Gizmo Posted March 2, 2015 Share Posted March 2, 2015 Go ahead and describe how your character got to this point and what they think about the others! Link to comment
Raveled Posted March 3, 2015 Share Posted March 3, 2015 Likewise tagging. You know, I think all the commanders really do speak English. Link to comment
Brown Dynamite Posted March 3, 2015 Share Posted March 3, 2015 Roulette doesn't and I don't think Eclipse does. Link to comment
Fox Posted March 3, 2015 Share Posted March 3, 2015 Nope, no English for Eclipse - just her native tongue and [generic space setting galstandard]. Link to comment
Gizmo Posted March 3, 2015 Author Share Posted March 3, 2015 Each of the PCs here has an even dozen troopers under their direct command. Feel free to flesh out your squad as we go, giving some of them names, personalities and having them speak up as NPCs. Link to comment
Raveled Posted March 13, 2015 Share Posted March 13, 2015 Gizmo, any chance the commanders can attack those anti-air cannons? Link to comment
Gizmo Posted March 13, 2015 Author Share Posted March 13, 2015 Absolutely, but not from within the transport. If you want to leap right into action - which is probably wise - hit me some initiative rolls. Link to comment
Brown Dynamite Posted March 13, 2015 Share Posted March 13, 2015 Roulette's Initiative: 1d20+3 7 Link to comment
Gizmo Posted March 18, 2015 Author Share Posted March 18, 2015 > 21 - Corona - Uninjured, 1HP 19 - Eclipse - Uninjured, 2HP 17 - Wander - Uninjured, 3HP 07 - Roulette - Uninjured, 4HP 05 - Squad C - Unaffected 05 - Squad E - Unaffected 05 - Squad W - Unaffected 05 - Squad R - Unaffected Alright, we'll be using the Field Battle Rules here, with each commander in charge of a Squad-sized group of Trained quality troops. These rules are in the Golden Age sourcebook. If you have a chance to brush up on them, definitely do so! If not, give a general idea of what your character is instructing their troops to do and I'll help to interpret that. Corona is up first! Link to comment
Gizmo Posted March 18, 2015 Author Share Posted March 18, 2015 To help keep track: Squad CLanky Canid Male (Unimpressed by Lor)Spotted Lor Female (Unimpressed by OOPS)Lor Male with Cybernetics (Cyber Eyes on Cyber Skies)Jy'mm; Grue Genderless (Two Pistols, No Respect)Ron-Digo; Eight-Eyed Indigo Male (Jaded but Friendly)Other +7Squad EJacia; Lor Female (Little Scrap of Combat Engineer)Kharg Male (None Too Pleased)Za'ak Male (Doesn't Like Roulette)Other +9Squad WEkna Veiu; Green Male (Hoping to See Eighteen)Big Green Male (Belligerent)Zultasian Male (Something to Prove)Broan Female (Older and Wiser)Other +8Squad RJilinson-08; Lor Clone Male (Answers to Jibby, Jibster, etc.)Grunt; Dog-Like Male (Squat Bounty Hunter)Bleed; Elf-Like Female (Skinny Bounty Hunter)Broan Male (Potentially Amorous)Lor +4Broan +1Grue +1Zultasian +1Leche +1 Link to comment
Raveled Posted March 18, 2015 Share Posted March 18, 2015 So there's a bunch of flak towers around shooting at the transport, and we're some distance up from the landing zone? Link to comment
Gizmo Posted March 19, 2015 Author Share Posted March 19, 2015 There's just the one tower attacking the transport for now but the ship is still high enough - and moving fast enough - that just jumping out would only be probably survivable for most of the troopers. Link to comment
Gizmo Posted March 21, 2015 Author Share Posted March 21, 2015 Were you planning on giving me any rolls there or something, Rav...? The anti-aircraft emplacement is further away than Corona can get with a single move action using Flight 1, so 'point blank range' isn't really practical. Is she using her Blast 10 power? We're in actual rounds here so while I'm expecting you guys to get creative we're not just hand-waving it. Link to comment
Raveled Posted March 21, 2015 Share Posted March 21, 2015 Alright, going to modify my post, then. Ranged Attack check on the AA turret: 1d20+10 15 Link to comment
Gizmo Posted March 22, 2015 Author Share Posted March 22, 2015 Anti-Aircraft TowerToughness Save vs DC 25: 1d20+7 24 21 - Corona - Uninjured, 1HP> 19 - Eclipse - Uninjured, 2HP 17 - Wander - Uninjured, 3HP 07 - Roulette - Uninjured, 4HP 05 - Squad C - Unaffected 05 - Squad E - Unaffected 05 - Squad W - Unaffected 05 - Squad R - Unaffected Link to comment
Fox Posted March 22, 2015 Share Posted March 22, 2015 Well! Guess Eclipse will disembark and try to take a shot at that tower.For fun:Acrobatics Check vs. Falling, DC5 (1d20 + 10=30)....well! I'm sure that in compensation, the rest of her rolls will be awful.And then she'll take a pot shot at the tower.Ranged Attack Roll vs. Anti-Aircraft Tower (Power Attack -3/+3) (1d20 + 13 - 3=14)I am...unsure if that hits! If it does, DC25 Toughness. Link to comment
Gizmo Posted March 22, 2015 Author Share Posted March 22, 2015 It's pretty tough to miss, yeah. Anti-Aircraft Tower Toughness Save vs DC 25: 1d20+6 20 21 - Corona - Uninjured, 1HP 19 - Eclipse - Uninjured, 2HP> 17 - Wander - Uninjured, 3HP 07 - Roulette - Uninjured, 4HP 05 - Squad C - Unaffected 05 - Squad E - Unaffected 05 - Squad W - Unaffected 05 - Squad R - Unaffected Link to comment
Electra Posted March 23, 2015 Share Posted March 23, 2015 All right, Wander is going to make a running long jump with her Leaping to cover the distance between herself and the tower. She will orient herself in such a way that she makes an All-Out Charging Power Attack against it with her feet of fury! That drops her defense obscenely low for the rest of the round, but it allows her to roll 1d20+14 and get a 21. Looking for Autofire damage as well. Link to comment
Gizmo Posted March 23, 2015 Author Share Posted March 23, 2015 Anti-Aircraft TowerToughness Save vs DC 36: 1d20+5 23 That means it's disabled and unable to continue firing. 21 - Corona - Uninjured, 1HP 19 - Eclipse - Uninjured, 2HP 17 - Wander - Uninjured, 3HP> 07 - Roulette - Uninjured, 4HP 05 - Squad C - Unaffected 05 - Squad E - Unaffected 05 - Squad W - Unaffected 05 - Squad R - Unaffected Link to comment
Electra Posted April 4, 2015 Share Posted April 4, 2015 Wander suspects a trap! Knowledge: Tactics : 14 Notice: (Skill Mastery) 25 Link to comment
Gizmo Posted April 4, 2015 Author Share Posted April 4, 2015 Wander Knowledge [Tactics]: Sure, it's a pretty good place for a trap! They've got enough room to maneuver but if the Communion can cyberform whole planets it seems like it wouldn't have a tough time filling in a gorge while they were in it or something like that. Then again, if it had the weapons in place for that they'd have probably been blown out of the sky before they got this far, she guesses? Not super reassuring! Notice: She doesn't see anything that suggests weapons emplacements on the upper edge of the gorge but something about the walls themselves bugs her. They don't look like they were made by machines but they don't match up with her idea of water erosion either. Looks more like they were scooped out with melon ballers a little wider than she is tall? Link to comment
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