Brown Dynamite Posted March 5, 2015 Posted March 5, 2015 OOC for >this thread in which we aim to punch UFOs while riding dinosaurs Those in FC. Feel Free to give me a few rolls DC15 Notice Check Hey there are ropes on that dinosaur! Almost as if something was strapped on it's back. DC20 Current Events It started it's rampage in the East near the waterfront and has been moving erratically ever since with no clear path. As far as all news reports are concerned the T-Rex just popped in out of nowhere and started going wild. The city is already making calls to try and send for the National Guard to handle the problem if it isn't taken care of quickly.
Tiffany Korta Posted March 5, 2015 Posted March 5, 2015 With skill mastery Blod's got 24 for her notice, but no knowledge of Current Event's. Just in case she can do it unskilled Current Events: 1d20+1 6, yeah that ain't making a difference either way.
KnightDisciple Posted March 5, 2015 Posted March 5, 2015 Notice Check: 12. That is just ridiculous. Current Events: 11.
souffle_girl Posted March 7, 2015 Posted March 7, 2015 (edited) What's with Emily and dinosaurs? XD Notice check: 1d20+7=19 Current Events, I have no idea what skill it falls under so I'm rolling the d20 only. 1d20=1 lol Edited March 7, 2015 by souffle_girl
Brown Dynamite Posted March 12, 2015 Author Posted March 12, 2015 Notice: 1d20+1 7 Current Events: 1d20+0 11 We're an inattentive bunch Also since everyone's attacking the T-Rex. Let's do it all proper like with Initiative! Glamazon's Initiative: 1d20+1 19 Giant T-Rex's Initiative: 1d20+1 9
Tiffany Korta Posted March 12, 2015 Posted March 12, 2015 Blodeuwedds Initiative: 1d20+9 29. I guess not in this case KD .
Brown Dynamite Posted April 18, 2015 Author Posted April 18, 2015 Maybe y'all needed a proper round breakdown to entice into beating up a T-Rex. Round 129 - Blodeuwedd - Uninjured, 2HP24 - Cobalt Templar -Uninjured, 4HP19 - Glamazon- Uninjured, 1HP13 - Mechanized - Uninjured, 1HP? 9 - Giant T-Rex -UninjuredSeeing as Soufle hasn't been around. Rather than add her to said initiative I'll leave an HP floating here for when she returns in case she doesn't return before Mechanized's order in the initiative. Having her momentarily dazed (but unharmed by flying debris).
Tiffany Korta Posted April 21, 2015 Posted April 21, 2015 Blodeuwedd will try to direct the creature somewhere safe. Do you want me to roll anything?
Brown Dynamite Posted April 24, 2015 Author Posted April 24, 2015 How about Bluff? It is essentially a trick!Attractive obviously won't apply.
Tiffany Korta Posted April 24, 2015 Posted April 24, 2015 I'll have to know many Dinosaurs find Blodeuwedd very attractive. Blod's Bluff the Dinosaur: 1d20+1126
Brown Dynamite Posted April 24, 2015 Author Posted April 24, 2015 (edited) Well this is the thread to find that out!The dino cannot beat that. It will take Chase on its turn.Cobalt Templar is up. Edited April 24, 2015 by HG Morrison
Brown Dynamite Posted May 19, 2015 Author Posted May 19, 2015 I'll move past Cobalt Templar to Glam. KD can pick back up whenever he's free! Who will I suppose make a Ride: 1d20+5 24 to stay on board and follow Blod's lead.The Giant T-Rex will Charge after Blod. Following her route and try and bite herCharging (+2 Atk/-2 Def) Power (-5 Atk/+5 Dmg) Bite (DC34): 1d20+7 11Round 229 - Blodeuwedd - Uninjured, 2HP24 - Cobalt Templar -Uninjured, 4HP?19 - Glamazon- Uninjured, 1HP13 - Mechanized - Uninjured, 1HP? 9 - Giant T-Rex -Uninjured
Tiffany Korta Posted June 3, 2015 Posted June 3, 2015 Shall bluff our T-Rex toget her further away from the populious. With Skill Mastery her Bluff is 28.
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