Tiffany Korta Posted April 7, 2015 Author Posted April 7, 2015 Reaction posts and Initiatives please. In case it's not obvious she's talking Japanese, though it's obvious from her tone that she's not happy.
The Sailor Posted April 8, 2015 Posted April 8, 2015 I probably won't be much of a factor in this... Initiative: 1d20 3 We don't post until it's our turn?
Thevshi Posted April 9, 2015 Posted April 9, 2015 Tsunami rolls poorly with a 14. She will use the full round action to change into her costume, so go ahead and run a round with Endeavor (and maybe Ulysses?) because of that.
Tiffany Korta Posted April 19, 2015 Author Posted April 19, 2015 (edited) 24 Sakura Unhamred GM14 Tsunami Unharmed 4hp11 Ulysses Unharmed 2hp3 Endeavor Unharmed 2hp Sakuna no On'na, the Cherry Tree Woman, cover's the area with wirthing grasping roots. DC 17 Reflex to advoid a Snare. Lot's of civilians will also be trapped by the roots, so a HP for everyone, and remember the roots will be flammable... Edited April 19, 2015 by Tiffany Korta
The Sailor Posted April 19, 2015 Posted April 19, 2015 (edited) Reflex SaveDC 17 Reflex Save vs Root Snare: 1d20+5 8 - Using Hero Point to Re-rollDC 17 Reflex Save vs Root Snare: 1d20+5 12 - Rolled a 7, so that is 17+5 = 22.Made the save.Move Action: Fly in, mid-flight (Move-By Action) attack Sakura no Onna with my EM-Wand in Magnetic Plasma Blade mode.Standard Action: Magnetic Plasma Blade attack on Sakura no Onna (+7): 1d20+7 25Strike 8 (Extra: Penetrating 4; Feat: Accurate 2, Precise 1) {15/16 pp}Magnetic Plasma Blade Edited April 19, 2015 by Osprey
Exaccus Posted April 19, 2015 Posted April 19, 2015 (edited) 1d20+5=19 made it. Edited April 19, 2015 by Exaccus
Tiffany Korta Posted April 24, 2015 Author Posted April 24, 2015 I believe Tsunami is changing into costume so Ulysses is up.
Exaccus Posted April 24, 2015 Posted April 24, 2015 I'd like to try and break some civilians out of the snare if thats possible.
The Sailor Posted April 24, 2015 Posted April 24, 2015 Yeah, I'm giving our tree lady a piece of my mind (as rolled and stated above).
Tiffany Korta Posted April 29, 2015 Author Posted April 29, 2015 Okay give me a Strength check Ex and a IC please.
Exaccus Posted April 29, 2015 Posted April 29, 2015 1d20+18=37+12 for str mod +6 for super-strength which i think is applicable? 31 without still.
Tiffany Korta Posted May 3, 2015 Author Posted May 3, 2015 Sakuna no On'na Toughness Save: 1d20+7 26. So she's bruised.So a IC post for Endeavour please.
Tiffany Korta Posted May 6, 2015 Author Posted May 6, 2015 Sakuna Attack Roll: 1d20+7 19 on Endeavor. That's a miss so Tsunami is up.
Thevshi Posted May 12, 2015 Posted May 12, 2015 (edited) Okay, Tsunami will pull some water from a pond and use it as her platform to fly over to the main fight.She will then send a water blast at Sakuna, getting a 20 on the attack roll. That is a DC 27 toughness save if it his (and a +14 attack for knockback purposes) Edited May 12, 2015 by Thevshi
Tiffany Korta Posted May 13, 2015 Author Posted May 13, 2015 Sakuna's Toughness Save: 1d20+7 14, so Staggered and Dazed.
Exaccus Posted May 15, 2015 Posted May 15, 2015 Ulysses will sweep in for what he hopes is the takedown.1d20+8=27
Tiffany Korta Posted May 15, 2015 Author Posted May 15, 2015 Sakuna no On'na Toughness Save: 1d20+7 19 Dazed and Bruise (x2).Endeavor is up.
The Sailor Posted May 15, 2015 Posted May 15, 2015 (edited) Actions:Free: Gonna use it to keep the sword in blade modeMove: Close to melee to strike, using move-by action to my full advantageStandard: Another swing with the energy sword (Strike 10, DC25): 1d20+10 20Wait... mistakes were made... Subtract 2 from the DC, Strike, and the roll Edited May 15, 2015 by Osprey
Tiffany Korta Posted May 15, 2015 Author Posted May 15, 2015 Sakuna no On'na Toughness Save: 1d20+7-2 11. That will take her down.
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