Gizmo Posted May 29, 2015 Author Share Posted May 29, 2015 Heavy Antibody BrigadeToughness Save vs DC 35: 1d20+7 1222 - Roulette - Uninjured, -2 Defense, 3HP21 - Corona - Uninjured, 0HP> 19 - Eclipse - Uninjured, 1HP17 - Wander - Uninjured, -2 Defense, 3HP14 - Heavy Antibody Brigade - Destroyed05 - Squad C - Unaffected05 - Squad E - Disrupted x105 - Squad W - Unaffected05 - Squad R - Unaffected02 - Giant Mole-Slug - Staggered Link to comment
Fox Posted May 29, 2015 Share Posted May 29, 2015 Welp, just the mole-slug then...and Eclipse isn't getting anywhere near it.Ranged Attack Roll vs. Giant Mole-Slug (blaster): 1d20+13 28DC22 Toughness save for the mole-slug. Link to comment
Gizmo Posted May 29, 2015 Author Share Posted May 29, 2015 Mole-SlugToughness Save vs DC 22: 1d20+17 1922 - Roulette - Uninjured, -2 Defense, 3HP21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 1HP> 17 - Wander - Uninjured, 3HP05 - Squad C - Unaffected05 - Squad E - Disrupted x105 - Squad W - Unaffected05 - Squad R - Unaffected02 - Giant Mole-Slug - Injured x1, Staggered Link to comment
Raveled Posted May 29, 2015 Share Posted May 29, 2015 ... This may just be me, but was my IC post skipped? Link to comment
Brown Dynamite Posted May 29, 2015 Share Posted May 29, 2015 Fox posted before you, but doesn't mean you can't still get your post in! Link to comment
Gizmo Posted May 29, 2015 Author Share Posted May 29, 2015 Indeed, go ahead, Rav! Nothing in Eclipse's post that should conflict with Corona's actions. Link to comment
Electra Posted June 1, 2015 Share Posted June 1, 2015 Wander is going to make another acrobatic bluff check against the mole slug as her move action, DC 27 to resist her skill masteryShe is also going to attempt to beat holy hell out of the mole slug again, because it could use it. Full power attack. She gets a 20, so that's DC 32 plus autofire. Link to comment
Gizmo Posted June 1, 2015 Author Share Posted June 1, 2015 Mole-SlugCan't beat the Acrobatic Bluff, shockingly!Toughness Save vs DC 35: 1d20+16 32With the antibodies sufficiently disrupted, the troopers are going to push ahead to the target. Since there are still antibodies in the cyberformed city - in-characters if not mechanically - somebody should probably still go with them!22 - Roulette - Uninjured, -2 Defense, 3HP21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 1HP17 - Wander - Uninjured, 3HP> 02 - Giant Mole-Slug - Injured x2, Staggered Link to comment
Gizmo Posted June 2, 2015 Author Share Posted June 2, 2015 Mole-SlugStandard Action: Attack Roulette: 1d20+7 27Whelp. That's a DC 37 Toughness Save there, Turk.> 22 - Roulette - Uninjured, 3HP, Pending Toughness Save21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 1HP17 - Wander - Uninjured, 3HP02 - Giant Mole-Slug - Injured x2, Staggered Link to comment
Brown Dynamite Posted June 2, 2015 Share Posted June 2, 2015 Well that's going to break some bones.Tou Save (DC37): 1d20+8 13 OuchSpending an HP to Improve RollTou Save (DC37) (Improve Roll): 1d20+8 27 I have to admit that was better than I expected Link to comment
Gizmo Posted June 2, 2015 Author Share Posted June 2, 2015 22 - Roulette - Dazed, Staggered, 2HP> 21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 1HP17 - Wander - Uninjured, 3HP02 - Giant Mole-Slug - Injured x2, Staggered Link to comment
Raveled Posted June 2, 2015 Share Posted June 2, 2015 Corona will be following the troops into the array and setting the bombs. What sort of rolls do you want for that, Gizmo? Link to comment
Gizmo Posted June 2, 2015 Author Share Posted June 2, 2015 Hit me with whatever Knowledge checks you think might be relevant, Rav. We're into the endgame at this point so I'm not going to make you jump through a whole lot of hoops. Link to comment
Raveled Posted June 3, 2015 Share Posted June 3, 2015 Hrm. Okay, Corona will try a Know/Tactics roll to set up some defenses, lest the antibodies come after them. Since she doesn't have Know/Tactics, this is going to be a straight Int roll. d20+1: 16 [1d20=15] Well, she did literally as good as it is possible for her to do, at least. Link to comment
Gizmo Posted June 3, 2015 Author Share Posted June 3, 2015 Corona can figure out that since they used up a fair amount of their explosives fighting the antibodies the troopers are going to need her firepower to make up the difference. Redbird's direction should help them get the most out of their efforts but if they stay put too long they'll get overrun by more antibodies or caught in the blast. Link to comment
Gizmo Posted June 9, 2015 Author Share Posted June 9, 2015 22 - Roulette - Dazed, Staggered, 2HP21 - Corona - Uninjured, 0HP> 19 - Eclipse - Uninjured, 1HP17 - Wander - Uninjured, 3HP02 - Giant Mole-Slug - Injured x2, Staggered Link to comment
Fox Posted June 9, 2015 Share Posted June 9, 2015 Eclipse needs to acquire explosives. This is what she gets for going places without her minions henchpeople crew and their deconstruction skills.She'll take some more shots at the mole-slug, to try to slow it down and buy more time for both their troops and the injured Roulette?Ranged Attack Roll vs. Giant Mole-Slug (blaster): 1d20+13 29DC22 Toughness save for the mole slug. Link to comment
Gizmo Posted June 9, 2015 Author Share Posted June 9, 2015 Nae-Dae's not going to say she told her so but she did tell her so.Mole-SlugToughness Save vs DC 22: 1d20+15 1822 - Roulette - Dazed, Staggered, 2HP21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 1HP> 17 - Wander - Uninjured, 3HP02 - Giant Mole-Slug - Injured x3, Staggered Link to comment
Gizmo Posted June 9, 2015 Author Share Posted June 9, 2015 Since E is having trouble with Orokos:Attack Mole-Slug; Power Attack 5: 1d20+7 12Attack Mole-Slug; Power Attack 5, HP Reroll: 1d20+7 23 Link to comment
Electra Posted June 9, 2015 Share Posted June 9, 2015 Everything about this mole-slug is so gross! Wander will give it one more full power attack with acrobatic bluff for the move actionDC 27 to resist the acrobatic bluff1d20+7 for full Power Attack. That's a fail, spending an HP1d20+7=23 Much better. DC 32 Toughness plus autofire. Link to comment
Gizmo Posted June 9, 2015 Author Share Posted June 9, 2015 Mole-SlugAgain, can't beat the Acrobatic Bluff.Toughness Save vs DC 37: 1d20+14 29The Mole-Slug passes the turn due to its Daze!> 22 - Roulette - Staggered, 2HP21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 1HP17 - Wander - Uninjured, 2HP02 - Giant Mole-Slug - Injured x4, Staggered Link to comment
Brown Dynamite Posted June 20, 2015 Share Posted June 20, 2015 Alright, I know I've had you guys wait on me for too long.Decisions, decisions. Well he's going to listen to Wander and move away.Free Action: 5' Step. Injuries or just impertinence? He has a concussion and is clearly not thinking clearly.Standard Action: All-Out (+2 Atk/-2 Def) Power (-5 Atk/+5 Dmg) Beampunch: 1d20+5 7 Deja VuSince he got that HP back last for failing spectacularly before Seems a good time to spend itAll-Out (+2 Atk/-2 Def) Power (-5 Atk/+5 Dmg) Beampunch: 1d20+5 6..Maybe he should have listened to Wander! Or at the very least ease up on the power...naaaah. Link to comment
Gizmo Posted June 20, 2015 Author Share Posted June 20, 2015 That does actually miss, even on the reroll. Ouch!22 - Roulette - Staggered, 1HP> 21 - Corona - Uninjured, 0HP19 - Eclipse - Uninjured, 1HP17 - Wander - Uninjured, 2HP02 - Giant Mole-Slug - Injured x4, StaggeredRav, blow that tower up! Link to comment
Gizmo Posted June 23, 2015 Author Share Posted June 23, 2015 22 - Roulette - Staggered, 1HP21 - Corona - Uninjured, 0HP> 19 - Eclipse - Uninjured, 1HP17 - Wander - Uninjured, 2HP02 - Giant Mole-Slug - Injured x4, Staggered Link to comment
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