Mad Scientist Posted April 7, 2015 Share Posted April 7, 2015 OOC OOC! I feel like a monkey! Link to comment
Gizmo Posted April 8, 2015 Author Share Posted April 8, 2015 A little belated but it's worth noting that if Wildcat lives in the West End he'd almost certainly already be familiar with the Interceptors and by extension know who Jill O'Cure is. They're based specifically in that nieghbourhood and tend to make the news! Give me a relevant Knowledge check - Streetwise or Current Events would cover it or you can feel free to make a case for something else - and I'll let you know what he knows! Link to comment
Mad Scientist Posted April 8, 2015 Share Posted April 8, 2015 All right, I wasn't entirely sure -- while Jack has a Reputation entry, Jill herself does not. Streetwise: 1d20+3 17 Link to comment
Gizmo Posted April 8, 2015 Author Share Posted April 8, 2015 Wildcat The costume was already a dead giveaway but the mention of healing powers and the snarky attitude confirm that this is Jill O'Cure, one of the Interceptors. She's been active primarily in the West End for more than four years now, notably using her force fields to help the fire department and her healing abilities in cases like the time the city's water supply was spiked with mutagen and getting a lot of news coverage along with the rest of her team during the Gorgon panic. Conventional wisdom among the non-powered criminal element is to just surrender if confronted by Jill: she's a formidable and acrobatic hand-to-hand combatant in the first place but the offensive side of her powerset is especially unpleasant. She's related to the Interceptor's leader Jack of all Blades is some fashion, probably siblings given the resemblance. She also partners with the armored heroine Dragonfly almost as often as she appears with her team. Link to comment
Mad Scientist Posted April 8, 2015 Share Posted April 8, 2015 I still prefer Miss Go Go Boots. :P Link to comment
Gizmo Posted April 8, 2015 Author Share Posted April 8, 2015 Well, that's your prerogative! Did you want to make any changes to your last post in light of that info? You don't have to. Link to comment
Mad Scientist Posted April 8, 2015 Share Posted April 8, 2015 Nope, it's all good -- I'll incorporate that info from hereon out, but for now he was just trying to zing her back with a name like she did to him. Flawless success, btw -- he has such a glib tongue.... Link to comment
Gizmo Posted April 9, 2015 Author Share Posted April 9, 2015 Hit me with a Notice check and a Search check! Link to comment
Mad Scientist Posted April 9, 2015 Share Posted April 9, 2015 BAM! Notice: 1d20+9 27 Pow. Search: 1d20+3 11 Link to comment
Gizmo Posted April 14, 2015 Author Share Posted April 14, 2015 Since Wildcat doesn't have any ranks in Computers or Gather Information, just give me an untrained Intelligence check to see what he digs up with a quick search on his phone. Link to comment
Mad Scientist Posted April 14, 2015 Share Posted April 14, 2015 Intelligence Roll: 1d20+1 2 So...his web browser crashes? Link to comment
Mad Scientist Posted April 25, 2015 Share Posted April 25, 2015 Did you want a Perception roll again? I didn't want to post any sort of result, as I'm not sure yet how extensively you're planning on taking this cotangent, :) Link to comment
Gizmo Posted May 2, 2015 Author Share Posted May 2, 2015 Jill O'CureInitiative: 1d20+8 13Paramilitary ThugsInitiative: 1d20+2 14> 23 - Wildcat - Uninjured, 1HP14 - Paramilitary Thugs - Uninjured x612 - Jill O'Cure - Uninjured Link to comment
Mad Scientist Posted May 2, 2015 Share Posted May 2, 2015 Time to split their attention further! Wildcat is going to jump to the side of the pack of thugs, ideally putting as many of the ones targeting Jill between himself and the ones targeting him, to mess up their assignments. Defensive attack one of the thugs aiming at Jill.Melee Attack (Defensive Attack +2): 1d20+3 21 Toughness Save DC 20. Wildcat's current defense is +11, or +19 if any of them shoot at him, thanks to Elusive Target. Link to comment
Gizmo Posted May 5, 2015 Author Share Posted May 5, 2015 Paramilitary ThugToughness Save vs DC 20: 1d20+6 7Haha, well, alright then. Good showing for Wildcat!23 - Wildcat - Uninjured, Defense +2, 1HP> 14 - Paramilitary Thugs - Uninjured x512 - Jill O'Cure - Uninjured Link to comment
Mad Scientist Posted May 5, 2015 Share Posted May 5, 2015 So, are we accounting for things like Knockback and the thugs' impression of a bowling lane, or...? :P Link to comment
Gizmo Posted May 5, 2015 Author Share Posted May 5, 2015 Given the relatively low rank of Wildcat's damage there the downed thug is only knocked back about five feet to the ground, not enough to really effect the other five. Link to comment
Gizmo Posted May 8, 2015 Author Share Posted May 8, 2015 The good news is that Wildcat's knocked out one of the soldiers but that means that the rest can open fire on him freely now!Paramilitary ThugsCombined Attack vs Wildcat: 2#1d20+6 26 14That ends up being a DC 21 Toughness Save for him.Combined Attack vs Jill O'Cure: 3#1d20+6 7 11 9Gimme a Toughness Save, Mad! Link to comment
Mad Scientist Posted May 8, 2015 Share Posted May 8, 2015 Toughness Save DC 21: 1d20+5 8...of course. HP reroll -- apparently Wildcat can't make a Toughness save worth a damn.Toughness Save DC 21, HP Reroll: 1d20+5 13 So, +10 from being a HP reroll, total of 23. Link to comment
Mad Scientist Posted May 9, 2015 Share Posted May 9, 2015 It's Jill's turn now, is it not? Just confirming that you're not waiting on me. Link to comment
Gizmo Posted May 9, 2015 Author Share Posted May 9, 2015 Correct! Just splitting things up so that I didn't have to handle everything at once!Jill O'CureMove Action: Move into melee range.Standard Action: Attack Paramilitary Thug: 1d20+10 17Paramilitary ThugFortitude Save vs DC 22: 1d20+6 15Fortitude Save vs DC 27: 1d20-1 13Fortitude Save vs DC 22: 1d20-1 6> 23 - Wildcat - Uninjured, 0HP14 - Paramilitary Thugs - Uninjured x414 - Paramilitary Thug - Staggered, Dazed, Sickened12 - Jill O'Cure - Uninjured Link to comment
Mad Scientist Posted May 9, 2015 Share Posted May 9, 2015 Moving forward to reacquire melee range and pin the gunmen between 'Cat and Jill, and take a swing at one of them, defensively again.Melee Attack (Defensive Attack +2): 1d20+3 10...whelp, pretty sure that's a miss. Link to comment
Gizmo Posted May 11, 2015 Author Share Posted May 11, 2015 It is, I'm afraid! Go ahead in character. Link to comment
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