Gizmo Posted April 21, 2015 Author Share Posted April 21, 2015 Antibody BattalionToughness Save vs DC 29: 1d20+9 23Toughness Save vs DC 22: 1d20+8 16 21 - Corona - Uninjured, Flat-Footed, 0HP19 - Eclipse - Uninjured, 2HP> 17 - Wander - Uninjured, 2HP14 - Antibody Battalion - Disrupted x2, Shaken07 - Roulette - Uninjured, 4HP05 - Squad C - Unaffected [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] Link to comment
Electra Posted April 21, 2015 Share Posted April 21, 2015 Wander's just going to wade into the crowd, full power attack, try and build on the efforts to open a way through the antibodies for the squads. She gets a 17, so that hits and is DC 32 toughness plus any autofire. Link to comment
Gizmo Posted April 21, 2015 Author Share Posted April 21, 2015 Antibody BattalionToughness Save vs DC 37: 1d20+7 14That completely wipes out the first wave of antibodies, so the squads can advance this round unimpeded, adding to their distance from the mole-slug! As they get closer to the communication relay the antibodies are going to get denser, mind you. First, though, Roulette has a chance to prepare or otherwise act on his turn if you like, Morrison. Link to comment
Brown Dynamite Posted April 21, 2015 Share Posted April 21, 2015 He'll ready an action to blast when the next wave moves in. Link to comment
Gizmo Posted April 22, 2015 Author Share Posted April 22, 2015 Alright, I'll get a GM post up and we'll move Roulette to the top of the initiative order. > 22 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, Flat-Footed, 0HP19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 2HP14 - Antibody Regiment 1 - Unaffected14 - Antibody Regiment 2 - Unaffected05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ] Link to comment
Brown Dynamite Posted April 23, 2015 Share Posted April 23, 2015 Beampunch (DC27): 1d20+8 10...o.o well that is a thing that occured Link to comment
Gizmo Posted April 24, 2015 Author Share Posted April 24, 2015 That's a miss, Morrison, yeah!22 - Roulette - Uninjured, 4HP> 21 - Corona - Uninjured, Flat-Footed, 0HP19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 2HP14 - Antibody Regiment 1 - Unaffected14 - Antibody Regiment 2 - Unaffected05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ] Link to comment
Raveled Posted April 24, 2015 Share Posted April 24, 2015 Hrm, hrm. I'm a little unclear on how stunting Alternate Powers work. Does Corona have that AoE blast until she switches to something else, or did she only have for one round? Link to comment
Fox Posted April 24, 2015 Share Posted April 24, 2015 (edited) Extra EffortPower stunt: Temporarily add a power feat to a power. This includes an Alternate Power of an existing power. ... The temporary power feat lasts for the duration of the encounter or until you choose to stop maintaining it, whichever comes first. This includes turning off the power or switching to a different Alternate Power. (Core book, page 120) Edited April 24, 2015 by Fox Link to comment
Raveled Posted April 25, 2015 Share Posted April 25, 2015 Alright, then Corona's going to let loose with the Blast again. That's another DC 27 Toughness save from, oh, let's say Regiment 1. Link to comment
Gizmo Posted April 26, 2015 Author Share Posted April 26, 2015 Antibody Regiment 1Toughness Save vs DC 27: 1d20+10 11...well. Alright then.22 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, Flat-Footed, 0HP> 19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 2HP14 - Antibody Regiment 1 - Destroyed14 - Antibody Regiment 2 - Unaffected05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ] Link to comment
Fox Posted April 26, 2015 Share Posted April 26, 2015 In the interests of variety, Eclipse will move into melee and melee it up with the sword.Melee Attack Roll vs. Antibody Regement 2: 1d20+13 15...well, that's...not the best. If that doesn't hit, I'll reroll... Link to comment
Gizmo Posted April 27, 2015 Author Share Posted April 27, 2015 It does, actually.Antibody Regiment 2Toughness Save vs DC 22: 1d20+10 2522 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, Flat-Footed, 0HP19 - Eclipse - Uninjured, 2HP> 17 - Wander - Uninjured, 2HP14 - Antibody Regiment 1 - Destroyed14 - Antibody Regiment 2 - Unaffected05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ] Link to comment
Electra Posted April 27, 2015 Share Posted April 27, 2015 Wander's gonna keep doing what she does best, just beating the crap out of anything foolish enough to get within reach or fail to move out of reach. Full Power Attack.1d20 7=23 DC 32 toughness save, plus any applicable autofire. Link to comment
Gizmo Posted April 28, 2015 Author Share Posted April 28, 2015 Antibody Regiment 2Toughness Save vs DC 37: 1d20+10 2322 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, Flat-Footed, 0HP19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 2HP14 - Antibody Regiment 1 - Destroyed14 - Antibody Regiment 2 - Disrupted x1, Staggered, Disabled05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ] Link to comment
Gizmo Posted May 3, 2015 Author Share Posted May 3, 2015 Trooper Squads C, E, W & RAttack Antibody Regiment: 4#1d20+5 18 25 19 9Antibody Regiment 2Toughness Save vs DC 27: 1d20+10 20They're getting into the thick of the antibodies now and the mole-slug is still keeping pace with them!> 22 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, Flat-Footed, 0HP19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 2HP14 - Antibody Regiment 2 - Disrupted x2, Staggered, Disabled14 - Antibody Regiment 3 - Unaffected14 - Antibody Regiment 4 - Unaffected05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ] Link to comment
Brown Dynamite Posted May 3, 2015 Share Posted May 3, 2015 Roulette's gonna Beampunch vs Antibody Regiment 2 again (DC27): 1d20+8 18 Link to comment
Gizmo Posted May 5, 2015 Author Share Posted May 5, 2015 Antibody Regiment 2Toughness Save vs DC 27: 1d20+9 2622 - Roulette - Uninjured, 4HP> 21 - Corona - Uninjured, Flat-Footed, 0HP19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 2HP14 - Antibody Regiment 2 - Destroyed14 - Antibody Regiment 3 - Unaffected14 - Antibody Regiment 4 - Unaffected05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ] Link to comment
Raveled Posted May 5, 2015 Share Posted May 5, 2015 Are the troop in among the antibodies? Can we still do AoE stuff without hitting our own people? Link to comment
Gizmo Posted May 5, 2015 Author Share Posted May 5, 2015 Depends where you're aiming. There's a whooooole lotta antibodies between them and the communication relay so you could certainly focus on them with an Area effect - that would be Regiment 4 for convenience sake - but there are plenty of antibodies right up in our heroes' collective grill, flanking them on either side. Link to comment
Raveled Posted May 5, 2015 Share Posted May 5, 2015 Hm. I guess Corona will focus on Reggy 4. Maybe my last DC 27 Tou savesave out! Link to comment
Gizmo Posted May 8, 2015 Author Share Posted May 8, 2015 Antibody Regiment 4Toughness Save vs DC 27: 1d20+11 29DUN DUN DUN22 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, Flat-Footed, 0HP> 19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 2HP14 - Antibody Regiment 2 - Destroyed14 - Antibody Regiment 3 - Unaffected14 - Antibody Regiment 4 - Unaffected05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ] Link to comment
Fox Posted May 9, 2015 Share Posted May 9, 2015 Eclipse'll risk holding still long enough to put some area hurt on the stuff in their way.Full-Round:Ranged Attack Roll vs. Antibody Regiment 4 (blaster: area): 1d20+13 19I think that hits; glad I didn't go for the trade-off. DC22 Toughness base, +2 for the area attack - DC24. Link to comment
Gizmo Posted May 9, 2015 Author Share Posted May 9, 2015 Antibody Regiment 4Toughness Save vs DC 24: 1d20+11 1922 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, Flat-Footed, 0HP19 - Eclipse - Uninjured, 2HP> 17 - Wander - Uninjured, 2HP14 - Antibody Regiment 3 - Unaffected14 - Antibody Regiment 4 - Disrupted x1, Shaken05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ] Link to comment
Electra Posted May 13, 2015 Share Posted May 13, 2015 Wander will battle Regiment 3! Full Power Attack. 1d20+7=15 That's a DC 32 toughness save plus any autofire. Link to comment
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