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Volt Scorpion (PL10 NPC Villain)


Vahnyu

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Posted (edited)

Player Name: Vahnyu
Character Name: Volt Scorpion
Power Level: 10 (154/154PP)
Trade-Offs: None
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: Former street punk Martial Artist with a shocking punch.

Alternate Identity: Kang Jin-Ho

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Identity: Secret
Birthplace: Seoul
Occupation: None
Affiliations: Dr Sin, Lady Shen
Family: Unknown

Description:
Age: 20 (DoB: 1995 [12, October])
Apparent Age: (24 years old)
Gender: Male
Ethnicity: Asian (Korean).
Height: 6' 2"
Weight: 183 pounds
Eyes: Brown
Hair: Dark Red (Bleached. Natural: Black)

Lean and well-muscled, Kang Jin-Ho has unrully medium-short bleached red hair and brown eyes. He usually sports a self-sure grin. His casual attire consists of blue jeans, brown hiking boots, black shirt, white leather jacket, and black finger-less gloves.

His costume is mostly grey, composed of a spandex-like material, covers most of his body, except the face and hair, and it has extra pockets strapped at his thighs. He wears red boots with black stripes, a red sash around his waist, a black jacket with red shoulderpads, and red heavy gloves covering his hands up to his elbows.

Power Descriptions:
Kang Jin-Ho is a skilled martial artist, specialising in aggressive takedowns and combat, while foregoing defense. A combination of Judo, Tae Kwon Do, Boxing, Kickboxing, Shotokan, and Wing Chun, his Total Style Martial Arts allows him to strike with power, precision, and flexibility.

Furthermore, Volt Scorpion is able to augment his normal strikes with bio-electricity, running through his nervous system and muscles. Not only do his strikes become more powerful and more fast, but a well-placed strike can also cause the nervous system of his foes to collapse, and it is especially devastating against electronic equipment. Aside from his strikes, Volt Scorpion can also enhance his mobility by pumping his leg muscles full of bio-electricity, which grants him superhuman speed and jumping power.

History:
Kang Jin-Ho cared for only one thing; proving that he is the strongest. To that end, he pursued and mastered various martial arts, and got to fights wherever he found them, whether they were random street fights or illegal underground tournaments. By the time he was 16, Jin-Ho was already becoming notorious among Seoul's gangs. It was at that time that he got involved in an accident.

While beating up a bunch of delinquents, a van hit him in an abandoned street, rendering him unconscious. The driver, at the behest of his employer, a scientist by the name of Myung Do-He, took Jin-Ho inside the van, and taking him to the scientist's lab. Through this unfortunate event, Do-He saw a great opportunity to test her teleportation device on a living subject.

The experiment proceeded, but it was less than successful, due to a malfunction that caused the equipment to explode, and the entire building to catch fire. Do-He and her employee left the scene with haste, leaving the still unconscious Kang Jin-Ho to his fate. By the time he woke up, the entire building was engulfed with flames, and the only way out was through a window. The problem was that the window was situated too high for him, and there was nothing nearby that he could use as a makeshift ladder. Finally, desperation drove him to start jumping randomly, and it was at this point that he realised that he could jump at incredible distances, way beyond those of a normal human.

Jin-Ho had managed to save his own life, and soon, came to realise the extent of his newfound powers, which he took great advantage of, establishing himself as Seoul's #1 undefeated martial artist. It was this that attracted Lady Shen's attention, as she was scouting through Asia for disciples. Not particularly caring about her motivations, Jin-Ho nevertheless saw a great opportunity to further refine his martial prowess, accepting her invitation.

Personality & Motivation:
Brass and self-sure, Kang Jin-Ho has a fiery temperament to match his bleached hair. He usually doesn't bother being mean towards those he deems inferior to him, and may even treat them with something akin to kindness. However, he does not hesitate to reveal his fangs to those who could provide him with a decent fight. The only thing he cares about is getting stronger. Money and fame don't even begin to enter the picture for him.

After the events with Lady Shen's capture of Tsunami and her friends, Kang Jin-Ho fought Net Fly in a sparring match, and though he initially defeated the young mutant, Net Fly turned the tables around when he was making his escape, forcing Jin-Ho to retreat in order to avoid capture. As such, Jin-Ho holds something of a grudging respect for the hero, and wishes to have a definite rematch with Net Fly.

Powers & Tactics:
Rather straigth-forward in his tactics, Volt Scorpion runs headlong into his opponent, tackling them and pummeling them to submission. When the foe exhibits a bit more fight in them than that, he abandons recklessness for calculativeness, assessing the situation and responding in accord. Thanks to his powers, he is also able of engaging his opponents in hit-and-run tactics, and he can mow down a group with brutal efficiency.


Abilities: 10 + 10 + 12 + 0 -2 + 4 = 34PP
Strength: 20 (+5)
Dexterity: 20 (+5)
Constitution: 22 (+6)
Intelligence: 10 (+0)
Wisdom: 8 (-1)
Charisma: 14 (+2)


Combat: 10 + 20 = 30PP
Initiative: +5
Attack: +10 Melee, +5 Ranged
Grapple: +15
Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed
Knockback: -3/-5


Saving Throws: 3 + 3 + 5 = 11PP
Toughness: +10 (+6 Con, +4 [Defensive Roll])
Fortitude: +9 (+6 Con, +3)
Reflex: +8 (+5 Dex, +3)
Will: +4 (-1 Wis, +5)


Skills: 96R = 24PP
Acrobatics 15 (+20)Skill Mastery
Climb 5 (+10)Skill Mastery
Concentration 10 (+9)
Escape Artist 7 (+12)Skill Mastery
Intimidate 15 (+17)Skill Mastery
Knowledge (Streetwise) 10 (+10)Skill Mastery

Language 4 (Native: Korean, English, Japanese, Chinese, Thai)

Notice 15 (+14)Skill Mastery
Sleight of Hand 5 (+10)
Stealth 5 (+10)Skill Mastery
Swim 5 (+10)Skill Mastery


Feats: 26PP
Acrobatic Bluff
All-Out Attack
Assessment
Attack Focus (Melee) 5
Defensive Roll 2
Distract (Intimidate)
Elusive Target
Evasion 2
Fearless
Grappling Finesse
Improved Grab
Improved Pin
Instant Up
Move-By Action
Power Attack
Skill Mastery 2 (Acrobatics, Climb, Escape Artist, Intimidate, Knowledge[streetwise], Notice, Stealth, Swim)
Startle
Takedown Attack 2
Uncanny Dodge (Hearing)


Powers: 6 + 18 + 5 = 29PP

Damage 5 (Extras: Linked[Volt Amp], Feats: Mighty) [6PP] (Total Style)

Volt Amp 8 (16PP Array; Extras: Linked[Total Style], Feats: Alternate Powers 2) [18PP]


Base Power: Autofire Extra on Damage 10 (Extras: Linked[Trip]) + Trip 10 (Extras: Linked[Damage], Flaws: Range[Touch], Feats: Improved Trip) [10 + 6 = 16PP] (Lightning Barrage)

Alternate Power: Penetrating Extra on Damage 3 (Extras: Linked[Drain]) + Drain 10 (Toughness; Extras: Affects Objects, Linked[Penetrating], Total Fade Flaws: Limited[Electronics], Unreliable Feats: Affects Insubstantial, Incurable, Slow Fade) [3 + 13 = 16PP] (Short-out Strike)

Alternate Power: Penetrating Extra on Damage 6 (Extras: Linked[Paralyze]) + Paralyze 10 (Extras: Alternate Save(Fortitude), Linked[Penetrating], Flaws: Unreliable) [6 + 10 = 16PP] (Thunder Strike)


Bio-Electric Agility 2 (4PP Array; Feats: Alternate Power) [5PP]

 


Base Power: Speed 4 (100mph/1'000ft per Move Action) [4PP]

Alternate Power: Leaping 4 (x25 per Move Action, 750ft running long jump, 375ft standing long jump, 187ft standing high jump) [4PP]

 

 


Drawbacks: (-0) + (-0) = -0PP


DC Block

 

ATTACK                              RANGE     SAVE                              EFFECT
Unarmed                             Touch     DC20 Toughness (Staged)           Damage (Bludgeoning)
Total Style (Damage)                Touch     DC25 Toughness (Staged)           Damage (Bludgeoning)
Lightning Barrage (Damage+Trip)     Touch     DC25 Toughness (Staged)           Damage (Bludgeoning+Electricity)
                                              1d20+10 vs. STR or DEX(worse)     Trip
Short-Out Strike (Damage+Drain)     Touch     DC25 Toughness (Staged)           Damage (Bludgeoning+Electricity)
                                              DC20 Reflex (Staged)              Drain (Toughness)
Thunder Strike (Damage+Paralyze)    Touch     DC25 Toughness (Staged)           Damage (Bludgeoning+Electricity)
                                              DC20 Reflex (Staged)              Paralyze

Totals: Abilities (34) + Combat (30) + Saving Throws (11) + Skills (24) + Feats (26) + Powers (29) - Drawbacks (0) = 154/154 Power Points

Edited by Vahnyu
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