Gizmo Posted May 11, 2015 Author Share Posted May 11, 2015 Paramilitary ThugsCombined Attack vs Wildcat: 2#1d20+6 20 23Combined Attack vs Jill O'Cure: 2#1d20+6 23 18That's just a DC 21 Toughness Save for Wildcat again. Link to comment
Mad Scientist Posted May 11, 2015 Share Posted May 11, 2015 (edited) Are those ranged attacks again? Because he's in melee combat now, so another +8 to his defense to try and shoot him. Barring Precise weapons or Precise Shot, however that works with Elusive Target. Edited May 11, 2015 by Mad Scientist Link to comment
Mad Scientist Posted May 11, 2015 Share Posted May 11, 2015 Toughness Save DC 21: 1d20+5 11 That could have ended better. Link to comment
Gizmo Posted May 11, 2015 Author Share Posted May 11, 2015 Jill O'CureStandard Action: Using the 'Rocks Fall' option on Create Object. It's Selective, as well, so Wildcat doesn't have to worry about getting hit.Paramilitary ThugsReflex Save vs DC 22: 4#1d20+6 11 9 18 21Toughness Save vs DC 27: 4#1d20+6 24 7 22 23Thankfully since outside of the leader they're all minions, that will knock them out.Out of combat, Jill will use her Healing power on Wildcat. It gives him a +12 bonus on his Recovery check; including his +3 Constitution that gives him +15 for a minimum roll of 16. That clears his Staggered Condition and thanks to the Total Extra has enough juice left over to take care of his Bruised condition, too.Also giving Wildcat a fresh HP because, well, that was being filmed... Now they just need to interrogate the leader of the hired guns! Link to comment
Mad Scientist Posted May 15, 2015 Share Posted May 15, 2015 Taking 20 on Search -> 23. Link to comment
Mad Scientist Posted May 26, 2015 Share Posted May 26, 2015 Charge!: 1d20+9 20 Toughness Save DC 22, current Defense: +7 Link to comment
Gizmo Posted June 1, 2015 Author Share Posted June 1, 2015 Paramilitary ThugToughness Save vs DC 22: 1d20+6 7 Link to comment
Gizmo Posted June 3, 2015 Author Share Posted June 3, 2015 Jill O'CureMove Action: Feint Paramilitary: 1d20+15 32Standard Action: Charge Paramilitary: 1d20+12 18Paramilitary ThugWill Save vs DC 32: 1d20+3 17Fortitude Save vs DC 22: 1d20+6 7Fortitude Save vs DC 27: 1d20-6 10Good job, team! Now, into the water treatment plant... Link to comment
Mad Scientist Posted June 4, 2015 Share Posted June 4, 2015 What sort of lighting are we looking at at the moment -- both sources and levels? Link to comment
Gizmo Posted June 4, 2015 Author Share Posted June 4, 2015 Pretty well lit, lots of fluorescent lights mounted to a high ceiling. Link to comment
Mad Scientist Posted June 12, 2015 Share Posted June 12, 2015 A snarled line of snappy patter, leaping forward, and attacking Dr. Fruitloop, All Out Attack and Power Attack.Melee Attack (All Out/Power Attack +2): 1d20+7 20So, assuming that hits, Toughness save DC 24. Current Defense: 15 Link to comment
Gizmo Posted June 17, 2015 Author Share Posted June 17, 2015 Raving ScientistToughness Save vs DC 24: 1d20+10 15That's a Bruise and a Daze! Link to comment
Gizmo Posted June 22, 2015 Author Share Posted June 22, 2015 Paramilitary ThugsCombined Unarmed Attack vs Wildcat: 2#1d20+6 21 18That's a DC 21 Toughness Save for Wildcat!Combined Attack vs Jill O'Cure: 2#1d20+6 11 17 Link to comment
Mad Scientist Posted June 22, 2015 Share Posted June 22, 2015 Toughness Save DC 21: 1d20+5 6Well, good thing there's that second HP awarded a little while back -- that would perhaps hurt just a mite too much.HP Reroll: Toughness Save DC 21: 1d20+5 18 Link to comment
Gizmo Posted June 22, 2015 Author Share Posted June 22, 2015 Just bruised then! Jill's occupied so Wildcat is up again! Link to comment
Mad Scientist Posted June 22, 2015 Share Posted June 22, 2015 Time for a little caution, as Wildcat is feeling a little low on heroic measures at the moment. Reply in kind with a melee attack, shifting +2 with Accurate Attack and Defensive Attack.Melee Attack (Accurate/Defensive +2): 1d20+7 11I'm gonna guess that's not going to have any effect here, unless one of them becomes suddenly paralyzed before he attacks. Current Defense: +9. Link to comment
Mad Scientist Posted July 2, 2015 Share Posted July 2, 2015 Definitely time to try and get Crazy Doctor McBigot under control!Charge, All-Out +2, Grapple: 1d20+12 28Grapple Check: 1d20+20 36Current Defense: +6 Link to comment
Gizmo Posted July 2, 2015 Author Share Posted July 2, 2015 The scientist can't come close to beating that! He's pinned. Go ahead in-character. Link to comment
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