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Drugs & Death, Inc (OOC)


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Posted

Initiative

38 Fast-forward -- Uninjured -- HPx1

21 Three -- Uninjured -- GM

21 ??? -- Uninjured -- GM

21 ??? -- Uninjured -- GM

21 ??? -- Uninjured -- GM

18 Starlight -- Uninjured -- HPx2

9 Miras -- Bruisex1 -- HPx0

 

Let's see that punch, AA!

Posted

Fast-Forward will Taunt as a Move Action - something he can do vs. a DC of 20 

As a standard action, he will then make another Paralyze attack. 

25 

 

That's a Reflex DC of 20 vs Paralyze, +1 for every 2 he missed the bad guy's Defense by up to a total of +5. 

Posted

Gueesssss who! Yup, it's all the prime number Power Corps! 5 is going to be pulling 3 out of the way, so 1 and 7 can take a shot at Richard.

Ranged Attack Check: 2#1d20+11 25 14 And both of those will miss and scorch the woodwork.

Starlight is up!

Posted

Move action: Teleport directly behind the two guys who just appeared, doing a 180 in transit so I appear facing their backs.

 

Standard Action: Attack! Gonna target #1 and let him (or her) have it in the back with a full Blast 12. Then, thanks to Turnabout, teleport right back to my starting position by FF and Miras.

 

Attack roll: 1d20+8 16

 

Save DC is 27.

Posted

Miras is going to hit... Hm, 7 hasn't been touched. Let's shoot an Illusion at him. DC 17 Will Save

Will save: 1d20+4 6 ... Yeah, he's taken in. Totally taken in there. I think this will be the last round of combat!

Posted

Okay, so I figure this is sort of it for the mechanical parts of this thread. Now we can focus on wrapping up the story bits, i.e. getting Starlight on Miras's couch. AA, if Fast-forward wants to take off at this point he can.

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