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Tales of the Praetorians: We are Legion (OOC)


Thevshi

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Posted (edited)

Mad, scanning the entrance of the cave, Huhunu see no traps or sensors of any kind.

Dragonid is up lazer.

Edited by Thevshi
Posted

Assuming it can be reached in a single round, Kharag will take 10 and attack another pirate. If there is one in range he will use takedown attack on another. As always, DC 25 to resist.

Posted (edited)

Paradigm will fly down into the valley between the plateaus and unleash a shockwave on the pirates gathering there: 

10 average pirates are caught in the shockwave, and only 1 makes its reflex save to reduce the damage.  So, 9 vs DC 26 toughness saves, 1 vs DC 20 (last roll): they all miss save the 1 pirate who rolled the natural 20, and thus only takes a bruise. 

Two larger, tougher pirates are also caught in the shockwave, both miss their reflex saves, but both make their toughness saves.

The Energy Controller will also fly down into the valley and unleash her targeted cone area attack once again (Taking 10 to hit): catches 6 average pirates and the two tough pirates in the blast:  all six of the average pirates go down and the tough pirates once again make their toughness saves!

 

Tiff, Traveller is up!

Edited by Thevshi
Posted

The TK Praetorian will continue following along with Traveller. 

Seresk will move up to a group of pirates and sweep his tail around (targeted AOE), Taking 10 to hit them:  all three miss their toughness saves and go down. 

Over on the other plateau, two pairs of pirates fire on Dragonid and Kharag once again: the two shooting at Dragonid both miss, as do the pair shooting at Kharag.

Posted

Moon moth would like to make the relevant check to keep an eye out for danger above or in-front of his friends. i imagine his species has gotten used to predators that come in from the roof in their time in the catacombs beneath the surface. (though the predators on lantern are magical hence no dark vision.)

I'm assuming its notice. if not then search is the same modifier so eheh.

1d20+10=25

Posted

Moon Moth does not see anything in the parts of the cave he can examine/search Ex.

Round Five 

28 Huhunu (unharmed, 1 HP)
21 Elite pirates
19 Dragonid (unharmed, 1 HP)
19 Kharag (unharmed, 2 HP)
19 Tough pirates
17 Paradigm (unharmed, 2 HP)
16 Energy Controller (unharmed)
13 Traveller (unharmed, 1 HP)
11 Moon Moth (unharmed, 3 HP)
8 Telekinetic (unharmed)
7 Seresk (unharmed)
2 Average pirates

 

Huhunu is up Mad!

Posted

Move action, finish the Search action started in the previous round.  Use Hide In Plain Sight, move action to move further into the tunnel system, pausing or reporting as necessary as dictated ICly.

Posted (edited)

The two tough pirates will move over to engage Paradigm.  They both end up missing. 

Paradigm will try to punch one in return, hitting with a 21.  That is a DC 28 toughness save for the pirate: 19 which is bruised and dazed and knocked off its feet and about 25 feet back. 

The energy controlling Praetorian will use her cone attack once again, this time catching 8 regular pirates and 3 elite pirates in the blast.  The elite pirates presence means she needs to make an attack roll: 22, which is good enough to hit them all. 

The average pirates make toughness saves: all miss but one who gets and natural 20, and thus only takes a bruise.

The Elite pirates roll: 20, 25, 23, which means all three are bruised, one also being dazed and knocked off his feet.

Edited by Thevshi
  • 2 weeks later...
Posted

Okay, going to move forward for the moment Ex, you can post whenever you can for Moon Moth.  The TK Praetorian with the stealth group is going to hold for the moment. 

Seresk will jump down into the canyon between the plateaus, landing on one of the pirate fighters, the fighter gets a 25 on its toughness save and is damaged, but still operable.   

There are no more pirates up on the plateau where Kharag and Dragonid are, so they do not get attacked this round. 

Down in the valley, 4 pirates with heavy weapons open fire on Seresk and the energy controlling Praetorian (2 shooting at each), with another 8 pirates (2 for each heavy weapon) using aid other with their blasters.   

Aid other checks: 21, 25, 22, 17, 23, 6, 8, 17, so almost all make it.  So the two heavy weapons attacking Seresk get +4 on their rolls, while the 2 attacking the energy controller only get +2.

Attack Rolls: 12, 27, 12, 24, so one attach hits each Praetorian. 

Seresk's toughness save vs DC 23 22, so he picks up a bruise. 

Energy Controller's toughness save vs DC 23: also 22, so she is bruised as well.

Posted

Round Six 

28 Huhunu (unharmed, 1 HP)
21 Elite pirates (3 in valley bruised)
19 Dragonid (unharmed, 1 HP)
19 Kharag (unharmed, 2 HP)
19 Tough pirates (2 fighting Paradigm: 1 bruised and dazed)
17 Paradigm (unharmed, 2 HP)
16 Energy Controller (bruised)
13 Traveller (unharmed, 1 HP)
11 Moon Moth (unharmed, 3 HP)
8 Telekinetic (unharmed)
7 Seresk (bruised)
2 Average pirates

 

Huhunu is up Mad!

Posted

Hide in Plain Sight active.  Taking 10 on Stealth, for 23.  Using Wall Crawling [3] to move down the wall until able to sight directly into the engines.

The sniper beam is a full-round action to use, so that'll have to wait until next round.  But it's Subtle [2], so only something set up to detect microwave radiation will note the firing.


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