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Casus Belli 1: Fowl Play (OOC)


Vahnyu

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Posted (edited)

Meatheral (Air Form)

Move Action: Fly above Temperance

Standard Action: Take 10 to snipe three of the minions surrounding Temperance with Air Volley Shot's Autofire, using Power Attack +2/-2 (for a total of 20 attack). Due to invisibility, they're surprised, for a total of 10 defense (12 flat-footed, -2 surprise penalty). Precise Shot 2 for no penalty on Meatheral's shot.

 

DC21+2 = DC23 Tou Save. DC18 Concentration roll for Defensive Roll bonus is too high, as they have no concentration, and could only roll 20 at best. As such, at a base Toughness of 1, they all auto-failed.

 

EDIT: Forgot that I can't add Autofire to the Save, due to firing in a line. This means the Tou DC is 23, not 28, and the concentration roll is 18, not 23.

Concentration roll vs DC18: 3#1d20 14 11 13

They fail it, and since they are at 1 Toughness, they still autofail.

Edited by Vahnyu
Posted

INITIATIVE ORDER (Round 03)
Temperance (Unharmed, 4HPs) 16 <- Current Turn, Toughness Save Pending (DC23)
Fowlerings x2 (Unharmed, 1 Prone, Minions) 14
Fowl Bandid (Bruised, NPC) 13
Glamazon (Unharmed, 3HPs) 5
Meatheral (Unharmed, Invisible, 2HPs) 1

 

Temperance is up!

Posted

Fowlerings

They will both throw suped-up smoke grenades around Temperance and them. These provide Total Concealment vs all visual senses, except for X-Rays. Between the two, they cover an area of 50ft, enough to engulf Meatheral as well. This counters Meatheral's Concealment.

 

Fowl Bandid

Move Action: Acrobatic Feint against Glamazon at a -5 penalty. Taking 10 with Skill Mastery.

DC30 vs Bluff or Sense Motive (whichever highest)

Standard Action: Distract Glamazon using Bluff.  Distract (Bluff) Glamazon.: 1d20+14 23

DC23 vs Bluff, Sense Motive, or Will Save (whichever highest).

Posted

NITIATIVE ORDER (Round 03)
Temperance (Unharmed, Total Concealment vs Visual[X-Rays Counters], 4HPs) 16
Fowlerings x2 (Unharmed, Total Concealment vs Visual[X-Rays Counters], Minions) 14
Fowl Bandid (Bruised, NPC) 13
Glamazon (Unharmed, 3HPs) 5 <- Current Turn, Saves vs Feint and Distract Pending.
Meatheral (Unharmed, Concealment Countered, 2HPs) 1

 

Glamazon is up!

Posted

The thread was abandoned for 6 months. I'm cool with using the updated sheets, to make things smoother. But having said that... aouch.

  • 2 weeks later...
Posted

INITIATIVE ORDER (Round 03)
Temperance (Unharmed, Total Concealment vs Visual[X-Rays Counters], 4HPs) 16
Fowlerings x2 (Unharmed, Total Concealment vs Visual[X-Rays Counters], Minions) 14
Fowl Bandid (Bruised, NPC) 13
Glamazon (Unharmed, Distracted, 3HPs) 5
Meatheral (Unharmed, Concealment Countered, Distracted 2HPs) 1

 

On the beginning of the Fowlerings' turn, 5 more Fowlerings will be joining the battle (Though they'll take another turn to reach Temperance and Meatheral)

 

So, Temperance is up!

Posted (edited)

Well, even on a 20, the opposed check would be at 24, so it's an autopass!

 

I do have to note that, once the smoke dissipates, Temperance would be able to see Meatheral floating above her, looking like a man-shaped cloud, with some smoke lingering around him.

Edited by Vahnyu
Posted

Fowlerings

Standard Action: Combine Attack Temperance. Combined Attack + Autofire: 2#1d20+8 21 10

That's a DC18+1 = DC19 Toughness check for Temperance.

Move Action: Move away 60ft.

The rest of the Fowlerings move closer to Temperance and Meatheral.

 

Fowl Bandit

Move Action: Fly-By to the surprised Glamazon

Standard Action: She will hit her with her sword. Attack roll + Autofire, Power Attack +4 / -4, All Out Attack +2 / -2: 1d20+12 16

DC22+1+4 = DC27 Toughness Save.

Move Action: Complete her Fly-By towards the King.

Posted

INITIATIVE ORDER (Round 04)
Temperance (Unharmed, 4HPs) 16, Tou DC19 pending
Fowlerings x2 (Unharmed, Minions) 14
Fowl Bandid (Bruised, -2 Defense, NPC) 13
Glamazon (Unharmed, 3HPs) 5 <- Current Turn, Tou DC27 pending
Meatheral (Unharmed, Concealment Countered, Distracted 2HPs) 1

 

Glamazon's Turn.

 

Political SNAFU in 5, 4, 3...

  • 2 weeks later...
Posted

Since you said using the current sheets are kosher.  Letsee.

 

Tou Save: 1d20+14 23 Bruised

 

Standard ActionRush Fowl Bandita: 1d20+10 26

Now as a reminder the Rush Maneuver is an opposed Strength check.  With the both's Super-Strength and in the Attacker's Movement speed applying to their bonuses.  If Glam wins Fowl Bandita is pushed back the distance on the Time & Value Progression.

 

Now assuming she goes far enough to hit an object or a wall.  There's a guideline for damage here  Essentially it's treat the distance pushed as knockback damage.  With the attacker taking half damage rounded down.

 

Glamazon's Rush Check: 1d20+28 33

 

Hmmm.  Since I'm trying to go for a dramatic through through a wall effect.  Let's drop an HP and reroll that to get the most out of that possible Rush.

 

Rush Check [Reroll]: 1d20+28 46 That's more like it

Posted

HOLY HIGH HE... ahem, ok, so

Unless I'm reading Glam's sheet incorrectly, she should be at Base +29 (14 STR + 9 Sup-Str + 6 Speed). But that's beside the point.

The point is... at +2 STR, the Fowl Bandid doesn't even need to roll for Glam to get Max Distance.... Enough to hit several objects on the way, like tables, walls, etc. At +4 Toughness, all tables in the way are automatically destroyed, and even the wall isn't safe, at +5 Toughness. So, lets treat those like Combine Attack, for a total of DC15 + Speed Rank + Combined Attack for 5 additional objects (Three Tables + Two Walls) = DC31 Toughness Save.

Toughness Roll vs DC31: 1d20+8 22

so that's a Bruise and a Daze!

 

Note that Glamazon and Bandida Aves are now outside, in the middle of the street!

 

  • 4 months later...
Posted

Alright, let's try getting this back on track, shall we?

 

Meatheral

 

Move Action: Meatheral will fly above the fleeing Fowlerings, and land 200ft in front of them, in order to cut their escape.

 

Standard Action: Blast against one of the Fowlerings. Attack roll + Autofire.: 1d20+12 26

DC21+4 Toughness Save. He autofails his save, leaving 1 Fowlering still active (but 5 more will enter on the following round, starting on their turn).

Posted (edited)

INITIATIVE ORDER (Round 05)
Temperance (Unharmed, 4HPs) 16, <- Current Turn, Tou DC19 pending
Fowlerings x1 (Unharmed, Minions) 14
Fowl Bandid (Bruised 2, Dazed, -2 Defense, NPC) 13
Glamazon (Bruised, 1HPs) 5 <- IC Post Pending
Meatheral (Unharmed, Concealment Countered, 2HPs) 1

 

Temperance is up! Don't forget to roll for your Toughness save from last round, trollthumper.

 

And HG Morrison, don't forget that you still haven't posted Glamazon's epic takedown maneouver on the Fowl Bandid, IC.

Edited by Vahnyu

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