted May 15, 2015 Posted May 15, 2015 Toughness Check x2: 2#1d20+10 25 17One save, one bruise
Mad Scientist Posted May 15, 2015 Posted May 15, 2015 Move action to the doorway, standard action to begin the search (Search being a full-round action). Taking 10, Search result of 20.
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