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Grue Patriot


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Posted

Character Name: The Patriot

Power Level: 10 (150/150PP)

Trade-Offs: None

 

Abilities: 6 + 6 + 6 + 0 + 6 + 6 = 30PP

Strength: 30/16 (+10/+3)

Dexterity: 16 (+3)

Constitution: 30/16 (+10/+3)

Intelligence: 10 (+0)

Wisdom: 24/16 (+7/+3)

Charisma: 16 (+3)

 

Combat: 12 + 12 = 24PP

Initiative: +7, +3 in human form

Attack: +6 ranged, +10 melee; +6 in human form

Grapple: +18, +9 in human form

Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed; +6 (+6 Base), +3 flat-footed in human form

Knockback: -5, -1 in human form

 

Saving Throws: 0 + 3 + 3 = 6PP

Toughness: +10 (+10/+3 Con, +0 [Other]), +3 in human form

Fortitude: +10 (+10/+3 Con, +0), +3 in human form

Reflex: +6 (+3 Dex, +3)

Will: +10 (+7/+3 Wis, +3), +6 in human form

 

Skills: 44R = 11PP

Concentration 8 (+15; +11 in human form)

Intimidate 8 (+15; +11 in human form) SM

Knowledge (History) 4 (+4)

Language 1 (English, Gruen [base])  

Medicine 6 (+13; +9 in human form)

Notice 9 (+20; +12 in human form) SM

Sense Motive 4 (+15; +7 in human form) SM

Survival 4 (+15; +7 in human form) SM

 

Feats: 6PP

All-out Attack

Move-by Action

Power Attack

Skill Mastery (Intimidate, Notice, Sense Motive, Survival)

Takedown Attack 2

 

Powers: 67 + 6 = 73PP

Alternate Form 13 (Patriot, Extra: Duration [Continuous], Flaw: Duration [Permanent], PFs: Subtle 2) [67PP]

Enhanced Constitution 14 (to 30/+10) [14PP]

 

Enhanced Feats 14 (Attack Focus [Melee] 4, Challenge [Fast Startle], Dodge Focus 4, Fearless, Improved Initiative, Leadership, Rallying Cry, Startle) [14PP]

 

Enhanced Skills 16 (Intimidate 4, Notice 4, Sense Motive 4, Survival 4) [4PP]

 

Enhanced Strength 14 (to 30/+10) [14PP]

 

Enhanced Wisdom 8 (to 24/+7) [8PP]

 

Features 1 (Eidetic Memory) [1PP]

 

Leaping 1 (x2; running long jump 20 feet, standing long jump 10 feet, vertical jump 5 feet) [1PP]

 

Speed 1 (10 MPH / 100 feet per Move Action) [1PP]

 

Super-Senses 8 (Hearing [Extended], Sonar [Accurate Ultrasonic Hearing], Scent [Acute, Analytical, Tracking], Touch [Analytical]) [8PP]

 

14 + 14 + 4 + 14 + 8 + 1 + 1 + 1 + 8 = 65

 

Super-Senses 5 (psionic awareness 2 [mental; enhancements: acute, radius, ranged], uncanny dodge [mental]) [5PP]

 

Drawbacks: (-0) + (-0) = -0PP

 

DC Block:

ATTACK      RANGE     SAVE                           EFFECT
Unarmed     Touch     DC 18/25 Toughness (Staged)    Damage (Physical)

 

Totals: Abilities (30) + Combat (24) + Saving Throws (6) + Skills (11) + Feats (6) + Powers (73) - Drawbacks (0) = 150/150 Power Points

 

Posted

PL: 10 (150)

 

Abilities: 14 + 14 + 14 + 4 + 6 + 6 = 58PP

STR 24 (+7)

DEX 24 (+7)

CON 24 (+7)

INT 14 (+2)

WIS 16 (+3)

CHA 16 (+3)

 

Combat: 20 + 16 = 36PP

ATK: +10

DEF: +11 (+3 Shield, +8 Base, +4 Flat-Footed)

Init: +7

Grapple: +18

Knockback: -4/-3

 

Saves: 2 + 2 + 6 = 10PP

TOU +9/+7 (+7 Con, +2 Defensive Roll)

FORT +9 (+7 Con, +2)  

REF +9 (+7 Dex, +2)  

WILL +9 (+3 Wis, +6)

 

Skills: 52R = 13PP

Acrobatics 8 (+15, SM)

Climb 3 (+10, SM)

Diplomacy 12 (+15, SM)

Knowledge (Civics) 3 (+5)

Knowledge (Tactics) 3 (+5)

Language 1 (German, Base [English])

Notice 7 (+10)

Sense Motive 7 (+10)

Stealth 3 (+10, SM)

 

Feats: 21PP

Acrobatic Bluff

All-Out Attack

Challenge (Fast Acrobatic Bluff)

Defensive Roll

Evasion

Fearless

Inspire 3

Interpose

Leadership

Luck 2

Master Plan 2 (Use Knowledge [Tactics] for Master Plan checks]  

Move-By Action

Power Attack

Rallying Cry

Skill Mastery (Acrobatics, Climb, Diplomacy, Stealth)

Takedown Attack 2

Uncanny Dodge (auditory)

 

Powers: 8 + 1 + 1 + 2 = 12PP

Device 2 (Patriotic Shield, 10 PP, Flaw: Easy to Lose, PFs: Indestructible, Quick Draw) [8PP]

Shield 3 (PFs: Evasion [2], Ultimate Save [Toughness]) [5DP]

Strike 3 (PFs: Improved Crit, Mighty) [5DP]

 

Leaping 1 (x2) [1PP]

Speed 1 [1PP]

Super-Strength 1 (Effective STR 29, Heavy Load 1.4 tons) [2PP]

 

costs

abilities 58 + combat 36 + saves 10 + skills 13/52 + feats 21 + powers 12 = 150 pts

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