Gizmo Posted May 13, 2015 Author Posted May 13, 2015 Antibody Regiment 3Toughness Save vs DC 32: 1d20+11 17Blammo!Trooper Squads C, E, W & RAttack Antibody Regiment: 4#1d20+5 8 6 22 11Antibody Regiment 4Toughness Save vs DC 25: 1d20+10 13Alright, last stretch before they hit the cyberformed city! The densest part of the antibody army with the most powerful drones is between them and the communication relay! These are Trained Troops rather than Green Troops and there's lots of them!> 22 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, Flat-Footed, 0HP19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 2HP14 - Antibody Regiment 4 - Disrupted x2, Staggered, Disabled14 - Heavy Antibody Brigade - Unaffected05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ]
Brown Dynamite Posted May 14, 2015 Posted May 14, 2015 Roulette's gonna clean house with a Beampunch vs Antibody Regiment 4 (DC27): 1d20+8 17Best to get the rabble out of the way before the big group.
Gizmo Posted May 14, 2015 Author Posted May 14, 2015 Sensible!Antibody Regiment 4Toughness Save vs DC 27: 1d20+9 1822 - Roulette - Uninjured, 4HP> 21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 2HP14 - Antibody Regiment 4 - Disrupted x3, Shaken, Staggered, Disabled14 - Heavy Antibody Brigade - Unaffected05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ]
Raveled Posted May 16, 2015 Posted May 16, 2015 Corona's going to go up and punch some drones. 1d20+10: 13 [1d20=3] Ugh.
Gizmo Posted May 16, 2015 Author Posted May 16, 2015 Which group of antibodies is she gunning for, Rav?
Gizmo Posted May 17, 2015 Author Posted May 17, 2015 Antibody Regiment 4Toughness Save vs DC 25: 1d20+8 2022 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, 0HP> 19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 2HP14 - Antibody Regiment 4 - Disrupted x4, Shaken, Staggered, Disabled14 - Heavy Antibody Brigade - Unaffected05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ]
Fox Posted May 17, 2015 Posted May 17, 2015 Back to the sword, why not, so that she isn't stuck standing in place waiting to get run over by giant monsters?Melee Attack Roll vs. Antibody Regiment 4: 1d20+13 30....bleh. So close to a crit. Soooo close.DC22 Toughness vs. damage.
Gizmo Posted May 17, 2015 Author Posted May 17, 2015 Antibody Regiment 4Toughness Save vs DC 22: 1d20+7 1422 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 2HP> 17 - Wander - Uninjured, 2HP14 - Antibody Regiment 4 - Disrupted x5, Shaken, Staggered, Disabled14 - Heavy Antibody Brigade - Unaffected05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ]
Electra Posted May 21, 2015 Posted May 21, 2015 Wander is attacking the heavy brigade, because dammit, somebody's got to! Full power attack. 1d20+7=21 DC 32 Toughness plus applicable autofire.
Gizmo Posted May 21, 2015 Author Posted May 21, 2015 Heavy Antibody BrigadeToughness Save vs DC 36: 1d20+12 16Oh, for... Have an HP, Electra.Toughness Save vs DC 36, GM Fiat: 1d20+12 30The Antibodies are Shaken and pass their turns, leaving the troopers up. Go ahead IC, E.22 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 3HP14 - Antibody Regiment 4 - Disrupted x5, Staggered, Disabled14 - Heavy Antibody Brigade - Disrupted x1> 05 - Squad C - Unaffected [ ] [ ] [ ] [ ]05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]05 - Squad W - Unaffected [ ] [ ] [ ] [ ]05 - Squad R - Unaffected [ ] [ ] [ ] [ ]
Raveled Posted May 22, 2015 Posted May 22, 2015 Are we rolling for squads, now? I don't think we've done that yet before.
Gizmo Posted May 23, 2015 Author Posted May 23, 2015 (edited) Trooper Squads C, E, W & RAttack Heavy Antibody Brigade: 4#1d20+5 24 13 17 12Heavy Antibody BrigadeToughness Save vs DC 29: 1d20+11 15Giant Mole-SlugInitiative: 1d20 2> 22 - Roulette - Uninjured, 4HP21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 3HP14 - Antibody Regiment 4 - Disrupted x5, Staggered, Disabled14 - Heavy Antibody Brigade - Disrupted x2, Staggered, Disabled05 - Squad C - Unaffected05 - Squad E - Disrupted x105 - Squad W - Unaffected05 - Squad R - Unaffected02 - Giant Mole-Slug - Uninjured Edited May 23, 2015 by Gizmo
Brown Dynamite Posted May 23, 2015 Posted May 23, 2015 Roulette's Blast Blast Revolution begins.Standard Action: Beampunch vs Antibody Regiment 4 (DC27): 1d20+8 17Surging,Standard Action: Beampunch vs Heavy Antibody Brigade (DC27): 1d20+8 18Speding an HP to burn off the pending Fatigue from Extra Effort.
Gizmo Posted May 24, 2015 Author Posted May 24, 2015 Antibody Regiment 4Toughness Save vs DC 27: 1d20+5 21 They're invincible!Heavy Antibody BrigadeToughness Save vs DC 27: 1d20+10 26 I dunno what to tell you, Turk!22 - Roulette - Uninjured, 3HP> 21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 3HP14 - Antibody Regiment 4 - Disrupted x6, Shaken, Staggered, Disabled14 - Heavy Antibody Brigade - Disrupted x3, Staggered, Disabled05 - Squad C - Unaffected05 - Squad E - Disrupted x105 - Squad W - Unaffected05 - Squad R - Unaffected02 - Giant Mole-Slug - Uninjured
Raveled Posted May 25, 2015 Posted May 25, 2015 Okay, Corona's going to focus on Antibody Regiment 4 and try to clear it out.. She's going to be using full Power Attack, so +5/-5.1d20+5: 14 [1d20=9] That's a DC 30 Toughness save if it hits. Which it should.
Gizmo Posted May 25, 2015 Author Posted May 25, 2015 Antibody Regiment 4Toughness Save vs DC 30: 1d20+4 822 - Roulette - Uninjured, 3HP21 - Corona - Uninjured, 0HP> 19 - Eclipse - Uninjured, 2HP17 - Wander - Uninjured, 3HP14 - Heavy Antibody Brigade - Disrupted x3, Staggered, Disabled05 - Squad C - Unaffected05 - Squad E - Disrupted x105 - Squad W - Unaffected05 - Squad R - Unaffected02 - Giant Mole-Slug - Uninjured
Fox Posted May 25, 2015 Posted May 25, 2015 Eclipse will switch her attention to the Brigade, then!Ranged Attack Roll vs. Antibody Brigade (targeted cone): 1d20+13 15....nope. She's been useless enough, thanks.Ranged Attack REROLL vs. Antibody Brigade (targeted cone): 1d20+13 31There we go. DC22 toughness, +2 from the area attack for DC24 total.
Gizmo Posted May 25, 2015 Author Posted May 25, 2015 Heavy Antibody BrigadeToughness Save vs DC 24: 1d20+9 1622 - Roulette - Uninjured, 3HP21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 1HP> 17 - Wander - Uninjured, 3HP14 - Heavy Antibody Brigade - Disrupted x4, Shaken, Staggered, Disabled05 - Squad C - Unaffected05 - Squad E - Disrupted x105 - Squad W - Unaffected05 - Squad R - Unaffected02 - Giant Mole-Slug - Uninjured
Electra Posted May 25, 2015 Posted May 25, 2015 It's mole-slug time, woooo! Okay, Wander is going to talk to her manz as a free action. She is then going to perform a very showy acrobatic bluff maneuver to attempt to capture the attention and confusion of the mole slug (DC 27 with skill mastery) as her move action, and for her standard action will launch a charging power attack against it. That will drop her defense to 10 for the next round, put her attack at +9, and increase her damage by +5. First roll is just terrible! Spending an HP to roll again. Second roll is exactly the same, but it comes out to 24. Spending a second HP to do a second attack. It is a big fat fail, because Orokos is a POS dice roller and I hate it forever. So that is one toughness save at DC 32 plus any autofire.
Gizmo Posted May 25, 2015 Author Posted May 25, 2015 Mole-SlugToughness Save vs DC 35: 1d20+17 2422 - Roulette - Uninjured, 3HP21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 1HP17 - Wander - Uninjured, -2 Defense, 3HP14 - Heavy Antibody Brigade - Disrupted x4, Staggered, Disabled> 05 - Squad C - Unaffected05 - Squad E - Disrupted x105 - Squad W - Unaffected05 - Squad R - Unaffected02 - Giant Mole-Slug - Dazed, Staggered
Gizmo Posted May 28, 2015 Author Posted May 28, 2015 Trooper Squads C, E, W & RAttack Heavy Antibody Brigade: 4#1d20+5 6 9 10 23Heavy Antibody BrigadeToughness Save vs DC 23: 1d20+8 22> 22 - Roulette - Uninjured, 3HP21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 1HP17 - Wander - Uninjured, -2 Defense, 3HP14 - Heavy Antibody Brigade - Disrupted x5, Staggered, Disabled05 - Squad C - Unaffected05 - Squad E - Disrupted x105 - Squad W - Unaffected05 - Squad R - Unaffected02 - Giant Mole-Slug - Staggered
Brown Dynamite Posted May 28, 2015 Posted May 28, 2015 Go Jibby! Roulette's going to focus his efforts on the Mole-Slug then.Move Action: Feint (-5 For Move Action): 1d20+14 27Standard Action: All-Out (+2 Atk/-2 Def) Power (-5 Atk/+5 Dmg) Beampunch (DC32): 1d20+5 8Spending an HP as that's not hitting the broadside of a barnStandard Action: All-Out (+2 Atk/-2 Def) Power (-5 Atk/+5 Dmg) Beampunch (DC32) (Improve Roll): 1d20+5 14+10=24
Gizmo Posted May 28, 2015 Author Posted May 28, 2015 Mole-SlugWill Save vs DC 27: 1d20+8 13Toughness Save vs DC 32: 1d20+17 36Oof! I'm going to let you hang onto that HP, Morrison, for the set back there.22 - Roulette - Uninjured, -2 Defense, 3HP> 21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 1HP17 - Wander - Uninjured, -2 Defense, 3HP14 - Heavy Antibody Brigade - Disrupted x5, Staggered, Disabled05 - Squad C - Unaffected05 - Squad E - Disrupted x105 - Squad W - Unaffected05 - Squad R - Unaffected02 - Giant Mole-Slug - Staggered
Raveled Posted May 28, 2015 Posted May 28, 2015 Corona's going to keep moving forward and engage the Heavy Antibody Brigade. And since it worked so well last time, let's full Power Attack again.1d20+5: 25 [1d20=20] ... Yeah, we can call that a positive effect. DC, uh, 35 Toughness check? That seems like ridiculous overkill, but I can't imagine what else to do with the crit.
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