Gizmo Posted March 3, 2015 Posted March 3, 2015 Likewise! I figure Kimber would be pretty up front about being a ghost if anyone asks but if it looks like that's going to cause waves she'll just pass herself off as some sort of alien energy being.
Thevshi Posted March 23, 2015 Author Posted March 23, 2015 Okay, lets have Notice checks for people. Anyone that wants to try to be stealthy can make stealth checks.
Fox Posted March 23, 2015 Posted March 23, 2015 Notice Check (1d20 + 16=34)Stealth Check (1d20 + 18=26)Bleh, that stealth check could have been a lot better. Huzzah for high bonuses.
Gizmo Posted March 23, 2015 Posted March 23, 2015 Ghost GirlNotice check: 1d20+11 28Stealth check: 1d20+15 20 I'm also having Kimber use her Necrovision power for Death Awareness to see what it gets her. Trauma, probably.
Thevshi Posted March 25, 2015 Author Posted March 25, 2015 Okay, Dragonid and Kharag don’t really take in much beyond the immediate area. Wraith however is very aware of their surroundings, including the interiors of several buildings as they move away from the LZ. While everything seems generally deserted and empty, Wraith is able to note a number of figures inside some of the buildings around them. She is rather certain they are Communion, but for the moment they do not seem to have taken note of the group. Ghost Girl will note some of these as well, but as we talked about in chat Giz, she has to deal with the overwhelming sensation of death that surrounds her. People, small bird and squirrel like animals, even the plants, there is death everywhere she looks, and so, so much of it. So she will get a Hero Point and pick up the shaken status for the time being. Once we get into combat, she can start making DC22 Will saves to shake it off, with a cumulative +1 to the save each round after the first if she misses.
Thevshi Posted April 11, 2015 Author Posted April 11, 2015 Okay, lets have some initiatives as the group encounters some antibodies in they way.
Thevshi Posted April 16, 2015 Author Posted April 16, 2015 Round One 15 Kharg (unharmed, 2 HP) 9 Wraith (unharmed, 2 HP)9 Antibodies (12) 6 Dragonid (unharmed, 1 HP) 5 Ghost Girl (unharmed, shaken, 4 HP) Well, generally not the best initiative rolls for everyone. Will add Bliss in once TA is able to roll, but will just move forward for now. Rob, Kharag goes first!
RobRX Posted April 16, 2015 Posted April 16, 2015 Moving closer and taking 10 to hit for a total of 20. DC 25 toughness to resist. If one is down, using Takedown attack.
Thevshi Posted April 16, 2015 Author Posted April 16, 2015 The first one only gets a 23, so it goes down. The second gets a 20, so it goes down as well.
Fox Posted April 17, 2015 Posted April 17, 2015 Move Action: Shapeshift.Elongation 2 (+10') [2pp]Speed 1 (10mph / 100 feet per Move Action) [1pp]Strike 5 (Feats: Mighty, Power Attack) [7pp][2 + 1 + 7 = 10/10pp]Standard Action: Charge!She'll also power attack and take ten, for giggles. 20 seems a nice round number - melee attack +12, charge +2, so power attack -4/+4 for an attack 'roll' of 20. DC31 Toughness for the antibodies, and she'll takedown attack any baddy in range if they fall.Wraith is at -2 defense until her next turn.
Thevshi Posted April 18, 2015 Author Posted April 18, 2015 Okay, starting with the first Antibody she gets ahold of: 26, nope, that one is down. Next: 9, nope again, down as well. Last: 17, down as well. So three of them down. Go ahead and post Fox. In the meantime… So, only 7 antibodies left out on the streets now. Two will move to attack Wraith, two to attack Kharag, then one each for everyone else. Wraith: 24 and 13, so one hit, DC 23 toughness save for Wraith.Kharag: 27 and 28!, so two DC 23 toughness saves for Kharag! Dragonid: 27 as well, DC 23 toughness save for Dragonid. Ghost Girl: 22 just enough to hit! And then pass right through her. Bliss: 13, a miss.
RobRX Posted April 18, 2015 Posted April 18, 2015 http://orokos.com/roll/2760461d20+10: 16 [1d20=6]http://orokos.com/roll/2760471d20+10: 23 [1d20=13]Presumably, Kharag suffers a penalty given the first roll meaning both fail. Why is my luck with Toughness so bad?
RobRX Posted April 18, 2015 Posted April 18, 2015 (edited) Aaaaactually, I'm going to spend a Hero Point on the first one.http://orokos.com/roll/2760501d20: 12 [1d20=12] Edited April 18, 2015 by RobRX
ca_lazerdwarf Posted April 18, 2015 Posted April 18, 2015 (edited) Toughness Check: 1d20+8 19Starting off with a bruise Edited April 18, 2015 by ca_lazerdwarf
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