Raveled Posted April 11, 2015 Author Share Posted April 11, 2015 Initiative: 1d20+6 9 Initiative: 1d20+5 21 Well we see where the dice roller's loyalties lay. Link to comment
R. Bluefish Posted April 11, 2015 Share Posted April 11, 2015 Starlight's initiative roll: 1d20+6 18 Link to comment
Raveled Posted April 12, 2015 Author Share Posted April 12, 2015 Initiative 38 Fast-forward -- Uninjured -- HPx1 21 Three -- Uninjured -- GM 21 ??? -- Uninjured -- GM 21 ??? -- Uninjured -- GM 21 ??? -- Uninjured -- GM 18 Starlight -- Uninjured -- HPx2 9 Miras -- Bruisex1 -- HPx0 Let's see that punch, AA! Link to comment
Avenger Assembled Posted April 12, 2015 Share Posted April 12, 2015 Fast-Forward will Taunt as a Move Action - something he can do vs. a DC of 20 As a standard action, he will then make another Paralyze attack. 25 That's a Reflex DC of 20 vs Paralyze, +1 for every 2 he missed the bad guy's Defense by up to a total of +5. Link to comment
Raveled Posted April 13, 2015 Author Share Posted April 13, 2015 Sense Motive check: 1d20+9 29 He sees through your Taunt! Fort save, vs Paralyze: 1d20+6 14 He is frozen. Link to comment
Avenger Assembled Posted April 14, 2015 Share Posted April 14, 2015 In fairness I feel I should point that Fast-Forward's Paralyze is Reflex-based. Link to comment
Raveled Posted April 17, 2015 Author Share Posted April 17, 2015 Gueesssss who! Yup, it's all the prime number Power Corps! 5 is going to be pulling 3 out of the way, so 1 and 7 can take a shot at Richard.Ranged Attack Check: 2#1d20+11 25 14 And both of those will miss and scorch the woodwork.Starlight is up! Link to comment
R. Bluefish Posted April 17, 2015 Share Posted April 17, 2015 Move action: Teleport directly behind the two guys who just appeared, doing a 180 in transit so I appear facing their backs. Standard Action: Attack! Gonna target #1 and let him (or her) have it in the back with a full Blast 12. Then, thanks to Turnabout, teleport right back to my starting position by FF and Miras. Attack roll: 1d20+8 16 Save DC is 27. Link to comment
Raveled Posted April 17, 2015 Author Share Posted April 17, 2015 A roll of 16 will not hit him! Would you like to reroll that one? Link to comment
R. Bluefish Posted April 18, 2015 Share Posted April 18, 2015 Hmm...Yeah, I think I will. Dropping a HP on a re-roll. 1d20+8 26 Much better. Link to comment
Raveled Posted April 19, 2015 Author Share Posted April 19, 2015 Toughness Save: 1d20+11 26 And that's a Bruise. Link to comment
Avenger Assembled Posted April 20, 2015 Share Posted April 20, 2015 It is Miras who is up now, bwahaha! Link to comment
Raveled Posted April 20, 2015 Author Share Posted April 20, 2015 Miras is going to hit... Hm, 7 hasn't been touched. Let's shoot an Illusion at him. DC 17 Will SaveWill save: 1d20+4 6 ... Yeah, he's taken in. Totally taken in there. I think this will be the last round of combat! Link to comment
Raveled Posted April 26, 2015 Author Share Posted April 26, 2015 Okay, so I figure this is sort of it for the mechanical parts of this thread. Now we can focus on wrapping up the story bits, i.e. getting Starlight on Miras's couch. AA, if Fast-forward wants to take off at this point he can. Link to comment
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