Brown Dynamite Posted April 29, 2015 Posted April 29, 2015 OOC for this thread in which the Murder League gets all murdery.
EternalPhoenix Posted April 30, 2015 Posted April 30, 2015 What's that word? Marked? Tagged? Whatever one it is, that's what this is for.
Raveled Posted May 1, 2015 Posted May 1, 2015 http://orokos.com/roll/282867Not sure what I should be using for this check, but she has +10 Medicine and +15 Search.
Brown Dynamite Posted May 1, 2015 Author Posted May 1, 2015 MedicineShe's dead JimMore seriously, there seems to be no other signs of damage. In fact there seems to be no signs of a struggle. Almost as if the woman did not put up a fight. But then why scream?
Brown Dynamite Posted May 1, 2015 Author Posted May 1, 2015 (edited) Nope. She appears to be hispanic. Though that's not to say she couldn't technically have Native American Ancestry. Edited May 1, 2015 by HG Morrison
Raveled Posted May 4, 2015 Posted May 4, 2015 Give me Notice Rolls!Blue Jay can use Skill Mastery to hit 25.
EternalPhoenix Posted May 5, 2015 Posted May 5, 2015 http://orokos.com/roll/284120 Vonnie's right there with her at 27.
Raveled Posted May 10, 2015 Posted May 10, 2015 Jay's going to give the cops some covering fire. Ranged attack against the figure in the window.http://orokos.com/roll/287005
Brown Dynamite Posted May 16, 2015 Author Posted May 16, 2015 I suppose I'll ask for Initiative. Was going to let it go without slipping to rounds yet. But, figure might as well.
EternalPhoenix Posted May 17, 2015 Posted May 17, 2015 http://orokos.com/roll/289820 Got myself a 19.
Brown Dynamite Posted May 17, 2015 Author Posted May 17, 2015 (edited) So go ahead and work up an attack roll for that flying boot EP!. We'll say coupled with the covering fire it's a Surprise Attack at the beginning of the round. Aside from the villain not being flat-footed of course.Archer's Initiative: 1d20+8 25???? Initiative: 4#1d20+7 23 10 22 26Didn't put the smoking guy's initiative will change if Blue Jay goes after him like Vonnie suggested.Round 126 - ???? - Unharmed 25 - Archer - Unharmed 23 - ???? - Unharmed22 - ???? -Unharmed21 - Blue Jay - 3 HP - Unharmed19 - Samaritan - 3 HP - Unharmed10 - ???? - Unharmed The Archer slips further inside the building (pending on Vonnie's attack roll). Some other things happen not in their line of sight.So Blue Jay's up. Edited May 18, 2015 by HG Morrison Had 4HP LIsted when it should have said 3.
EternalPhoenix Posted May 18, 2015 Posted May 18, 2015 http://orokos.com/roll/290213 Sigh. 9. Vonnie can't hit sh*t. Like, at all. +7 bonus isn't nearly enough, noooooo.
EternalPhoenix Posted May 18, 2015 Posted May 18, 2015 (edited) Well, that was a thing that happened. Edited May 18, 2015 by EternalPhoenix Double posts happen, sometimes.
Raveled Posted May 18, 2015 Posted May 18, 2015 I have no idea what Blue Jay should do. Uh, I guess she'll delay to see if anyone pops up on the roof of that building or if any cars drive away from it.
Brown Dynamite Posted May 18, 2015 Author Posted May 18, 2015 http://orokos.com/roll/290213 Sigh. 9. Vonnie can't hit sh*t. Like, at all. +7 bonus isn't nearly enough, noooooo.To be fair even Blue Jay would have missed with a roll of 2.
Brown Dynamite Posted May 24, 2015 Author Posted May 24, 2015 Alright while waiting for posts.The ????'s had been delaying until after Samaritan's action, but since he's inside I'll just change it up to have them delaying til after Blue Jay's. Using their Standard Action to lower their Concealment from All Senses to simply All Mental Senses. Gasp! Murder League assassins. They show up on Tona's Infravision now. And Samaritan could see them, but his Spatial Awareness provides no protection.One on the bottom floor by the entrance to the building. One the roof. Two in the room with Samaritan. And there's still the Archer whom had run further inside.
Raveled Posted May 25, 2015 Posted May 25, 2015 (edited) Blue Jay's going to fling some arrows over at the other archer. 1d20+15: 19 [1d20=4] Oh gods, that's atrocious. Spending a HP for a reroll. 1d20+15: 32 [1d20=17] Now that's how you start a duel!For posterity, this thread is using the archived version of Blue Jay, not the latest approved one. Edited May 25, 2015 by Raveled
Brown Dynamite Posted May 25, 2015 Author Posted May 25, 2015 Tou Save (DC23): 1d20+6 7 Well that happened, so yeah have an HP rerolling Tou Save (DC23): 1d20+6 10+10=20 Initiative Character HP Damage Condition26 Rooftop Archer GM Bruised x125 Archer GM Unharmed22 Swordsman 1 GM Unharmed22 Swordsman 2 GM Unharmed21 Blue Jay 3 Unharmed19 Samaritan 3 Unharmed10 Door Assasin GM UnharmedEP, the two Swordsmen are indeed minions in case you wish to take 10.
EternalPhoenix Posted May 25, 2015 Posted May 25, 2015 Ah, but could he both take 10 and hit them in the bargain? That is the question.
Brown Dynamite Posted May 26, 2015 Author Posted May 26, 2015 I am indeed having fun fancying up my Rounds set up, Rav!Ep, He could certainly take 10 and hit them. +15 is your target. But, they're far apart enough he couldn't say use Takedown Attack to take them both out. Not, that he has Takedown Attack so it's of no concern for Vonnie.
EternalPhoenix Posted May 29, 2015 Posted May 29, 2015 At PL 7, one must make so many sacrifices. Sigh. Okay, if 15 is the target, then let's slip in a little Power Attack and take 10 for a 15 result. DC would be...24. You can pick which swordsman, you lucky GM you.
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