trollthumper Posted October 1, 2016 Posted October 1, 2016 Temperance makes her TOU save of 22. She will in turn respond by blasting the Fowlering with her Blast w/ Autofire. She scores a 15, so I'm not sure how much hits, but it's DC24 TOU + Autofire.
Vahnyu Posted October 1, 2016 Author Posted October 1, 2016 (edited) After talking in the chat: the Fowlering has +2 toughness to save vs DC25. He autofails. Fowlerings 5 new Fowlerings arrive, and these ones are equipped with advanced weaponry. Standard Action: They'll use their beam weapons to combine attack Temperance and Meatheral, 2 and 3 respectively. Combined Attack + Autofire, 2 against Temperance, 3 against Meatheral, All-Out Attack +2/-2: 5#1d20+5 24 11 17 22 6, +2 to all results due to All-Out attack. 1 hits Temperance, 1 hits Meatheral, Toughness Roll vs DC21: 1d20+6 7 ... AHEM, what I meant to say is... Toughness Roll vs DC21, heroic re-roll: 1d20+6 26 Yeah... moving on! Fowl Bandid Clears her dazed condition. INITIATIVE ORDER (Round 05)Temperance (Unharmed, 4HPs) 16, <- DC22 Toughness Save PendingFowlerings x5 (Unharmed, Minions, -2 defense) 14Fowl Bandid (Bruised 2, NPC) 13Glamazon (Bruised, 1HPs) 5 <- Current TurnMeatheral (Unharmed, Concealment Countered, 1HPs) 1 Glamazon is, once again, up! Edited October 8, 2016 by Vahnyu
Brown Dynamite Posted October 8, 2016 Posted October 8, 2016 All-Out (+5 Atk/-5 Def) Power (-5 Atk/+5 Dmg) Unarmed Attack vs Fowl Bandita DC36: 1d20+10 28
Vahnyu Posted October 8, 2016 Author Posted October 8, 2016 Toughness Roll vs DC36: 1d20+7 23 That's a Bruised+Dazed+Staggered, for our Bandida.
Vahnyu Posted October 13, 2016 Author Posted October 13, 2016 Meatheral Full Round Action: Transform into Water Form.
Vahnyu Posted October 13, 2016 Author Posted October 13, 2016 (edited) INITIATIVE ORDER (Round 06)Temperance (Unharmed, 4HPs) 16, <- Current Turn, DC22 Toughness Save PendingFowlerings x5 (Unharmed, Minions, -2 defense) 14Fowl Bandid (Bruised 3, Dazed, Staggered, NPC) 13Glamazon (Bruised, 1HPs)Meatheral (Unharmed, 1HPs) 1 It is now Temperance's Turn. She can make a Knowledge [Arcane Lore] roll as a free action to find out information about Meatheral's transformation, but due to her bonus, she automatically knows this bit: Spoiler DC 5: The arcane elemental powers emanating from Meatheral appear to be closely linked to an ancient book of magic called Tetramegedon. Temperance also must make a Toughness save from the previous round! Edited October 13, 2016 by Vahnyu
trollthumper Posted October 20, 2016 Posted October 20, 2016 Here we go. It's an 18, so Temperance takes a Bruise. Temperance would Aid Another on Meatheral, but it appears he's trying to Aid Another her. So, for now, Temperance will more outside and do an Extra Effort attack on Fowl Bandid to reflect that. And... that's a 13. Oh, screw that. Hero Point. And with good cause - 10 + 10 = 20, for 29 total. So, DC26 base + 5 from crit + Autofire.
Vahnyu Posted October 22, 2016 Author Posted October 22, 2016 At DC31+3 = DC34, with only +6 toughness, and being staggered, the Fowl Bandid rolls over for the fight!
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