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Incursion: Troopers [OOC]


Gizmo

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Antibody Regiment 3
Toughness Save vs DC 32: 1d20+11 17

Blammo!

Trooper Squads C, E, W & R
Attack Antibody Regiment: 4#1d20+5 8 6 22 11

Antibody Regiment 4
Toughness Save vs DC 25: 1d20+10 13

Alright, last stretch before they hit the cyberformed city! The densest part of the antibody army with the most powerful drones is between them and the communication relay! These are Trained Troops rather than Green Troops and there's lots of them!

> 22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, Flat-Footed, 0HP
19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 4 - Disrupted x2, Staggered, Disabled
14 - Heavy Antibody Brigade - Unaffected
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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Sensible!

Antibody Regiment 4
Toughness Save vs DC 27: 1d20+9 18

22 - Roulette - Uninjured, 4HP
> 21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 4 - Disrupted x3, Shaken, Staggered, Disabled
14 - Heavy Antibody Brigade - Unaffected
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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Antibody Regiment 4
Toughness Save vs DC 25: 1d20+8 20

22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, 0HP
> 19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 4 - Disrupted x4, Shaken, Staggered, Disabled
14 - Heavy Antibody Brigade - Unaffected
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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Antibody Regiment 4
Toughness Save vs DC 22: 1d20+7 14

22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 2HP
> 17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 4 - Disrupted x5, Shaken, Staggered, Disabled
14 - Heavy Antibody Brigade - Unaffected
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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Heavy Antibody Brigade
Toughness Save vs DC 36: 1d20+12 16
Oh, for... Have an HP, Electra.
Toughness Save vs DC 36, GM Fiat: 1d20+12 30

The Antibodies are Shaken and pass their turns, leaving the troopers up. Go ahead IC, E.

22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 3HP
14 - Antibody Regiment 4 - Disrupted x5, Staggered, Disabled
14 - Heavy Antibody Brigade - Disrupted x1
> 05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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Trooper Squads C, E, W & R
Attack Heavy Antibody Brigade: 4#1d20+5 24 13 17 12

Heavy Antibody Brigade
Toughness Save vs DC 29: 1d20+11 15

Giant Mole-Slug
Initiative: 1d20 2

> 22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 3HP
14 - Antibody Regiment 4 - Disrupted x5, Staggered, Disabled
14 - Heavy Antibody Brigade - Disrupted x2, Staggered, Disabled
05 - Squad C - Unaffected
05 - Squad E - Disrupted x1
05 - Squad W - Unaffected
05 - Squad R - Unaffected
02 - Giant Mole-Slug - Uninjured

Edited by Gizmo
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Antibody Regiment 4
Toughness Save vs DC 27: 1d20+5 21 They're invincible!

Heavy Antibody Brigade
Toughness Save vs DC 27: 1d20+10 26 I dunno what to tell you, Turk!

22 - Roulette - Uninjured, 3HP
> 21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 3HP
14 - Antibody Regiment 4 - Disrupted x6, Shaken, Staggered, Disabled
14 - Heavy Antibody Brigade - Disrupted x3, Staggered, Disabled
05 - Squad C - Unaffected
05 - Squad E - Disrupted x1
05 - Squad W - Unaffected
05 - Squad R - Unaffected
02 - Giant Mole-Slug - Uninjured

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Antibody Regiment 4
Toughness Save vs DC 30: 1d20+4 8

22 - Roulette - Uninjured, 3HP
21 - Corona - Uninjured, 0HP
> 19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 3HP
14 - Heavy Antibody Brigade - Disrupted x3, Staggered, Disabled
05 - Squad C - Unaffected
05 - Squad E - Disrupted x1
05 - Squad W - Unaffected
05 - Squad R - Unaffected
02 - Giant Mole-Slug - Uninjured

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Heavy Antibody Brigade
Toughness Save vs DC 24: 1d20+9 16

22 - Roulette - Uninjured, 3HP
21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 1HP
> 17 - Wander - Uninjured, 3HP
14 - Heavy Antibody Brigade - Disrupted x4, Shaken, Staggered, Disabled
05 - Squad C - Unaffected
05 - Squad E - Disrupted x1
05 - Squad W - Unaffected
05 - Squad R - Unaffected
02 - Giant Mole-Slug - Uninjured

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It's mole-slug time, woooo! 

Okay, Wander is going to talk to her manz as a free action. She is then going to perform a very showy acrobatic bluff maneuver to attempt to capture the attention and confusion of the mole slug (DC 27 with skill mastery) as her move action, and for her standard action will launch a charging power attack against it. That will drop her defense to 10 for the next round, put her attack at +9, and increase her damage by +5. 

First roll is just terrible! Spending an HP to roll again. 

Second roll is exactly the same, but it comes out to 24.  

Spending a second HP to do a second attack. It is a big fat fail, because Orokos is a POS dice roller and I hate it forever. So that is one toughness save at DC 32 plus any autofire. 

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Mole-Slug
Toughness Save vs DC 35: 1d20+17 24

22 - Roulette - Uninjured, 3HP
21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 1HP
17 - Wander - Uninjured, -2 Defense, 3HP
14 - Heavy Antibody Brigade - Disrupted x4, Staggered, Disabled
> 05 - Squad C - Unaffected
05 - Squad E - Disrupted x1
05 - Squad W - Unaffected
05 - Squad R - Unaffected
02 - Giant Mole-Slug - Dazed, Staggered

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Trooper Squads C, E, W & R
Attack Heavy Antibody Brigade: 4#1d20+5 6 9 10 23

Heavy Antibody Brigade
Toughness Save vs DC 23: 1d20+8 22

> 22 - Roulette - Uninjured, 3HP
21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 1HP
17 - Wander - Uninjured, -2 Defense, 3HP
14 - Heavy Antibody Brigade - Disrupted x5, Staggered, Disabled
05 - Squad C - Unaffected
05 - Squad E - Disrupted x1
05 - Squad W - Unaffected
05 - Squad R - Unaffected
02 - Giant Mole-Slug - Staggered

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Mole-Slug
Will Save vs DC 27: 1d20+8 13
Toughness Save vs DC 32: 1d20+17 36

Oof! I'm going to let you hang onto that HP, Morrison, for the set back there.

22 - Roulette - Uninjured, -2 Defense, 3HP
> 21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 1HP
17 - Wander - Uninjured, -2 Defense, 3HP
14 - Heavy Antibody Brigade - Disrupted x5, Staggered, Disabled
05 - Squad C - Unaffected
05 - Squad E - Disrupted x1
05 - Squad W - Unaffected
05 - Squad R - Unaffected
02 - Giant Mole-Slug - Staggered

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Corona's going to keep moving forward and engage the Heavy Antibody Brigade. And since it worked so well last time, let's full Power Attack again.

1d20+5: 25 [1d20=20] ... Yeah, we can call that a positive effect. DC, uh, 35 Toughness check? That seems like ridiculous overkill, but I can't imagine what else to do with the crit.

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