Exaccus Posted March 28, 2015 Posted March 28, 2015 (edited) Moon-Moth will deploy his own experimental snare that i forgot he had. whoops. 1d20+10=26 Seeing as it obscures all senses im wondering how it'll react from being cut off from the communion's hive-mind, if it fails its save of course. If the drone is happily enough disabled he'll double back to try and find more Edited March 28, 2015 by Exaccus
GooseInduced Posted March 30, 2015 Posted March 30, 2015 OK, do you want me to include ( how I imagine) the antibody acting in my post? I was waiting to see if you would elaborate in the thread and I don't want to hold things up.
trollthumper Posted March 31, 2015 Author Posted March 31, 2015 You can go ahead and do that, GI. I'm fine with that. As for Moon-Moth, that Snare will hit, and Antibody 4 is Bound. Seika: 25, Injured x1, 1 HP Moon Moth: 25, Unharmed, 3 HP Mater Vrynda: 19, Injured x1, Dazed (Antibody 2's Action), 0 HP Citizen: 17, Unharmed, 2 HP Antibody 1: 16, Unharmed, 0 HP Antibody 2: 11, Unharmed, 0 HP Antibody 3: 7, Unharmed, Entangled, 0 HP Antibody 4: 7, Unharmed, Staggered, Bound, 0 HP Mater Vrynda is up next.
trollthumper Posted April 4, 2015 Author Posted April 4, 2015 Are you doing that via Surge, or by waiting out the turn? If the latter, that's okay. In any case, Citizen is up next.
trollthumper Posted April 14, 2015 Author Posted April 14, 2015 All right, Citizen spends his time telling the Communion to stuff it. In the meantime... Seika: 25, Injured x1, 1 HP Moon Moth: 25, Unharmed, 3 HP Mater Vrynda: 19, Injured x1, 0 HP Citizen: 17, Unharmed, 2 HP Antibody 1: 16, Unharmed, 0 HP Antibody 2: 11, Unharmed, 0 HP Antibody 3: 7, Unharmed, Entangled, 0 HP Antibody 4: 7, Unharmed, Staggered, Bound, 0 HP Antibodies 1 and 2 attempt to Stun Seika and Moon Moth, respectively. That hits for Seika and that hits for Moon Moth. DC 20 Fort save for both. Antibody 3 is Entangled, but tries to attack Mater Vrynda with a Fort save attack. Which hits. DC 25 Fort save for Mater Vrynda. Antibody 4 can only make one attack and attempts to make a STR check to break free. Which would be DC16 TOU for the +9 Snare, so oh, really? It's damaged, but still together. Seika: 25, Injured x1, 1 HP Moon Moth: 25, Unharmed, 3 HP Mater Vrynda: 19, Injured x1, 0 HP Citizen: 17, Unharmed, 2 HP Antibody 1: 16, Unharmed, 0 HP Antibody 2: 11, Unharmed, 0 HP Antibody 3: 7, Unharmed, Entangled, 0 HP Antibody 4: 7, Unharmed, Staggered, Bound (Snare x1 Injured), 0 HP One more round. Seika is up next.
Vahnyu Posted April 14, 2015 Posted April 14, 2015 Fort Save vs DC25: 1d20+8 28 Mater Vyrdna will not yield so easily!
Exaccus Posted April 14, 2015 Posted April 14, 2015 1d20+7=22 moon moth refuses to be the squishy mage. and i thought my snare was +10 unless I'm missing something?.not that it'd make much of a difference but i thought i had the power figured out.
Avenger Assembled Posted April 20, 2015 Posted April 20, 2015 Probably a good time to move this thread along.
GooseInduced Posted April 20, 2015 Posted April 20, 2015 Fort Save: 1d20+9 26 NOT HAPPENING SUCKA! Can Seika maneuver enough to use her bow?
GooseInduced Posted April 21, 2015 Posted April 21, 2015 OK. Was just making sure.Bow Attack: 1d20+10 13
trollthumper Posted April 21, 2015 Author Posted April 21, 2015 Sorry for the delay, there. Seika can maneuver enough to use her bow, but sadly, the shot misses. Seika: 25, Injured x1, 1 HPMoon Moth: 25, Unharmed, 3 HPMater Vrynda: 19, Injured x1, 0 HPCitizen: 17, Unharmed, 2 HPAntibody 1: 16, Unharmed, 0 HPAntibody 2: 11, Unharmed, 0 HPAntibody 3: 7, Unharmed, Entangled, 0 HPAntibody 4: 7, Unharmed, Staggered, Bound (Snare x1 Injured), 0 HPMoon Moth is up next.
Exaccus Posted April 21, 2015 Posted April 21, 2015 (edited) Moon moth will keep on chugging with the snares going for contestant number 2.1d20+10=29DC20 Vs reflexAnd with that ill move towards number 4. so i can coup de grace them next round hopefully.My other snare regenerates at the start of my round too. Edited April 21, 2015 by Exaccus Added Information
trollthumper Posted April 24, 2015 Author Posted April 24, 2015 That will hit... but Antibody 2 manages to evade it. Mater Vrynda is up next.
Vahnyu Posted April 24, 2015 Posted April 24, 2015 Mater VyrdnaTime for some payback.Move: Fly towards the Entangled Antibody.Standard: Attack the Entangled Antibody with Adaptive Arsenal: Melee, using All-Out Attack and Power Attack(-2 def, +2 dmg). The Descriptor is "Drill"Adaptive Arsenal: Melee vs Antibody 3, All-Out/Power Attack[-2 def, +2 dmg]: 1d20+8 23DC 29 Toughness Save.
trollthumper Posted April 28, 2015 Author Posted April 28, 2015 And Antibody 3 is Injured and Dazed.Seika: 25, Injured x1, 1 HPMoon Moth: 25, Unharmed, 3 HPMater Vrynda: 19, Injured x1, 0 HPCitizen: 17, Unharmed, 2 HPAntibody 1: 16, Unharmed, 0 HPAntibody 2: 11, Unharmed, 0 HPAntibody 3: 7, Injured x1, Entangled, Dazed (Mater Vryndra's Action), 0 HPAntibody 4: 7, Unharmed, Staggered, Bound (Snare x1 Injured), 0 HP Citizen is up next.
trollthumper Posted April 29, 2015 Author Posted April 29, 2015 Antibody 1 misses wildly, as does Antibody 2. Antibody 3 is Dazed, and Antibody 4 is Bound and could only break its bindings this round. So, let's conclude this combat by having Temperance finish her ritual, porting everyone into the Communion's programming. We are out of rounds... for now.
trollthumper Posted May 6, 2015 Author Posted May 6, 2015 And now for the final boss! We'll be using my Greater Communion Drone build at PL14. Yes, with that Impervious. This is what stunting is for. There will also be 5 Antibodies, using my Robotic Symbiote build; however, they are all PL8 Minions this time. As they're spiritual in nature, destroying them might invigorate you. The Communion goes on 15.The Antibodies go on 19.Temperance goes on 13.
Avenger Assembled Posted May 9, 2015 Posted May 9, 2015 http://orokos.com/roll/286220 = 12 for Citizen
Recommended Posts