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Incursion: Troopers [OOC]


Gizmo

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Posted

Heavy Antibody Brigade
Toughness Save vs DC 35: 1d20+7 12

22 - Roulette - Uninjured, -2 Defense, 3HP
21 - Corona - Uninjured, 0HP
> 19 - Eclipse - Uninjured, 1HP
17 - Wander - Uninjured, -2 Defense, 3HP
14 - Heavy Antibody Brigade - Destroyed
05 - Squad C - Unaffected
05 - Squad E - Disrupted x1
05 - Squad W - Unaffected
05 - Squad R - Unaffected
02 - Giant Mole-Slug - Staggered

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Posted

Mole-Slug
Toughness Save vs DC 22: 1d20+17 19

22 - Roulette - Uninjured, -2 Defense, 3HP
21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 1HP
> 17 - Wander - Uninjured, 3HP
05 - Squad C - Unaffected
05 - Squad E - Disrupted x1
05 - Squad W - Unaffected
05 - Squad R - Unaffected
02 - Giant Mole-Slug - Injured x1, Staggered

Posted

Wander is going to make another acrobatic bluff check against the mole slug as her move action, DC 27 to resist her skill mastery

She is also going to attempt to beat holy hell out of the mole slug again, because it could use it. Full power attack. She gets a 20,  so that's DC 32 plus autofire. 

Posted

Mole-Slug
Can't beat the Acrobatic Bluff, shockingly!
Toughness Save vs DC 35: 1d20+16 32

With the antibodies sufficiently disrupted, the troopers are going to push ahead to the target. Since there are still antibodies in the cyberformed city - in-characters if not mechanically - somebody should probably still go with them!

22 - Roulette - Uninjured, -2 Defense, 3HP
21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 1HP
17 - Wander - Uninjured, 3HP
> 02 - Giant Mole-Slug - Injured x2, Staggered

Posted

Mole-Slug
Standard Action: Attack Roulette: 1d20+7 27

Whelp. That's a DC 37 Toughness Save there, Turk.

> 22 - Roulette - Uninjured, 3HP, Pending Toughness Save
21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 1HP
17 - Wander - Uninjured, 3HP
02 - Giant Mole-Slug - Injured x2, Staggered

Posted

22 - Roulette - Dazed, Staggered, 2HP
> 21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 1HP
17 - Wander - Uninjured, 3HP
02 - Giant Mole-Slug - Injured x2, Staggered

Posted

Corona will be following the troops into the array and setting the bombs. What sort of rolls do you want for that, Gizmo?

Posted

Hit me with whatever Knowledge checks you think might be relevant, Rav. We're into the endgame at this point so I'm not going to make you jump through a whole lot of hoops.

Posted

Hrm. Okay, Corona will try a Know/Tactics roll to set up some defenses, lest the antibodies come after them. Since she doesn't have Know/Tactics, this is going to be a straight Int roll. d20+1: 16 [1d20=15] Well, she did literally as good as it is possible for her to do, at least.

Posted

Corona can figure out that since they used up a fair amount of their explosives fighting the antibodies the troopers are going to need her firepower to make up the difference. Redbird's direction should help them get the most out of their efforts but if they stay put too long they'll get overrun by more antibodies or caught in the blast.

Posted

22 - Roulette - Dazed, Staggered, 2HP
21 - Corona - Uninjured, 0HP
> 19 - Eclipse - Uninjured, 1HP
17 - Wander - Uninjured, 3HP
02 - Giant Mole-Slug - Injured x2, Staggered

Posted

Eclipse needs to acquire explosives. This is what she gets for going places without her minions henchpeople crew and their deconstruction skills.

She'll take some more shots at the mole-slug, to try to slow it down and buy more time for both their troops and the injured Roulette?

Ranged Attack Roll vs. Giant Mole-Slug (blaster): 1d20+13 29
DC22 Toughness save for the mole slug.

Posted

Nae-Dae's not going to say she told her so but she did tell her so.

Mole-Slug
Toughness Save vs DC 22: 1d20+15 18

22 - Roulette - Dazed, Staggered, 2HP
21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 1HP
> 17 - Wander - Uninjured, 3HP
02 - Giant Mole-Slug - Injured x3, Staggered

Posted

Mole-Slug
Again, can't beat the Acrobatic Bluff.
Toughness Save vs DC 37: 1d20+14 29

The Mole-Slug passes the turn due to its Daze!

> 22 - Roulette - Staggered, 2HP
21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 1HP
17 - Wander - Uninjured, 2HP
02 - Giant Mole-Slug - Injured x4, Staggered

  • 2 weeks later...
Posted

Alright, I know I've had you guys wait on me for too long.

Decisions, decisions.  Well he's going to listen to Wander and move away.

Free Action:  5' Step.  Injuries or just impertinence?  

He has a concussion and is clearly not thinking clearly.

Standard Action:  All-Out (+2 Atk/-2 Def) Power (-5 Atk/+5 Dmg) Beampunch: 1d20+5 7 Deja Vu

Since he got that HP back last for failing spectacularly before  Seems a good time to spend it

All-Out (+2 Atk/-2 Def) Power (-5 Atk/+5 Dmg) Beampunch: 1d20+5 6..Maybe he should have listened to Wander!  Or at the very least ease up on the power...naaaah.

Posted

That does actually miss, even on the reroll. Ouch!

22 - Roulette - Staggered, 1HP
> 21 - Corona - Uninjured, 0HP
19 - Eclipse - Uninjured, 1HP
17 - Wander - Uninjured, 2HP
02 - Giant Mole-Slug - Injured x4, Staggered

Rav, blow that tower up!

Posted

22 - Roulette - Staggered, 1HP
21 - Corona - Uninjured, 0HP
> 19 - Eclipse - Uninjured, 1HP
17 - Wander - Uninjured, 2HP
02 - Giant Mole-Slug - Injured x4, Staggered


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