ca_lazerdwarf Posted May 6, 2015 Posted May 6, 2015 Really, orokos?Grapple Roll: 1d20+9 10Higher bonus wins a tie, right?
MisterShoebox Posted May 8, 2015 Posted May 8, 2015 Hmmmm....weeeeeelll...this is a toughie. I've never tried Hypnosis, but...you know what, I'll just stick to the tried and true "CARD TO THE...Belt, because these things are sharp and I don't want to really hurt the guy."Movement is Teleport a few feet away from him, action is throwing a card at his belt, hopefully causing him to...uh, trip...because you know. Nothing to hold his pants up. 1d20 10=23.
Thevshi Posted May 8, 2015 Author Posted May 8, 2015 Well Shoe, that should be a stunted alt power, but I will let that slide in this case, because this is really just the opening sequence of the thread (and people have been burning a lot of HP for an opening scene!, which I plan to pay back). You need to make a Trip Check (1d20+6), the thug gets a 19 on his Strength check against the trip. I take it you were after the thug who ran into the alley?
MisterShoebox Posted May 8, 2015 Posted May 8, 2015 (edited) Yup. Okay, here goes for Trip Check...1d20+6=10...dangit. But does he still lose his pants? ...I hope not, in hind(heh)sight - that'd make things awkward. Edited May 8, 2015 by MisterShoebox
Thevshi Posted May 8, 2015 Author Posted May 8, 2015 These thugs have been real lucky.We will say he manages to hold them up with one hand, which is how he avoids the trip.Go ahead and post IC!
Thevshi Posted May 8, 2015 Author Posted May 8, 2015 (edited) Round Four 26 Wildcat (bruised, 0 HP)21 Coiled Lightning (bruised, 1 HP)19 Skaere (unharmed, 0 HP)16 Thugs (2, one pinned by CL)10 Phantasmo (unharmed, 1 HP) Wildcat is up! Edited May 8, 2015 by Thevshi
Mad Scientist Posted May 9, 2015 Posted May 9, 2015 Keeping his pants up or not, Wildcat isn't about to let this last guy scuttle away unscathed. He'll bound after the thug -- his movement rate is good enough he should be able to overtake him with a move action, and between scent and hearing the guy shouldn't be able to get away or hide. Melee attack to drop him -- Wildcat is still being a little feral and territorial, and is making sure this challenge doesn't go unanswered.Melee Attack (All Out Attack +2): 1d20+7 26 Toughness Save DC: 20
Thevshi Posted May 9, 2015 Author Posted May 9, 2015 Okay, he misses his toughness save, so is going down!
Thevshi Posted May 11, 2015 Author Posted May 11, 2015 Nope, I will be making a post right now to that effect.
GooseInduced Posted May 13, 2015 Posted May 13, 2015 What's the roll for Skaere to see if she smells anything interesting on/in the car? (She has scent)
GooseInduced Posted May 21, 2015 Posted May 21, 2015 Hey guys. Sorry for the delay. My boyfriend just had a death in the family so I am helping him through everything. I will try and post on my lunch tomorrow. Sorry again.
Thevshi Posted May 27, 2015 Author Posted May 27, 2015 Sorry for the lack of activity here by me, had some work stuff that has been demanding my attention of late.At this point I am generally waiting for the group to make a decision on whether they are going to check out the address on the book of matches.
Mad Scientist Posted June 6, 2015 Posted June 6, 2015 Notice: 1d20+9 12 Crappy roll, but hopefully Extended Hearing will help.Taking 10 on both Stealth and Climb, for 20 and 22 respectively.
Thevshi Posted June 9, 2015 Author Posted June 9, 2015 No, that roll really does not help with hearing much through the walls.
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