Tiffany Korta Posted May 10, 2015 Share Posted May 10, 2015 (edited) OoC for this. Edited July 23, 2015 by Tiffany Korta Link to comment
The Sailor Posted May 10, 2015 Share Posted May 10, 2015 Brushes off labcoat... Let's do this. Link to comment
Tiffany Korta Posted June 21, 2015 Author Share Posted June 21, 2015 Glam can try to talk her way out of this or cut straight to the fight!With her skills Endeavour can lower the shield in five term, you can roll however for a better results and a quicker solution. Link to comment
The Sailor Posted June 21, 2015 Share Posted June 21, 2015 You know me, Tiff, I like to live just a smidge more dangerously.Okay Knowledge Technology... time to put those classes to the test!...Or Orokos could be pooping on my plans. Knowledge: Technology roll (+10): 1d20+10 11Not using a HP on this... waaaaay too early. Link to comment
The Sailor Posted June 26, 2015 Share Posted June 26, 2015 Okay getting my next roll out of the way...Knowledge: Technology w/+5 Bonus (+15): 1d20+15 30Booyashakah! Always remember to reverse the polarity! Link to comment
Brown Dynamite Posted July 8, 2015 Share Posted July 8, 2015 Glam clearly chose talking. To begin with. But, will note if she decides punch diplomacy is the better option. Link to comment
The Sailor Posted July 15, 2015 Share Posted July 15, 2015 Knowledge Check: 1d20+10 12 - Using a Hero point, this is starting to grate on me.Knowledge Check: 1d20+10 27 - Much better. Link to comment
Tiffany Korta Posted July 23, 2015 Author Share Posted July 23, 2015 One more success and the fields down End, no need to roll as she can walk it easier.Glam has the chance for a free attack, then we'll go to initiative. Link to comment
The Sailor Posted July 23, 2015 Share Posted July 23, 2015 Okay hopefully this is good enough: Kno: Tech Roll (+10): 1d20+10 27Also do I need to roll Initiative, as I'm not participating in the battle? Link to comment
Brown Dynamite Posted July 23, 2015 Share Posted July 23, 2015 Then Glam moves in and does as such.Unarmed (DC28): 1d20+9 19Followed by,Initiative: 1d20+1 16 Link to comment
The Sailor Posted September 9, 2015 Share Posted September 9, 2015 Okay, where are we in this story? Link to comment
Tiffany Korta Posted September 15, 2015 Author Share Posted September 15, 2015 Delfeil's Toughness Save: 1d20+8 25, his Initiative: 1d20+6 26. A bruiseSoRound 1 25 Delfeil Bruised NPC> 16 Glamazon Unharmed 1 HPDelfeil shall draw his oversized gun and fire at Glam. Attack Roll: 1d20+8 12, suitably all bluster and no results . Endeavour just needs to open the airlock, no roll needed, and she'll be able to finally meet the aliens. Link to comment
The Sailor Posted September 15, 2015 Share Posted September 15, 2015 Yep, Sakurako's inside now. Link to comment
Brown Dynamite Posted September 15, 2015 Share Posted September 15, 2015 Glamazon's going to move in, but she's not going full throttle right off the bat.Accurate (+2 Atk/-2 Dmg) Unarmed Attack (DC26): 1d20+11 29 Well that jab suitably connects Link to comment
The Sailor Posted September 18, 2015 Share Posted September 18, 2015 Put 'em on the mat, Glamazon! Link to comment
Tiffany Korta Posted September 21, 2015 Author Share Posted September 21, 2015 Delfeil's Toughness Save: 1d20+8 14, that's unconcious! I'm happy here for Delfeil to go down in one punch, seems appropriate somehow, so onwards. Link to comment
The Sailor Posted September 21, 2015 Share Posted September 21, 2015 KAYO! Hehe, now lets hope E doesn't suffer the same fate. Link to comment
Recommended Posts