Thevshi Posted April 11, 2015 Author Share Posted April 11, 2015 Okay Lazer, let me know if you just want to stick with recovering from the daze as normal or not. Link to comment
ca_lazerdwarf Posted April 11, 2015 Share Posted April 11, 2015 I think Lightning is going to need a moment to recover after this his accident. He recovers as normal after missing one round, right? I'll hoard my hero point for now. I'll just write up him being thrown of the car. Link to comment
Thevshi Posted April 11, 2015 Author Share Posted April 11, 2015 Yeah, he will be able to act normally the next round. Okay Goose, Skaere is up! Link to comment
GooseInduced Posted April 18, 2015 Share Posted April 18, 2015 Ok so apparently I'm not getting alerts even though I supposed too DX Link to comment
GooseInduced Posted April 18, 2015 Share Posted April 18, 2015 Ok, Skaere is gonna go after the front side passenger. Move by action to attack him and continue after the guy that was in the back seat behind him.Attack: 1d20+7 9 That misses doesn't it? Link to comment
Thevshi Posted April 18, 2015 Author Share Posted April 18, 2015 Well Goose, you are able to Take 10, so we will call that a hit. He gets a 23 for his toughness save! So he actually makes the save! Link to comment
GooseInduced Posted April 18, 2015 Share Posted April 18, 2015 Is it because he is a minion? I never really understood that rule XD Link to comment
Mad Scientist Posted April 18, 2015 Share Posted April 18, 2015 That's it exactly -- you can take 10 to attack minions, they're not supposed to be serious opponents. Link to comment
Thevshi Posted April 23, 2015 Author Share Posted April 23, 2015 Okay, I have let this sit far too long (sorry about that)Thugs' actions. Most will continue running, the one next to Wildcat will take a swing at him first, then run. He hits with a 22! So that is a DC 18 toughness save for Wildcat. Link to comment
Mad Scientist Posted April 24, 2015 Share Posted April 24, 2015 Toughness Save DC 18: 1d20+5 6...okay, that cannot stand. Spending my HP for a reroll.Toughness Save DC 18, HP Reroll: 1d20+5 16...aaaand minimum possible HP reroll result. Orokos has it in for me. :D Result: Bruised. Link to comment
Thevshi Posted April 24, 2015 Author Share Posted April 24, 2015 Well, it is not just you Mad, for some reason a lot of my bad guys have been doing very well against heroes in terms of rolls on Orokos lately. Sadly that good rolling for bad guys has not carried over to my on PCs. Okay, Phantasmo is up Shoe! Link to comment
MisterShoebox Posted April 24, 2015 Share Posted April 24, 2015 Hmmmm...okey dokey, time to try to ensnare a fleeing thug AND scare the pants off him at the same time. Gonna 'port behind one of the fleeing thugs and try to snare him up with the "Scarves" trick. Here goes! 1d20 10=21 Link to comment
Thevshi Posted April 24, 2015 Author Share Posted April 24, 2015 Shoe, that hits, but as a reminder, these guys are minions, you can take 10 and hit them (only needing a 13). You might have been better served power attacking to increase your snare effect.Anyway, he gets a 12 on his Reflex save, so is ensnared. Link to comment
MisterShoebox Posted April 25, 2015 Share Posted April 25, 2015 Dangit. Ah, well, c'est la vie. Link to comment
Thevshi Posted April 25, 2015 Author Share Posted April 25, 2015 Well, he may not be totally immobilized, he is ensnared, which will hamper him. Link to comment
Thevshi Posted April 27, 2015 Author Share Posted April 27, 2015 Okay, Round Three 26 Wildcat (bruised, 0 HP)21 Coiled Lightning (bruised, 1 HP)19 Skaere (unharmed, 0 HP)16 Thugs (4, one entangled)10 Phantasmo (unharmed, 1 HP) Wildcat is up! Link to comment
Mad Scientist Posted April 28, 2015 Share Posted April 28, 2015 Thirty foot leap to cover the distance the thug ran, taking 10 on the attack with +2 Power Attack, damage save DC 22 for the thug. Link to comment
Thevshi Posted April 28, 2015 Author Share Posted April 28, 2015 Okay, he only gets a 16 and is down.Coiled Lightning is up! Link to comment
ca_lazerdwarf Posted April 28, 2015 Share Posted April 28, 2015 Going to swing after one of the fleeing thugs, and take 10 to hit with a grapple.Grapple Roll: 1d20+9 10The dice don't like me. Time to throw in the hero point.Grapple Check Reroll: 1d20+9 19That's better. As a reroll that becomes 29. Link to comment
Thevshi Posted April 28, 2015 Author Share Posted April 28, 2015 The thug only gets a 16 on his grapple check so is pinned.Skaere is up Goose! Link to comment
GooseInduced Posted May 4, 2015 Share Posted May 4, 2015 Skaere is going to give chase and take 10 to hit. Toughness save for the goon. Link to comment
Thevshi Posted May 5, 2015 Author Share Posted May 5, 2015 I am sure a 15 is not good enough, so the thug is down Goose. Link to comment
GooseInduced Posted May 6, 2015 Share Posted May 6, 2015 Sweet. Since she is already in motion for the chase I am going to say she keeps going with move by action, doubling back toward the car. Link to comment
Thevshi Posted May 6, 2015 Author Share Posted May 6, 2015 Okay, the thug Coiled has pinned is going to try to escape, but not likely with a 10 for his grapple check. The other thug is just running. Link to comment
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