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Hoplite, PL7/10 Weapons Master


Vahnyu

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Posted (edited)

Player Name: Vahnyu
Character Name: Hoplite
Power Level: 7/10 (150/150PP)
Trade-Offs: +4 Ranged Attack / -4 Ranged Damage
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: Master of All Weapons, Wielder of Many.

Alternate Identity:
Identity: (Public or Secret)
Birthplace:
Occupation:
Affiliations: (People and/or groups you work with)
Family:

Description:
Age: ??? (DoB: Year [Optionally, Day & Month])
Apparent Age: (if applicable)
Gender:
Ethnicity: Caucasian? Asian? Etc.
Height:
Weight:
Eyes:
Hair:

(Describe what they look like!)

Power Descriptions:

(Describe what their powers look like, if applicable)

History:

(Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.)

Personality & Motivation:

(Describe here)

Powers & Tactics:

(In-character descriptions of how they do their thing)

 


Complications:
Name: [Description]
Example:
Secret: Identity.


Abilities: 4 + 6 + 4 + 4 + 4 + 0 = 22PP
Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 10 (+0)


Combat: 14 + 8 = 22PP
Initiative: +7
Attack: +7 Melee, +11 Ranged
Grapple: +9
Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed
Knockback: -2/-3/-6


Saving Throws: 1 + 4 + 3 = 8PP
Toughness: +7 (+2 Con, +2 [Defensive Roll], +3 Protection, 5 Impervious[Shield])
Fortitude: +3 (+2 Con, +1)
Reflex: +7 (+3 Dex, +4)
Will: +5 (+2 Wis, +3)


Skills: 88R = 22PP
Acrobatics 8 (+10)Skill Mastery
Climb 3 (+5)Skill Mastery
Concentration 3 (+5)
Disable Device 3 (+5)
Drive 7 (+10)Skill Mastery
Gather Information 4 (+4)
Investigate 8 (+10)
Knowledge (Streetwise) 3 (+5)
Knowledge (Tactics) 7 (+9)Skill Mastery
Medicine 3 (+5)
Notice 8 (+10)
Pilot 7 (+10)Skill Mastery
Search 3 (+5)
Sense Motive 8 (+10)
Stealth 2 (+5/+10)Skill Mastery
Survival 8 (+10)Skill Mastery
Swim 3 (+5)Skill Mastery


Feats: 37PP
Accurate Attack
All-Out Attack
Attack Focus (Ranged) 4
Defensive Roll
Dodge Focus 3
Elusive Target
Equipment 20
Evasion 2
Improved Initiative 1
Improvised Tools
Instant Up
Move-By Action
Power Attack
Precise Shot
Quick Draw 2
Skill Mastery 2 (Acrobatics, Climb, Drive, Knowledge[Tactics], Pilot, Stealth, Survival, Swim)

 

Equipment 20PP = 3 + 13 + 1 + 1 + 1 + 1 + 1 + 4 + 60 + 15 = 100EP

Reinforced Fatigues
(Protection 3) [3EP]
Utility Belt 8 (Feats: Alternate Powers 5) [13EP]
BE: Bolas (Snare 3, [150-300ft; Extras: Ranged, Feats: Improved Range 2]) [8EP]
AE: Smoke Grenade(Obscure[Visual] 4, [40-400ft, 50ft radius]) [8EP]
AE: Concentrated Cutting Torch (Damage 4, Drain Toughness 4) [8EP]
AE: Taser (Damage 4, [Feats:], Stun 4) [8EP]
AE: Grappling Hook(Super-Movement[Swinging 1, Wall-Crawling 2]) [6EP]
AE: Explosives (Damage 2, Drain Toughness 2, [20-200ft, 10ft radius; Extras: Affects Objects, Area[Burst], Range(Ranged), Flaws: Limited to Objects, Unreliable(5 Uses)]) [8EP]
GPS Receiver [1EP]
Gas Mask [1EP]
Flash Goggles [1EP]
Night-Vision Goggles [1EP]
Scuba Gear [1EP]
Camo Clothing (Foliage, Desert, Urban, Arctic) [4EP]

BP: High Operational Pathfinding Light Ordnance Vehicle, or HOPLO-Vehicle (Vehicle) [2 + 1 + 9 + 1 + 1 + 1 + 1 + 2 + 1 + 23 + 3 + 9 + 6 = 59EP]
Size: Huge, Strength 35, Movement: BP: Flight 3[50mph; ], AP: Swimming 6[100mph; Feats: Enviromental Adaptation(Aquatic)], AP: Speed 6[500mph], AP: Burrowing 6[50mph], Defense: 8, Toughness: 6 [Impervious 4]
Features: Alarm 1, Computer, Hidden Compartments 1, Navigation System 2
Powers: BP: Blast 6 (300-600ft; Extras: Autofire, Feats: Improved Range 2) (20EP) (Mounted Machineguns)
AP: Blast 7 (70-700ft, 175ft radius; Extras: Area[Burst], Penetrating 4, Flaws: Unreliable[5 Uses], Progression[Area] 2) (20EP) (Missile Launchers)
AP: Damage 6 (Extras: Linked[Drain], Penetrating 8) + Drain Toughness 6 (Extras: Affects Objects, Linked[Damage] Flaws: Limited to Objects) (20EP) (Power Drill)
AP: Dazzle 7 (350ft radius, Hearing/Auditory; Extras: Area[Burst], Flaws: Range[Touch], Feats: Progression[Area] 3) + Paralyze 7 (350ft radius; Extras: Area[Burst], Flaws: Slow, Unreliable) (17EP) (Sonic Alarm)
Communication 3 (1000ft) [3EP]
Immunity 9 (Life Support) [9EP]
Super Senses 3 (Radar, Accurate Radio Sense) [6EP]

AP: The Arma-Cycle (Vehicle) [2 + 7 - 1 + 1 + 1 + 1 + 2 + 1 + 1 + 3 + 4 + 4 + 2 + 8 + 3 = 39EP]
Size: Medium, Strength 20, Movement: Speed 7[1'000mph], Defense: 10, Toughness: 4
Features: Alarm 1, Caltrops, Hidden Compartments 1, Navigation System 2, Oil Slick, Smokescreen
Powers: Communication 3 (1000ft) [3EP]
Concealment 2 (radar) [4EP]
Leaping 4 (x25 per Move Action) [4EP]
Super-Movement 2 (Wall-Crawling 2[full speed], Flaws: Limited[Moving]) [2EP]
Super-Movement 4 (Slow Fall, Swinging, Sure-Footed 2) [8EP]
Super Senses 3 (Radar, Accurate Radio Sense) [6EP]


The HOPLO-Station (Headquarters) [15EP]
Description
Size: Medium; Toughness 10; Features: Communications, Computer, Concealed, Dock, Fire Prevention System, Garage, Gym, Hangar, Infirmary, Laboratory, Living Space, Power System, Security System


Powers: 19 + 14 = 33PP

Device 4 (20PP Container; Flaws: Easy-To-Lose, Feats: Multiple Weapons 7, Dynamic 3) [19PP] (Weapons Arsenal)

  • Dynamic Base Power: Damage 5 (Extras: Linked[Trip], Feats: Mighty, Variable Descriptor[Any One-Handed Melee Weapon]) + Trip 6 (Extras: Linked[Damage], Flaws: Range[Touch]) [7 + 3 =10PP] (One-Handed Melee Weapon)
  • Dynamic Alternate Power: Impervious on Toughness 5 (Extras: Reflective[Ranged]) [10PP] (Shield)
  • Alternate Power: Damage 5 (Extras: Autofire 7, Penetrating 1, Feats: Mighty, Variable Descriptor[Any Two One-Handed Melee Weapons]) + Trip 7 (Extras: Linked[Damage], Flaws: Range[Touch], Feats: Improved Trip) [15 + 5 = 20PP] (Dual-Wielded Melee Weapons)
  • Alternate Power: Damage 5 (Extras: Linked[Stun, Trip], Penetrating 3, Feats: Mighty, Variable Descriptor[Any Two-Handed Melee Weapon]) + Stun 7(Extras: Linked[Damage], Flaws: Daze) + Trip 6 (Extras: Linked[Damage], Flaws: Range[Touch]) [10 + 7 + 3 = 20PP] (Two-Handed Melee Weapon)
  • Dynamic Alternate Power: Damage 3 (75-300ft; Extras: Range[Ranged], Feats: Improved Range, Ricochet 2, Variable Descriptor[Any One-Handed Ranged Weapon]) [10PP] (One-Handed Ranged Weapon)
  • Alternate Power: Damage 3 (1'200ft; Extras: Penetrating 3, Range[Ranged], Feats: Improved Critical 2, Improved Range 5, Progression[Range] 2, Subtle, Variable Descriptor[Any Two-Handed Ranged Weapon]) [20PP] (Two-Handed Ranged Weapon)
  • Alternate Power: Damage 3 (75-300ft; Extras: Autofire, Penetrating 5, Range[Ranged], Feats: Indirect 3, Improved Range, Split Attack, Variable Descriptor[Any Two Ranged Weapons]) [20PP] (Dual-Wielded Ranged Weapons)
  • Alternate Power: Damage 5 (25ft radius; Extras: Area[Burst], Selective, Feats: Indirect 3, Mighty, Variable Descriptor[Any Thrown Weapons]) [20PP] (Thrown Weapons)

Container 2.8 (14PP Container) (Martial Trainning) [14PP]


Speed 1 (10mph/100ft per Move Action) [1PP] (Athleticism)

Leaping 2 (x5 per Move Action) [2PP] (Athleticism)

Improvised Weaponry Mastery 4 (8PP Array; Feats: Alternate Powers 3) [11PP]

  • Base Power: Damage 5 (Feats: Mighty, Variable Descriptor[Any Improvised Melee Weapon]) [8PP] (Improvised Melee Weapon Mastery)
  • Alternate Power: Damage 1 (100ft; Extras: Ranged, Feats: Mighty 2, Improved Range 3,  Variable Descriptor[Any Improvised Ranged Weapon]) [8PP] (Improvised Ranged Weapon Mastery)
  • Alternate Power: Dazzle 3 (Visual Senses, 75-300ft; Feats: Improved Range, Variable Descriptor[Any Improvised Weapon]) [8PP] (Improvised Weapon Blinding Mastery)
  • Alternate Power: Dazzle 3 (Auditory Senses, 75-300ft; Extras: Linked[Nauseate], Feats: Improved Range, Variable Descriptor[Any Improvised Weapon]) + Nauseate 3 (Extras: Linked[Dazzle], Range[Ranged], Flaws: Distracting, Sense-Dependant[Auditory/Hearing]) [5 + 3 = 8PP] (Improvised Weapon Deafening Mastery)


Drawbacks: (-0) + (-0) = -0PP


DC Block

(see below)


Totals: Abilities (22) + Combat (22) + Saving Throws (8) + Skills (26) + Feats (39) + Powers (33) - Drawbacks (0) = 150/150 Power Points

Edited by Vahnyu
Posted (edited)

Player Name: Vahnyu
Character Name: Hoplite
Power Level: 10/12 (180/180PP)
Trade-Offs: +4 Ranged Attack / -4 Ranged Damage, +3 Defense / -3 Toughness
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: Master of All Weapons, Wielder of Many.

Alternate Identity:
Identity: (Public or Secret)
Birthplace:
Occupation:
Affiliations: (People and/or groups you work with)
Family:

Description:
Age: ??? (DoB: Year [Optionally, Day & Month])
Apparent Age: (if applicable)
Gender:
Ethnicity: Caucasian? Asian? Etc.
Height:
Weight:
Eyes:
Hair:

(Describe what they look like!)

Power Descriptions:

(Describe what their powers look like, if applicable)

History:

(Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.)

Personality & Motivation:

(Describe here)

Powers & Tactics:

(In-character descriptions of how they do their thing)

 


Complications:
Name: [Description]
Example:
Secret: Identity.


Abilities: 4 + 6 + 4 + 4 + 4 + 0 = 22PP
Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 10 (+0)


Combat: 20 + 12 = 32PP
Initiative: +7
Attack: +10 Melee, +14 Ranged
Grapple: +9
Defense: +13 (+6 Base, +7 Dodge Focus), +3 Flat-Footed
Knockback: -2/-3/-6


Saving Throws: 3 + 7 + 6 = 16PP
Toughness: +7 (+2 Con, +2 [Defensive Roll], +3 Protection, 5 Impervious[Shield])
Fortitude: +5 (+2 Con, +3)
Reflex: +10 (+3 Dex, +7)
Will: +8 (+2 Wis, +6)


Skills: 88R = 22PP
Acrobatics 8 (+10)Skill Mastery
Climb 3 (+5)Skill Mastery
Concentration 3 (+5)
Disable Device 3 (+5)
Drive 7 (+10)Skill Mastery
Gather Information 4 (+4)
Investigate 8 (+10)
Knowledge (Streetwise) 3 (+5)
Knowledge (Tactics) 7 (+9)Skill Mastery
Medicine 3 (+5)
Notice 8 (+10)
Pilot 7 (+10)Skill Mastery
Search 3 (+5)
Sense Motive 8 (+10)
Stealth 2 (+5/+10)Skill Mastery
Survival 8 (+10)Skill Mastery
Swim 3 (+5)Skill Mastery


Feats: 41PP
Accurate Attack
All-Out Attack
Attack Focus (Ranged) 4
Defensive Roll
Dodge Focus 3
Elusive Target
Equipment 22
Evasion 2
Improved Initiative 1
Improvised Tools
Instant Up
Move-By Action
Power Attack
Precise Shot
Quick Draw 2
Skill Mastery 2 (Acrobatics, Climb, Drive, Knowledge[Tactics], Pilot, Stealth, Survival, Swim)

 

Equipment 20PP = 3 + 13 + 1 + 1 + 1 + 1 + 1 + 4 + 70 + 15 = 110/110EP

Reinforced Fatigues
(Protection 3) [3EP]
Utility Belt 8 (Feats: Alternate Powers 5) [13EP]
BE: Bolas (Snare 3, [150-300ft; Extras: Ranged, Feats: Improved Range 2]) [8EP]
AE: Smoke Grenade(Obscure[Visual] 4, [40-400ft, 50ft radius]) [8EP]
AE: Concentrated Cutting Torch (Damage 4, Drain Toughness 4) [8EP]
AE: Taser (Damage 4, [Feats:], Stun 4) [8EP]
AE: Grappling Hook(Super-Movement[Swinging 1, Wall-Crawling 2]) [6EP]
AE: Explosives (Damage 2, Drain Toughness 2, [20-200ft, 10ft radius; Extras: Affects Objects, Area[Burst], Range(Ranged), Flaws: Limited to Objects, Unreliable(5 Uses)]) [8EP]
GPS Receiver [1EP]
Gas Mask [1EP]
Flash Goggles [1EP]
Night-Vision Goggles [1EP]
Scuba Gear [1EP]
Camo Clothing (Foliage, Desert, Urban, Arctic) [4EP]

BP: High Operational Pathfinding Light Ordnance Vehicle, or HOPLO-Vehicle (Vehicle) [2 + 1 + 9 + 7 + 1 + 1 + 1 + 2 + 1 + 27 + 3 + 9 + 6 = 69EP]
Size: Huge, Strength 35, Movement: BP: Flight 3[50mph; ], AP: Swimming 6[100mph; Feats: Enviromental Adaptation(Aquatic)], AP: Speed 6[500mph], AP: Burrowing 6[50mph], Defense: 8, Toughness: 12 [Impervious 4]
Features: Alarm 1, Computer, Hidden Compartments 1, Navigation System 2
Powers: BP: Blast 6 (300-600ft; Extras: Autofire, Penetrating 2, Feats: Accurate 2, Improved Range 2) (24EP) (Mounted Machineguns)
AP: Blast 10 (70-700ft, 175ft radius; Extras: Area[Burst], Penetrating 2, Flaws: Unreliable[5 Uses], Progression[Area] 2) (24EP) (Missile Launchers)
AP: Damage 12 (Extras: Linked[Drain]) + Drain Toughness 12 (Extras: Affects Objects, Linked[Damage] Flaws: Limited to Objects) (24EP) (Power Drill)
AP: Dazzle 10 (500ft radius, Hearing/Auditory; Extras: Area[Burst], Flaws: Range[Touch], Feats: Progression[Area] 3) + Paralyze 10 (350ft radius; Extras: Area[Burst], Flaws: Slow, Unreliable) (18EP) (Sonic Alarm)
Communication 3 (1000ft) [3EP]
Immunity 9 (Life Support) [9EP]
Super Senses 3 (Radar, Accurate Radio Sense) [6EP]

AP: The Arma-Cycle (Vehicle) [2 + 7 + 5 + 1 + 1 + 1 + 2 + 1 + 1 + 3 + 4 + 4 + 2 + 8 + 3 = 45EP]
Size: Medium, Strength 20, Movement: Speed 7[1'000mph], Defense: 10, Toughness: 10
Features: Alarm 1, Caltrops, Hidden Compartments 1, Navigation System 2, Oil Slick, Smokescreen
Powers: Communication 3 (1000ft) [3EP]
Concealment 2 (radar) [4EP]
Leaping 4 (x25 per Move Action) [4EP]
Super-Movement 2 (Wall-Crawling 2[full speed], Flaws: Limited[Moving]) [2EP]
Super-Movement 4 (Slow Fall, Swinging, Sure-Footed 2) [8EP]
Super Senses 3 (Radar, Accurate Radio Sense) [6EP]


The HOPLO-Station (Headquarters) [15EP]
Description
Size: Medium; Toughness 10; Features: Communications, Computer, Concealed, Dock, Fire Prevention System, Garage, Gym, Hangar, Infirmary, Laboratory, Living Space, Power System, Security System


Powers: 25 + 18 = 43PP

Device 6 (30PP Container; Flaws: Easy-To-Lose, Feats: Multiple Weapons 7, Dynamic 3) [25PP] (Weapons Arsenal)

  • Dynamic Base Power: Damage 8 (Extras: Linked[Trip], Feats: Mighty, Variable Descriptor[Any One-Handed Melee Weapon]) + Trip 10 (Extras: Linked[Damage], Flaws: Range[Touch]) [10 + 5 =15PP] (One-Handed Melee Weapon)
  • Dynamic Alternate Power: Impervious on Toughness 7 (Extras: Reflective[Ranged]) [14PP] (Shield)
  • Alternate Power: Damage 8 (Extras: Autofire 10, Penetrating 4, Feats: Mighty, Variable Descriptor[Any Two One-Handed Melee Weapons]) + Trip 10 (Extras: Linked[Damage], Flaws: Range[Touch], Feats: Improved Trip) [24 + 6 = 30PP] (Dual-Wielded Melee Weapons)
  • Alternate Power: Damage 8 (Extras: Linked[Stun, Trip], Penetrating 4, Feats: Mighty, Variable Descriptor[Any Two-Handed Melee Weapon]) + Stun 10 (Extras: Linked[Damage], Flaws: Daze) + Trip 10 (Extras: Linked[Damage], Flaws: Range[Touch], Feats: Improved Trip)  [14 + 10 + 6 = 30PP] (Two-Handed Melee Weapon)
  • Dynamic Alternate Power: Damage 6 (150-600ft; Extras: Range[Ranged], Feats: Improved Range, Ricochet 2, Variable Descriptor[Any One-Handed Ranged Weapon]) [16PP] (One-Handed Ranged Weapon)
  • Alternate Power: Damage 6 (6'000ft; Extras: Penetrating 5, Range[Ranged], Feats: Improved Critical 2, Improved Range 6, Progression[Range] 3, Subtle, Variable Descriptor[Any Two-Handed Ranged Weapon]) [30PP] (Two-Handed Ranged Weapon)
  • Alternate Power: Damage 6 (150-600ft; Extras: Autofire, Penetrating 6, Range[Ranged], Feats: Indirect 3, Improved Range 1, Split Attack, Variable Descriptir[Any Dual-Wielded Ranged Weapons]) [30PP] (Dual-Wielded Ranged Weapons)
  • Alternate Power: Damage 8 (80ft radius; Extras: Area[Burst], Selective, Feats: Indirect 3, Mighty, Progression[Area], Variable Descriptor[Any Thrown Weapons]) [30PP] (Thrown Weapons)

Container 3.6 (18PP Container) (Martial Trainning) [18PP]

Speed 1 (10mph/100ft per Move Action) [1PP] (Athleticism)

Leaping 2 (x5 per Move Action) [2PP] (Athleticism)

Improvised Weaponry Mastery 4 (12PP Array; Feats: Alternate Powers 3) [15PP]
  • Base Power: Damage 8 (Feats: Mighty, Variable Descriptor[Any Improvised Melee Weapon]) [10PP] (Improvised Melee Weapon Mastery)
  • Alternate Power: Damage 4 (400ft; Extras: Ranged, Feats: Mighty 2, Improved Range,  Variable Descriptor[Any Improvised Ranged Weapon]) [12PP] (Improvised Ranged Weapon Mastery)
  • Alternate Power: Dazzle 5 (Visual Senses, 150-600ft; Feats: Improved Range, Variable Descriptor[Any Improvised Weapon]) [12PP] (Improvised Weapon Blinding Mastery)
  • Alternate Power: Dazzle 10 (Auditory Senses; Extras: Linked[Nauseate], Flaws: Range[Touch], Feats: Variable Descriptor[Any Improvised Weapon]) + Nauseate 10 (Extras: Linked[Dazzle], Flaws: Distracting, Sense-Dependant[Auditory/Hearing]) [6 + 5 = 11PP] (Improvised Weapon Deafening Mastery)


Drawbacks: (-0) + (-0) = -0PP


DC Block

(see below)


Totals: Abilities (22) + Combat (32) + Saving Throws (16) + Skills (26) + Feats (41) + Powers (43) - Drawbacks (0) = 180/180 Power Points

Edited by Vahnyu
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