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Casus Belli 1: Fowl Play (OOC)


Vahnyu

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Posted (edited)

After talking in the chat:

 

the Fowlering has +2 toughness to save vs DC25. He autofails.

 

Fowlerings

5 new Fowlerings arrive, and these ones are equipped with advanced weaponry.

Standard Action: They'll use their beam weapons to combine attack Temperance and Meatheral, 2 and 3 respectively.

Combined Attack + Autofire, 2 against Temperance, 3 against Meatheral, All-Out Attack +2/-2: 5#1d20+5 24 11 17 22 6, +2 to all results due to All-Out attack.

1 hits Temperance, 1 hits Meatheral, 

Toughness Roll vs DC21: 1d20+6 7

... AHEM, what I meant to say is...

Toughness Roll vs DC21, heroic re-roll: 1d20+6 26

Yeah... moving on!

 

Fowl Bandid

Clears her dazed condition.

 

INITIATIVE ORDER (Round 05)
Temperance (Unharmed, 4HPs) 16, <- DC22 Toughness Save Pending
Fowlerings x5 (Unharmed, Minions, -2 defense) 14
Fowl Bandid (Bruised 2, NPC) 13
Glamazon (Bruised, 1HPs) 5 <- Current Turn
Meatheral (Unharmed, Concealment Countered, 1HPs) 1

 

Glamazon is, once again, up!

Edited by Vahnyu
Posted (edited)

INITIATIVE ORDER (Round 06)
Temperance (Unharmed, 4HPs) 16, <- Current Turn, DC22 Toughness Save Pending
Fowlerings x5 (Unharmed, Minions, -2 defense) 14
Fowl Bandid (Bruised 3, Dazed, Staggered, NPC) 13
Glamazon (Bruised, 1HPs)
Meatheral (Unharmed, 1HPs) 1

 

It is now Temperance's Turn. She can make a Knowledge [Arcane Lore] roll as a free action to find out information about Meatheral's transformation, but due to her bonus, she automatically knows this bit:

Spoiler


DC 5: The arcane elemental powers emanating from Meatheral appear to be closely linked to an ancient book of magic called Tetramegedon.

 

 

Temperance also must make a Toughness save from the previous round!

 

Edited by Vahnyu

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