Darksider42 Posted March 15, 2015 Share Posted March 15, 2015 (edited) Keeping this post clear just in case I need it. Feel free to post on this thread if you have ideas of improving what I post. Edited March 15, 2015 by Darksider42 Link to comment
Darksider42 Posted March 15, 2015 Author Share Posted March 15, 2015 (edited) Cowl build Ver. 1.2 Abilities: 6 + 10 + 6 + 4 + 4 + 4 = 34PP Strength: 16 (+3) Dexterity: 20 (+5) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 14 (+2)Combat: 14 + 6 = 20PP Initiative: +5 Attack: +7 Melee, +7 Ranged, +11 Unarmed Grapple: +12 Defense: +9 (+3 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -3Saving Throws: 2 + 2 + 3 = 7PP Toughness: +5 (+3 Con, +2 Protection) Fortitude: +5 (+3 Con, +2) Reflex: +7 (+5 Dex, +2) Will: +5 (+2 Wis, +3)Skills: 96R = 24PP Acrobatics 7 (+12) Bluff 6 (+8) Climb 7 (+10) Disable Device 10 (+12) Escape Artist 7 (+12) Gather Information 10 (+12) Intimidate 6 (+8) Investigate 6 (+8) Knowledge (streetwise) 6 (+8) Notice 6 (+8) Search 6 (+8) Sense Motive 8 (+10) Stealth 7 (+12) Feats: 16PP Acrobatic Bluff Attack Specialization: Unarmed 2 Evasion Equipment 5 Grappling Finesse Hide in Plain Sight Luck 2 Power Attack Takedown Attack Well Informed Equipment 5 = 25/25EP Lockpicks [1EP] Smartphone: Cell Phone, Computer, Video Camera [3EP] Costume: Protection 2 (Power Feats: Subtle) [3EP] Scavenged Arsenal Array 92 Alternate Powers) [18EP] Flash-Bang: Dazzle 4 (Auditory, Visual. Extras: Area (Burst)) [16EP] Smoke Bomb: Obscure 4 (visual, 50' radius, Extras: Independent) [6/1EP] Grapple Gun: Super-Movement 3 (Swinging, Wall-Crawling 2) [6/1EP] Powers: 4PP Super Movement 2 (Slow Fall, Sure Footed) [4PP] Parkour DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage (Physical) Flash-Bang Area DC14 Reflexive (Staged) Dazzled (Visual) Dazzled (Auditory) Totals: Abilities (34) + Combat (20) + Saving Throws (7) + Skills (24) + Feats (16) + Powers (4) = 105/105 Power Points Edited March 15, 2015 by Darksider42 Link to comment
Darksider42 Posted November 6, 2015 Author Share Posted November 6, 2015 Phasing Teen Hero Character Sheet Version 0.1 Abilities: 2 + 6 + 4 + 6 + 4 + 8 = 30PP Strength: 12 (+1) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 18 (+4)Combat: 8 + 10 = 18PP Initiative: +0 Attack: +10 Melee, +4 Ranged Grapple: +9 Defense: +15 (+5 Base, +10 Dodge Focus), +0 Flat-Footed Knockback: -0Saving Throws: 3 + 4 + 4 = 11PP Toughness: +5 (+2 Con, +3) Fortitude: +5 (+2 Con, +3) Reflex: +7 (+3 Dex, +4) Will: +6 (+2 Wis, +4)Skills: 0R = 7PP Acrobatics 4 (+7) Bluff 8 (+12) Computers 4 (+7) Diplomacy 8 (+12) Medicine 4 (+6)Feats: 23PP Attack Focus: Melee 6 Dodge Focus 10 Equipment Grappling Finesse Inspire 2 Luck 2 Stunning Attack Equipment: 5EP = 1PP Armored clothing (Protection 3)Powers: 32 + 21 + 4 = 57PP Insubstantial 4 (Extras: Action [Reaction; +1], Affects Others [+1]; Power Feats: Progression 3 [10 subjects], Selective; 32pp) Offensive Phasing Array (1 Alternate Power) [21PP]Nullify 10 (all Electronics; Extra: Affects Corporeal; Flaw: Range [Touch]) 20pp AP: Damage 10 (Extra: Affects Corporeal) [1pp]Super-Movement 2 (Air Walking 2) [4pp] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage (Physical) Phase Touch Touch DC 25 Toughness Damage (Physical) Totals: Abilities (30) + Combat (18) + Saving Throws (11) + Skills (7) + Feats (23) + Powers (57) - Drawbacks (0) = 146/150 Power Points Link to comment
Darksider42 Posted November 30, 2015 Author Share Posted November 30, 2015 (edited) Abilities: 0 + 2 + 2 + 8 + 12 + 8 = 32PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: 18 (+4) Wisdom: 22 (+6) Charisma: 18 (+4)Combat: 6 + 6 = 12PP Initiative: +1 Attack: +3 Melee, +8 Ranged Grapple: +4 Defense: +8 (+3 Base, +5 Dodge Focus), +0 Flat-Footed Knockback: -1/-6Saving Throws: 5 + 4 + 4 = 13PP Toughness: +12 (+1 Con, +11 Force Field) Fortitude: +6 (+1 Con, +5) Reflex: +5 (+1 Dex, +4) Will: +10 (+6 Wis, +4)Skills: 32R = 10PP Concentrate 8 (+14) Diplomacy 4 (+8) Knowledge (Arcane Lore 4 (+8) Notice 8 (+14) Search 8 (+) Sense Motive 8 (+14)Feats: 14PP Attack Focus (Ranged) 5 Dodge Focus 5 Eidetic Memory Jack-of-all-trades Trance Ultimate Save (Will)Powers: 5 + 29 + 10 + 21 = 65PPCommunication 6 (Mental, Flaws: Limited [Not Two-Way]) +Comprehend 1 (Languages 1 [Speak Any]) +Mind Reading 1 (Extras: Action 2 [Free], Sensory Link, Flaws: Communication-Dependent, Duration [Instant, Lasting], Limited [Surface Thoughts]) [1PP] [3+1+1=5PP] TelepathyPsychic Array [29PP]Base: ESP 8 (Visual, Hearing. 2000 Miles) [24PP] ClairvoyanceAP: Move Object 12 (Power Feats: ) [1PP] TelekinesisAP: Blast 12 [1PP] Psionic Bolts AP: Blast 8 (Extras: Area) [1PP] Telekinetic HammerAP: Mind Reading 12 (Flaws: Action [Instant; Lasting]) [1PP] Mind ProbeFlight 5 (250MPH/2500) [10PP]Force Field 11 (Extras: Imperious 5) + Immunity 10 (Mental Effects. Drawbacks: Limited - Half Effect) [21PP] Psionic WardDC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 20 Toughness Damage (Physical) Psionic Bolts Ranged DC 32 Toughness Damage (Psychic) Telekinetic Hammer Ranged DC 28 Toughness Damage (Psychic) Totals: Abilities (32) + Combat (12) + Saving Throws (13) + Skills (10) + Feats (14) + Powers (65) - Drawbacks (0) = 146/150 Power Points Edited December 9, 2015 by Darksider42 Link to comment
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