yurklenorf Posted May 15, 2015 Posted May 15, 2015 (edited) Player Name: yurklenorfCharacter Name: WarpPower Level: 10 (150PP)Trade-Offs: NoneProgress to Bronze Status: 0/30In Brief: Empowered to alter spatial dynamics through a genetic mutation.Alternate Identity: Alan Douglas WheelerBirthplace: Chicago, IllinoisOccupation: Part time night-time security at FCU, also part-time student.Affiliations: (none at the moment)Family: Anna Wheeler (mother), Michael Wheeler (father), Jordan Wheeler (brother), Katrina Wheeler (sister)Description:Age: 28Gender: MaleEthnicity: CaucasianHeight: 6'1"Weight: 220 lbsEyes: green, with specks of brownHair: Brown and shaggy, in dire need of a haircut.Power Descriptions: Alan's controls over small amounts of space have allowed him to do some fascinating things - which is why he took up some schooling in physics. As far as he can tell, when he "teleports" it isn't so much him moving from one place to another, it's taking Point A and Point B, drawing a line between them, then bringing A and B right next to each other. When he's fighting an opponent at range, he "buckles" space around the opponent - like snapping a rubber band, but with three-dimensional space. When someone gets up close, he's able to quickly contract space between his limbs and his opponent - and since force is equal to mass times acceleration, is able to do substantial damage to even the most hardened foes.History:Alan was, unknowingly a mutant. Unfortunately for him, his mutation kicked in at the age of 23, while at a music festival in central Illinois with some of his friends.Lucky for him, they were all cool with it, and even thrilled that he got to have superpowers. Many of them hung around while he trained with his powers, and one of them suggested that he join a martial arts class to learn how to fight, which he took up but abandoned shortly, after a scare when he thought he accidentally used his powers while practicing some of the strikes.At the age of 25, Alan bid farewell to his friends and family, and moved to Freedom City, where he took a job as a night security guard for FCU and began studying physics.Last year, he ran into a small cult lead by a man wielding magic, and he learned of his powers apparent ineffectiveness against magical attacks, though he still managed to thwart the cult's plans. This has lead to him searching for reasons why his own particular brand of reality-warping is not as effective against other varieties.He has yet to join any of the currently-operating teams in Freedom City, though he feels that he wants to change that and take a more active job in the defense of Freedom City.Personality & Motivation: Alan is usually the silent type, but opens up around friends. As such, he doesn't try verbal trickery very often. While intelligent and generally kind, he has nPowers & Tactics: Alan tends toward the defensive quite often, throwing up spatial distortions that protect allies and civilians from threats. In smaller encounters, he brings his meager, mostly self-taught martial arts skills into play, punishing opponents with powerful blows using his powers.Complications:Motivation - Protection: Alan feels a strong need to protect others, and will leave himself unprotected if it means he can better protect others. Weakness - Magic: For some reason that he has yet to figure out, Alan's defensive abilities are less effective against enemies wielding offensive magic. Total: 22 + 20 + 18 + 12 + 11 + 47 = 150Abilities: 2 + 6 + 6 + 2 + 6 + 0 = 22PPStrength 12 (+1)Dexterity 16 (+3)Constitution 16 (+3)Intelligence 12 (+1)Wisdom 16 (+3)Charisma 10 (+0) Combat: 10 +10 = 20PPInitiative: +3Attack: +10 Melee, +10 RangedGrapple: +11Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-FootedKnockback: -7 Saving Throws: 6 + 6 + 6 = 18PPToughness: +10 (+3 Con, +7 [Force Field], +6 Impervious)Fortitude: +9 (+3 Con, +6)Reflex: +9 (+3 Dex, +6)Will: +9 (+3 Wis, +6) Skills: 48R = 12PPConcentration 8 (+11)Gather Information 8 (+8)Knowledge (Physical Sciences) 8 (+9)Notice 8 (+11)Search 8 (+9)Sense Motive 8 (+11)Feats: 11PPEagle Eyes (Super-Senses 1: extended vision)Evasion 2Elusive TargetDazzling Attack (Visual)Improved AimInstant UpPrecise ShotUnbalancing Strike - instead of doing normal melee damage after an attack, you can choose for the target to make a reflex vs (10 + damage rank); failure means target loses dodge bonus to reflex for the next roundUncanny Dodge 2 (Visual, Auditory) Powers: 10 + 10 + 27 = 47PPForce Field 7 : [Extra: Impervious 6 (+1), Flaw: Limited (Impervious does not work against {magic}) -1]Spatial Control (Teleport) 10: Power Feats: Turnabout, Change Velocity, Change Direction; Flaw: Short-Range (-1) 10,000 feetBlast 10: Power Feats: Improved Range 2 , Progression (Range) 2, Alternate Power 3 [27]Alternate Power: Strike 10 (Extra: Penetrating) [20]Alternate Power: Create Object 10 (Power Feats: Selective, Stationary, Subtle) [23]Alternate Power: Deflect 10 (all ranged [3pp/rank], Flaws: Full-Round Action -1, Limited (does not work against magic effects) -1, Distracting -1; Extras: Burst Area +1, Reflective +1; Power Feat: Selective)[21] DC Block ATTACK RANGE SAVE EFFECTUnarmed Touch DC18 Toughness (Staged) Damage (Physical)Strike Touch DC25 Toughness (Staged) Damage (Physical)Strike Touch DC20 Reflex (Staged) Unbalancing Strike (target loses dodge bonus for the next round)Strike Touch DC20 Fortitude (Staged) Blinded (Dazzling Attack) Edited May 20, 2015 by yurklenorf
yurklenorf Posted May 19, 2015 Author Posted May 19, 2015 Still have work to do, mostly in the background and story-related stuff. Mechanically at least, Warp should be sound enough for approval.
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