KnightDisciple Posted March 12, 2015 Share Posted March 12, 2015 I'd have to hash out the maths when I get home, but would it be acceptable to you guys (AA as the thread GM and Rob as Cho's player) for Thoughtspeed to try stunting a Nullify off of his Communication power, with the descriptor/fluff that he's basically linking his mind with Cho's to help her control her powers? Or are we locked into having the Chocano blow? Link to comment
RobRX Posted March 12, 2015 Share Posted March 12, 2015 I'd be okay with it but it might need some convincing; Cho knows Thoughtspeed doesn't quite like her because of what hapenned during the time-travelling escapade. Link to comment
KnightDisciple Posted March 12, 2015 Share Posted March 12, 2015 Sure, that's why Will's talking to her so much in the thread! We can keep riding it out for a bit if you like though. Link to comment
Avenger Assembled Posted March 13, 2015 Author Share Posted March 13, 2015 The numbers all sound good - talking it out also sounds good. Let's see some checks here, people! Let me know what you're rolling and what it's for. Link to comment
Avenger Assembled Posted March 21, 2015 Author Share Posted March 21, 2015 Seriously, though, let's see some investigation-related roles. Link to comment
RobRX Posted March 21, 2015 Share Posted March 21, 2015 I think Cho will skip the investigation. She's seen too much for one day and doesn't want to risk losing control again. Link to comment
MisterShoebox Posted March 22, 2015 Share Posted March 22, 2015 Hmmmm....Well, might as well do some Noticing. 1d20+9=17...hmm...what do I see? Obviously someone is monkeying with us - why? It's a homicidal someone, sure, but they're going above and beyond here. Why US? Why THIS place? Who gains an advantage here? Link to comment
EternalPhoenix Posted March 22, 2015 Share Posted March 22, 2015 http://orokos.com/roll/266342Rolled a 20 for 34. Use that for whatever's pertinent. Knowledge (physical sciences is +1, though). Search. the actual Investigate skill. Hell, even Craft. Whatever, your DC is, I think that ought to meet it. I will, however, throw in ahttp://orokos.com/roll/26634426 for Notice. Just in case. Link to comment
KnightDisciple Posted March 23, 2015 Share Posted March 23, 2015 Huzzah Quickness 4! Anyways.. Notice: 22. Search: 18. IC up shortly but he's pretty much just kind of zipping around and looking at the lobby and such while trying not to disturb the blood, bodies, and other obvious evidence. Link to comment
Avenger Assembled Posted March 26, 2015 Author Share Posted March 26, 2015 Here's what the heroes find out. Investigate: Putting everything together, Terrifica concludes that the scene was staged. Not only was all this created for the heroes to see but everything, even the grimly scattered gore that looks like it was once teenage superheroes upstairs, is fake. The blood itself is real, certainly, but the parts and signs of actual murder are fake (they don't even appear to be real flesh, just cunningly molded high-grade plastics). It's the sort of thing that would fool someone on close inspection - but even a middling police crime lab would pick up that this is almost entirely phony. It's not just a fake - it's actually a pretty shoddy fake. Except for that poor innocent receptionist, who appears to have been stabbed through the heart and left to bleed out on the floor. Someone did die here last night. Notice: It's certainly a grim scene, with carnage and gore everywhere and the unmistakeable parts of bodies scattered through the house like a scene from a horror movie. Come to think of it, it does look just like a horror movie! This was obviously staged to strike fear and panic in someone. The highest-ranking Notice score reveals something in a room with half an Asian teenager's torso in it (or IS it?), what appears to be a still picture of a warehouse somewhere in Greenbank. Search: Searching reveals that the kids' rooms are empty of any personal items. There's some random debris scattered around (and covered in the gore, as if to simulate a bloody fight to the death) but there's nothing here that actually belonged to anyone who lived in these rooms. Link to comment
Avenger Assembled Posted April 10, 2015 Author Share Posted April 10, 2015 This is a regular old darkness-based Obscure. People with the relevant super-senses can see through it fine. Everyone give me initiative! Link to comment
RobRX Posted April 10, 2015 Share Posted April 10, 2015 http://orokos.com/roll/273167 1d20+2: 14 [1d20=12] Link to comment
EternalPhoenix Posted April 10, 2015 Share Posted April 10, 2015 (edited) Don't get too excited.http://orokos.com/roll/27325530.Also. Terrifica has Low Light Vision, not Darkvsion. How does that work here? Edited April 10, 2015 by EternalPhoenix Link to comment
KnightDisciple Posted April 10, 2015 Share Posted April 10, 2015 (edited) Initiative: 29. Silly super scientist being faster than the speedster! As for non-sight powers: Psycho-Kinetic Awareness 1.4 (7PP Container [Passive, Permanent]) [7pp] (Mutant, Kinetic Energy, Psionic)Enhanced Feat 1(Uncanny Dodge: Mental) [1PP]Super-Senses 6(Accurate, Acute, Radius, Ranged, Mental Sense) [6pp] Edited April 10, 2015 by KnightDisciple Link to comment
MisterShoebox Posted April 10, 2015 Share Posted April 10, 2015 I would...hmmm...Do you think that the murder of the poor woman was an accident, and someone made it look like a massacre to cover their tracks and throw suspicion on someone else? I can easily see someone accidentally stabbing her, panicking, setting up the scene... ... Okay, now that I say it out loud it doesn't make much sense, but I'm going by Super Hero Universe Logic. Link to comment
Brown Dynamite Posted April 11, 2015 Share Posted April 11, 2015 Dunno Shoe, I save such inquiries for IC perspective. Initiative: 1d20+1 11 Link to comment
RobRX Posted April 12, 2015 Share Posted April 12, 2015 Btw using interpose at the first presentable occasion. Link to comment
Avenger Assembled Posted April 12, 2015 Author Share Posted April 12, 2015 1 Terrifica: 30 2 Thoughtspeed: 29 3 Phantasmo: 23 4 Cho: 14 5 Thaelia: 11 6 The first enemy character actually attacks Cho! 19 DC 22 Tou save, Cho. (there is one rank of penetrating that forces you to make the roll.) Link to comment
RobRX Posted April 12, 2015 Share Posted April 12, 2015 http://orokos.com/roll/274004 1d20+10: 12 [1d20=2] Link to comment
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