Brown Dynamite Posted May 28, 2015 Share Posted May 28, 2015 Argonaut goes after the Antibody that charged for CavalierStandard Action: Blast with Power Pike (DC22): 1d20+11 20 Link to comment
Thevshi Posted May 28, 2015 Author Share Posted May 28, 2015 The antibody makes its toughness save with a 23. Link to comment
trollthumper Posted June 1, 2015 Share Posted June 1, 2015 All right, one of those assholes is up close and personal, so...Free Action: Switch to Super-Strength + Impervious Toughness option in Array.Standard Action: Punch this asshole in the face. If a 29 hits, then DC 26 TOU save. Link to comment
Thevshi Posted June 1, 2015 Author Share Posted June 1, 2015 The antibody fails its toughness save with a 19Round Three 16 Hronos (injured, fatigued, 1 HP)14 Geckoman (unharmed, 4 HP)13 Antibodies13 Argonaut (unharmed, 1 HP)10 Cavalier (unharmed, 3 HP) Hronos is up! Link to comment
Vahnyu Posted June 2, 2015 Share Posted June 2, 2015 HronosFree Action: Spend 1 HP to clear FatigueFree Action: Change Chronodimensional Configuration power to the Space Warp/Speed Overclock/Time Warp alternate Power.Full Round Action: Catch up to the spaceship and the others, with a Flight Speed of 250'000mph/2'500'000ft per Move Action. Link to comment
Thevshi Posted June 3, 2015 Author Share Posted June 3, 2015 Okay, as mentioned in chat yesterday Vahn, Hronos can easily get over to where Geckoman had landed the Pegasus. (or he can get over to where Argonaut and Cavalier are). He can do either in only a move action, leaving you a standard action (or other move action) left. Link to comment
Thevshi Posted June 9, 2015 Author Share Posted June 9, 2015 Okay, don't want to hold us up too much longer. We will say Hronos headed over to the Pegasus.Ecal, Geckoman is up! Link to comment
Ecalsneerg Posted June 9, 2015 Share Posted June 9, 2015 Move Action: Leave shipStandard Action: Smell for incoming. The nose knows: 1d20+9 10 "We're safe here!" Link to comment
Thevshi Posted June 16, 2015 Author Share Posted June 16, 2015 Okay, two antibodies each for Hronos, Argonaut and Cav: 20, 24, 23, 11, 16 and 22. So, two hits on Hronos and one for both Argonaut and Cav. DC 23 toughness saves. Link to comment
Vahnyu Posted June 16, 2015 Share Posted June 16, 2015 HronosToughness save vs DC23, x2: 2#1d20+13 24 21, -1 due to Injury. Nevertheless, Hronos suffers one more Injury. Link to comment
Brown Dynamite Posted June 18, 2015 Share Posted June 18, 2015 (edited) Move Action: Fly back a little bit from the AntibodyStandard Action: Argonaut will take 10 and will blast with her pike, Power (-2 Atk/+2 Dmg) Attacking for DC24 Edited June 18, 2015 by HG Morrison Link to comment
Thevshi Posted July 2, 2015 Author Share Posted July 2, 2015 Sorry for letting this drag. Going to speed things up and forego rolls. The antibody goes down. Link to comment
trollthumper Posted July 3, 2015 Share Posted July 3, 2015 (edited) All right, I take it Cavalier is up next. Move Action: Feint. 23.Standard Action: -2/+2 Power Attack w/ Super-Strength. 21. If that hits, DC28 TOU. Edited July 3, 2015 by trollthumper Link to comment
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