Thevshi Posted April 6, 2015 Author Posted April 6, 2015 Hmm, yeah, M&M is not the best system for something like that. So, I will call this an opposed Str check (with the car getting its grapple bonus for extra size added as well). If you succeed, you stop the car and take a half effect of a slam from the car hitting you. If you miss, you take the full slam effect (and do not stop the car).
Mad Scientist Posted April 6, 2015 Posted April 6, 2015 Extra Effort on your Super Strength for the Bracing effect might be helpful -- Immovable is the power meant for stopping speeding cars, trains, and so forth.
Thevshi Posted April 6, 2015 Author Posted April 6, 2015 Yeah, I am going to change things slightly, you will take your Str, plus any Superstrength (I think she only has 1 rank?) vs the car’s Str plus a +1 per size category larger. The car’s total roll bonus would be +12, so it would have an advantage, but it would not be impossible.
GooseInduced Posted April 6, 2015 Posted April 6, 2015 (edited) Yeah, only one (for now) Here goes *fingers crossed* Str Check (vs Car): 1d20+7 13 Well.... that didn't go as planned. Can I burn an HP to try that again? EDIT I tried to stay up and get this done but I HAVE to get to bed. Three long days of work before my next day off. I will try and finish this up when I get home tomorrow night. Edited April 6, 2015 by GooseInduced
Thevshi Posted April 6, 2015 Author Posted April 6, 2015 No worries Goose, work has been rather crazy for me as well. You can go ahead and spend a hero point if you want Goose.
GooseInduced Posted April 6, 2015 Posted April 6, 2015 Can I see what I need to beat first or do I have to have my result first? If you roll a 20 there really isn't a point in trying XD
Thevshi Posted April 6, 2015 Author Posted April 6, 2015 Sure, the car only gets a 15!, so, you are going to win regardless of what you roll by spending a hero point! The car gets a 19 on its toughness save so picks up a bit more damage in addition to being brought to a halt (although it is not so badly damaged that it cannot try to get moving again) Give me a DC 18 toughness save to see if you take any damage from the stunt and go ahead and post!
Mad Scientist Posted April 6, 2015 Posted April 6, 2015 And make sure to include the appropriate banter: "Red means STOP!!" And apologize to Laserdwarf. :P
Thevshi Posted April 6, 2015 Author Posted April 6, 2015 Hehe, that is true. Lazer, will need another Reflex save (or acrobatic check) for Coiled (we will call it DC 18)
ca_lazerdwarf Posted April 6, 2015 Posted April 6, 2015 I didn't want to mention it mention it because I didn't want to discourage goose. If Lightning doesn't suffer for his poor decisions, he's never going to learn. Reflex - Surviving Crash: 1d20+7 8 Seems it was a VERY poor decision... hmm... How fast was this car going?
ca_lazerdwarf Posted April 7, 2015 Posted April 7, 2015 Toughness Check - Sliding on Pavement: 1d20+7 13 That's what he gets for not wearing seatbelts.
Thevshi Posted April 7, 2015 Author Posted April 7, 2015 Ouch, well, that is bruised and dazed. Go ahead and post Goose (and make your toughness save as well)
GooseInduced Posted April 8, 2015 Posted April 8, 2015 Ah crap . Sorry lazer! I was hoping lighting would pass his save!Toughness Save: 1d20+7 19 Skaere Tanks it like a champ!
MisterShoebox Posted April 9, 2015 Posted April 9, 2015 Doooh, curse my bad luckings in init rolls. This would have been the perfect opportunity for Phantasmo to 'port into the car, (Maybe sit in an empty seat) and say - "D'you know, I think we should listen to her, duckies! She means buisness!"
Thevshi Posted April 9, 2015 Author Posted April 9, 2015 You know Shoe, I like it! I will say the bad guys are hesitating for the moment, so go ahead and act with Phantasmo!
MisterShoebox Posted April 9, 2015 Posted April 9, 2015 Yay! Hmmm...now what would that be? Reflex roll?
Thevshi Posted April 9, 2015 Author Posted April 9, 2015 To teleport inside the car? No roll necessary, you have Accurate, and it is currently stopped.
Thevshi Posted April 10, 2015 Author Posted April 10, 2015 Okay, on to Round Two 26 Wildcat (unharmed, 1 HP) 21 Coiled Lightning (bruised, dazed, 1 HP) 19 Skaere (unharmed, 0 HP) 16 Thugs (4 in car) 10 Phantasmo (unharmed, 1 HP) Wild Cat is up!
Mad Scientist Posted April 10, 2015 Posted April 10, 2015 Wildcat leaps forward and cuts off the left-rear seat thug, lashing out with a kick designed to knock his feet out from under him. Attack Roll: Trip: 1d20+5 21 Trip: STR check: 1d20+6 13
Thevshi Posted April 10, 2015 Author Posted April 10, 2015 Unfortunately he manages to beat that with a 18
Mad Scientist Posted April 10, 2015 Posted April 10, 2015 Yeah, it was a crappy roll. Is he trying to trip back?
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