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Incursion: Only Hope [OOC]


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All right, here we go. 

 

Seika: 25, Unharmed, 1 HP

Moon Moth: 25, Unharmed, 3 HP

Mater Vrynda: 19, Unharmed, 1 HP

Citizen: 17, Unharmed, 2 HP

Antibody 1: 16, Unharmed, 0 HP

Antibody 2: 11, Unharmed, 0 HP

Antibody 3: 7, Unharmed, 0 HP

Antibody 4: 7, Unharmed, 0 HP

 

Seika is up first. 

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Temperance is using the Laptop as the focus for a ritual that will digitize us and bring us into the communions cyberspace existence to help citizen, till temperance completes it we need to keep the antibodies away from her, potentially by splitting up and destroying them once they've boarded or whatever might occur to you to do to keep them away from it.

 

Or at least thats my understanding.

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Moon-moth will speak briefly  and head towards the bridge floating because its faster, readying his action to blast any antibodies that might drop in on him as he goes. figures they'll attempt to disable the vessel to make sure it can't escape first so its one of the vital areas that need supervising. just his reasoning on the matter.

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Yep, sorry bout that.

 

Mater Vyrdna

Free Action: Technomorphing Configuration(Teleport 4 [12PP], Super Strength 7[14PP], Flight 2[4PP]) [30PP]

 

Move Action: Mater Vyrdna will Teleport to the outside of the spaceship, using the spaceship itself as a medium.

 

Standard Action: If she teleported less than 400ft, MV will take a Total Defense action. +4 Def.

Edited by Vahnyu
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All right. Time for the Antibodies to act. Antibodies 1 and 2 see the metal and try to go for Mater Vrynda, Antibody 3 goes for Seika, Antibody 4 goes for Moon Moth. Each one closes in, going for the organics rather than the ship, using their Autofire Strikes.

 

Antibodies 1 and 2 both hit Mater Vrynda, even with Total Defense. Though that softens the blow, thanks to the Autofire. So, DC28 and DC27 TOU saves, successively.

 

Antibody 3 goes for Seika, and... Goose, as you didn't indicate what type of arrow you were readying, I hope you don't mind if I say the Blast option. Seika misses, however, and Antibody 3 hits. DC26 TOU save.

 

Antibody 4 goes for Moon Moth, and Moon Moth blasts it right in the face. DC25 TOU save for Antibody 4, and it is Dazed and Staggered. So, no action for Antibody 4. 

 

Seika: 25, Unharmed, 1 HP

Moon Moth: 25, Unharmed, 3 HP

Mater Vrynda: 19, Unharmed, 1 HP

Citizen: 17, Unharmed, 2 HP

Antibody 1: 16, Unharmed, 0 HP

Antibody 2: 11, Unharmed, 0 HP

Antibody 3: 7, Unharmed, 0 HP

Antibody 4: 7, Unharmed, Dazed (Moon Moth's Action), Staggered, 0 HP

 

Top of the round. Seika is up next. 

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Mater Vyrdna

Toughness Saves vs DC28 and DC27 respectively (1d20+12=22, 1d20+12=17)

 

Welp, looks like I'll be using 1 HP to reroll the second roll.

 

Toughness Saves vs DC27, Improve Roll (1d20+11=20, 1d20+11=25)

 

Ignore the second roll, I forgot to change the number of rolls from 2 to 1. At any rate, 11+9(+10)=30 so Vyrdna saves against the second attack, leaving her with 1 Injury and Dazed from the first.

Edited by Vahnyu
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Gotcha.

 

Seika: 25, Injured x1, 1 HP

Moon Moth: 25, Unharmed, 3 HP

Mater Vrynda: 19, Injured x1, Dazed (Antibody 2's Action), 0 HP

Citizen: 17, Unharmed, 2 HP

Antibody 1: 16, Unharmed, 0 HP

Antibody 2: 11, Unharmed, 0 HP

Antibody 3: 7, Unharmed, 0 HP

Antibody 4: 7, Unharmed, Dazed (Moon Moth's Action), Staggered, 0 HP

 

What will Seika be doing on her action? Unleashing a gel arrow?

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Welp. Seeing as Antibody 3 is the one who engaged with Seika, that bolt hits and it needs to make a DC24 Reflex save. It fails, and is Entangled.

 

Seika: 25, Injured x1, 1 HP

Moon Moth: 25, Unharmed, 3 HP

Mater Vrynda: 19, Injured x1, Dazed (Antibody 2's Action), 0 HP

Citizen: 17, Unharmed, 2 HP

Antibody 1: 16, Unharmed, 0 HP

Antibody 2: 11, Unharmed, 0 HP

Antibody 3: 7, Unharmed, Entangled, 0 HP

Antibody 4: 7, Unharmed, Dazed (Moon Moth's Action), Staggered, 0 HP

 

Moon Moth is up next. 

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