Thevshi Posted March 29, 2015 Posted March 29, 2015 OOC for >this thread. Lets have some initiative rolls!
MisterShoebox Posted March 29, 2015 Posted March 29, 2015 Okay, here goes! Initiative: 1d20+3=10 (DOH!) Note to self - next time I get more points, add to Inits.
GooseInduced Posted March 30, 2015 Posted March 30, 2015 Oops, My apologies. Hadn't followed the OOC yet. Initiative: 1d20+2 19
Mad Scientist Posted March 30, 2015 Posted March 30, 2015 My first run at this -- shall I post now as highest Init, or are we waiting for further GM input? :)
Thevshi Posted March 30, 2015 Author Posted March 30, 2015 I will get something up shortly Mad, though I do believe Wildcat will be going first.
Mad Scientist Posted March 30, 2015 Posted March 30, 2015 All right, I just didn't know what procedure was, and I didn't want people waiting on me while I was waiting on you. :D
Thevshi Posted March 30, 2015 Author Posted March 30, 2015 No worries, always good to ask questions when your unsure. So.... Round One 26 Wildcat (unharmed, 1 HP) 21 Coiled Lightning (unharmed, 1 HP) 19 Skaere (unharmed, 1 HP)16 Thugs (4 in car) 10 Phantasmo (unharmed, 1 HP) Okay, Wildcat is up. Go ahead and post your action here. They thugs are minions, so you can Take 10 on them (DC 13 to hit). Some people wait to see what the results of their actions are before the post (like whether the target makes a toughness save or not), others post right way, with the results of their actions pending in the IC post. Your choice how you want to do that.
Mad Scientist Posted March 30, 2015 Posted March 30, 2015 Wildcat darts out of the alleyway halfway down the block as the car approaches, a piece of broken bottle from the gutter glinting in his hand. It flicks out as the car passes by only a couple of yards away, but shatters on the rim rather than puncturing the tire itself. All Out Attack +2, Throwing Mastery 5, Called Shot vs Tire: 1d20+9 17
Thevshi Posted March 30, 2015 Author Posted March 30, 2015 The car has a bad roll as well, getting a 15, so it takes some damage (an injured result) but that is all.
ca_lazerdwarf Posted March 30, 2015 Posted March 30, 2015 Can I try to land on the roof of a moving car?
ca_lazerdwarf Posted March 31, 2015 Posted March 31, 2015 Reflex - Landing on the roof: 1d20+7 16That'll do.Is the guy with the gun still leaning out the window?
ca_lazerdwarf Posted March 31, 2015 Posted March 31, 2015 Ok, then going to try to disarm him.Disarm: 1d20+10 30Does critical hit apply to disarm?Opposed roll:Disarm Opposed Roll: 1d20+6 15
Thevshi Posted March 31, 2015 Author Posted March 31, 2015 Yes, the crit applies to the disarm, so that would be a 21 for your opposed roll. The thug only gets a 4.
MisterShoebox Posted April 3, 2015 Posted April 3, 2015 Hokay, sooooo....hmmm, we have a werewolf, a zombie, a lightning whip...guy...and a borderline feral dude! ...We should start a band.
MisterShoebox Posted April 3, 2015 Posted April 3, 2015 Got a genuine werewolf, bro. You're borderline compared to her.
Mad Scientist Posted April 3, 2015 Posted April 3, 2015 That only matters if she doesn't act civilized. Beast isn't feral. ;)
GooseInduced Posted April 6, 2015 Posted April 6, 2015 (edited) Sorry for the delay guys. Work is kicking my butt right now!! However the idea of a band sounds like great fun *Skaere howls in the background* Another note: We seem to have two Charlies in this group XD Okay, So I need a clarification for how something would work. Not sure what forces would be in play so I need some GM input. What would it take for Skaere to tank the car? As in go toe to toe with and stop that bad lad? I don't know if she even has a chance at doing it because I don't know what it would take. PS: Charlie is civilized. She's a werewolf, not a monster XD Edited April 6, 2015 by GooseInduced
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