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Thevshi

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Posted

Hmm, yeah, M&M is not the best system for something like that. So, I will call this an opposed Str check (with the car getting its grapple bonus for extra size added as well). If you succeed, you stop the car and take a half effect of a slam from the car hitting you. If you miss, you take the full slam effect (and do not stop the car).

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Posted

Yeah, I am going to change things slightly, you will take your Str, plus any Superstrength (I think she only has 1 rank?) vs the car’s Str plus a +1 per size category larger. The car’s total roll bonus would be +12, so it would have an advantage, but it would not be impossible.

Posted (edited)

Yeah, only one (for now)

 

Here goes *fingers crossed*

 

Str Check (vs Car): 1d20+7 13

 

Well.... that didn't go as planned. Can I burn an HP to try that again? 

 

EDIT

 

I tried to stay up and get this done but I HAVE to get to bed. Three long days of work before my next day off. I will try and finish this up when I get home tomorrow night.

Edited by GooseInduced
Posted

Sure, the car only gets a 15!, so, you are going to win regardless of what you roll by spending a hero point! The car gets a 19 on its toughness save so picks up a bit more damage in addition to being brought to a halt (although it is not so badly damaged that it cannot try to get moving again)

Give me a DC 18 toughness save to see if you take any damage from the stunt and go ahead and post!

Posted

Doooh, curse my bad luckings in init rolls. This would have been the perfect opportunity for Phantasmo to 'port into the car, (Maybe sit in an empty seat) and say - "D'you know, I think we should listen to her, duckies! She means buisness!"

Posted

Okay, on to

Round Two

26 Wildcat (unharmed, 1 HP)
21 Coiled Lightning (bruised, dazed, 1 HP)
19 Skaere (unharmed, 0 HP)
16 Thugs (4 in car)
10 Phantasmo (unharmed, 1 HP)

Wild Cat is up!


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