Avalon Posted April 29, 2008 Posted April 29, 2008 Thanks Barnum. It seems we do need it. Since Stygwyr beats Captain Wonder's Assessment check, what should the Captain learn about the Bloodseeker's bonuses? It says in the book that if he loses the opposed roll, the GM should over - or under-estimate the target's bonus. Who should tell him this? Or should we just wing it with over- or under-estimation? Btw, here's the roll: Bluff check against Assessment (1d20=14)
shazam Posted April 29, 2008 Posted April 29, 2008 Who should tell him this? Or should we just wing it with over- or under-estimation? Btw, here's the roll: Bluff check against Assessment (1d20=14) Well, given that Wonder's strategy is going to be to fly down and punch the demon in the face either way, it's mostly an issue of how he's going to roleplay it. And how hard he's going to hit. Oh, and given Wonder's Benefit as Champion of the Egyptian Pantheon, Stygwr probably has a pretty good chance of knowing who this particular embodiment of Lawful Good is...
shazam Posted April 30, 2008 Posted April 30, 2008 Huh, a critical hit! Well, the Toughness save DC goes up to 32. Captain Wonder's defense drops to six, if you can hit him a hundred feet in the air.
Avalon Posted April 30, 2008 Posted April 30, 2008 Botched my toughness save: Toughness save against crit (1d20+10=12) I'll use my hero point to roll again. Here's the second roll: Toughness save against crit (2nd take) (1d20.minroll(11)+10=26) Stygwyr is stunned and bruised. Btw, I'll now only post my rolls here in the OOC so that the IC will look cleaner. Also, he fails the knockback by 8 so he goes flying 250 feet.
shazam Posted May 1, 2008 Posted May 1, 2008 Okay, point taken. Sorry about the init thing, I guess I'm more dependent on a ref than I thought I was. OK, just waiting on Stygwr's reaction to the punch, then.
Avalon Posted May 1, 2008 Posted May 1, 2008 Where do you want the direction of the knockback to be? I'll be flying 250 ft. from that hit of yours.
shazam Posted May 1, 2008 Posted May 1, 2008 Where do you want the direction of the knockback to be? I'll be flying 250 ft. from that hit of yours. South, towards Greenbank, and eventually the river.
Avalon Posted May 1, 2008 Posted May 1, 2008 How big is the West End anyway? Also, should we say we're fighting in the middle of the area?
shazam Posted May 1, 2008 Posted May 1, 2008 How big is the West End anyway? Not huge. Think the Bowery, not Brooklyn. Also, should we say we're fighting in the middle of the area? Well, if you started out chasing gangs, you're probably near Greenbank already, as it's one of the worst neighborhoods in the area.
shazam Posted May 4, 2008 Posted May 4, 2008 http://invisiblecastle.com/roller/view/1586341/ Well, that was an unsuccessful Demoralize...=p
Avalon Posted May 4, 2008 Posted May 4, 2008 Shall we treat your earlier attack as a surprise one and have the fight begin in earnest with an initiative roll? What do you think?
shazam Posted May 5, 2008 Posted May 5, 2008 Shall we treat your earlier attack as a surprise one and have the fight begin in earnest with an initiative roll? What do you think? Sure, sounds like a plan! http://invisiblecastle.com/roller/view/1587050/ Not so good.
Avalon Posted May 5, 2008 Posted May 5, 2008 Will save against the demoralize (1d20+10=22) That demoralize was unsuccessful indeed. Initiative (1d20+6=10) Looks like you're up first.
shazam Posted May 6, 2008 Posted May 6, 2008 Will save against the demoralize (1d20+10=22) That demoralize was unsuccessful indeed. Initiative (1d20+6=10) Looks like you're up first. Captain Wonder readies an action to punch the stuffing out of the demon if he doesn't surrender, and he...http://invisiblecastle.com/roller/view/1588964/blows%20it! Ah well, karma for that critical hit. =D
Avalon Posted May 7, 2008 Posted May 7, 2008 Shaz, your link doesn't work. Is this what you were refering to? All-Out Attack 5, Power Attack 5 (1d20+10=15)
shazam Posted May 7, 2008 Posted May 7, 2008 Shaz, your link doesn't work. Is this what you were refering to? All-Out Attack 5, Power Attack 5 (1d20+10=15) Yes. Now it's your turn. =)
Avalon Posted May 7, 2008 Posted May 7, 2008 Shaz, I'm using a Know (History) check to identify Captain Wonder. It can be any other knowledge check anyway since he doesn't have any knowledge ranks so this would only be an intelligence check. Here's the result: Knowledge (History) check (1d20=14) I figure it's a DC 10 check for an easy question. Am I right?
shazam Posted May 7, 2008 Posted May 7, 2008 Shaz, I'm using a Know (History) check to identify Captain Wonder. It can be any other knowledge check anyway since he doesn't have any knowledge ranks so this would only be an intelligence check. Here's the result: Knowledge (History) check (1d20=14) I figure it's a DC 10 check for an easy question. Am I right? Sure, given his background, identifying the champion of the Egyptian pantheon should be no problem.
shazam Posted May 7, 2008 Posted May 7, 2008 Isn't there also an attack roll for Snare? (We're moving v. shortly and my books are packed up, sorry. =p)
Avalon Posted May 8, 2008 Posted May 8, 2008 Stygwyr has a shapeable area snare so there's no attack roll needed.
shazam Posted May 13, 2008 Posted May 13, 2008 Stygwyr has a shapeable area snare so there's no attack roll needed. Okay, cool! Sorry for the delay, moving is a pain! And made it! Looks like that's a DC 27 toughness save
Avalon Posted May 13, 2008 Posted May 13, 2008 Looks like Stygwyr is stunned again. Toughness save (1d20+10=20)
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