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Thevshi

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Hmmmm....weeeeeelll...this is a toughie. I've never tried Hypnosis, but...you know what, I'll just stick to the tried and true "CARD TO THE...Belt, because these things are sharp and I don't want to really hurt the guy."

Movement is Teleport a few feet away from him, action is throwing a card at his belt, hopefully causing him to...uh, trip...because you know. Nothing to hold his pants up. 

1d20 10=23.

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Well Shoe, that should be a stunted alt power, but I will let that slide in this case, because this is really just the opening sequence of the thread (and people have been burning a lot of HP for an opening scene!, which I plan to pay back).   

You need to make a Trip Check (1d20+6), the thug gets a 19 on his Strength check against the trip.

I take it you were after the thug who ran into the alley?

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Keeping his pants up or not, Wildcat isn't about to let this last guy scuttle away unscathed.  He'll bound after the thug -- his movement rate is good enough he should be able to overtake him with a move action, and between scent and hearing the guy shouldn't be able to get away or hide.  Melee attack to drop him -- Wildcat is still being a little feral and territorial, and is making sure this challenge doesn't go unanswered.

Melee Attack (All Out Attack +2): 1d20+7 26  Toughness Save DC: 20

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Sorry for the lack of activity here by me, had some work stuff that has been demanding my attention of late.


At this point I am generally waiting for the group to make a decision on whether they are going to check out the address on the book of matches.

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