Thevshi Posted February 10, 2016 Author Posted February 10, 2016 Rav, I would point out the Lor talking with Corona is not armed (nor were the two large humanoids with him). In any event.... Round Three48 Procyus (unharmed)33 Varlis (unharmed)27 Huhunu (Unharmed)20 Rux (unharmed)19 Sullek (unharmed)19 Seresk (unharmed)18 Sai'x (unharmed)18 Amikai (unharmed)15 Kharag (Unharmed)15 Adiri (unharmed)14 Corona (Unharmed, 1HP)13 Paradigm (Unharmed, 3 HP)8 Traveller (Unharmed, 1 HP)8 Large criminals (1 unharmed)4 Dragonid (Unharmed)4 Escaped prisoners (6 posing as maintenance workers (2 dazed, 1 stunned), 2 others in nearby hover vehicles) Procyus will speed over and make a move-by attack on Kharag, but misses with a 17. Varlis will run over toward Corona and Seresk, firing a blaster pistol at Corona, hitting with a 21, but Seresk interposes and takes two blasts which fail to get through his Impervious. Huhunu will decide it is probably time to get involved, and use his Sniper Blast to shoot at Procyus, hitting with a 27. Procyus gets a 24 on his toughness save, so picks up a bruise. Rux will teleport near Traveller and slash at her with a blade, but misses with a 14. She then teleports away. Sullek finishes a full round leap, landing a few dozen yards from Kharag. Seresk will try to punch out the large humanoid near him and Corona (in case the arrival of the superpowered criminals makes him hostile again), power attack (-2/+2), just hitting with a 16. The large humanoid gets a 17 vs DC 30, so he is out of the fight. Sai'x flies over toward Dragonid, sending a sonic blast his way, but misses with a 11. Amikai flies over as well, shooting a lightning bolt at Dragonid, also missing with a 13. Kharag will move over to attack Sullek, but misses with a 19. Adiri leaps at Paradigm, hitting with a 21. Paradigm gets a 20 on her toughness save, so is bruised and dazed. Not the best start for the bad guys. Corona is up!
Thevshi Posted February 11, 2016 Author Posted February 11, 2016 Well, Moon-Moth figures that X'madi likely would not have placed the captive Lor somewhere based on anger. She would likely have them placed somewhere they could be easily contained, likely with at least a small amount of space to contain them all.So, possibly a storage area or maybe mess hall might be good choices, possible one that would be in the secured area for prisoners.
Raveled Posted February 11, 2016 Posted February 11, 2016 Okay, Corona's going to switch her array over to Strength of the Cosmos and punch Procycus. Results 1d20+10: 22 [1d20=12] With any luck that'll take him down sooner rather than later.
Thevshi Posted February 11, 2016 Author Posted February 11, 2016 Okay, attached is a simple map of the fight. The large circle with two rectangles is the Devotion. The green letters the Praetorians (P = Paradigm, C = Corona, ect). The red numbers are the bad guys: 1) Procyus; 2) Varlis; 3) Adiri; 4) Sullek; 5) Amikai and 6) Sai'x. Rux is currently not on the map, until someone tries to spot where she teleported off to. Corona will obviously be moving over to Procyus to attack. She hits and he gets a 18 on his toughness save, meaning he picks up another bruise and is dazed. He is also knocked back 25 feet, but he lands on his feet with a 25 acrobatics check.
Thevshi Posted February 12, 2016 Author Posted February 12, 2016 Okay, Paradgim will use a hero point to shake off her daze, then attack Adiri, hitting with a 29! Due to her partial immunity, Adiri reduces the damage done to only +8, so a DC23 toughness save, which she handily makes with a 28. Traveller is up! (Tiff, make a Notice check if you want to try to spot where Rux went).
Tiffany Korta Posted February 12, 2016 Posted February 12, 2016 The Traveller's Notice Roll: 1d20+5 23
Thevshi Posted February 12, 2016 Author Posted February 12, 2016 Okay, Traveller spots the teleporter on a rooftop along the edge of the landing pad about 150' away.
Tiffany Korta Posted February 12, 2016 Posted February 12, 2016 Move Action: Flight 100 ft. Standard Action: Attack Rux Attack Roll: 1d20+10 29, DC 26 Toughness.
Thevshi Posted February 12, 2016 Author Posted February 12, 2016 That is a hit! But Rux gets a 28 on her toughness save so it unharmed.
Thevshi Posted February 12, 2016 Author Posted February 12, 2016 While we wait for Tiff's IC post for Traveller: Dragonid will attack Amikai with a fire blast, getting a 28 for a critical hit! That is a DC 32 toughness save for Amikai, and he gets a 27! Still a bruised and dazed result. He is knocked backward 100 feet, but it is all in the air, so no ill effects from that.But, he misses his concentration check with a 5, so he falls to the ground. Will call it a 30' fall, so a DC 18 toughness save, he gets a 27 again, so he takes no further damage. The minion prisoners that are still on their feet will cut and run, not wanting to get caught in this chaos! Round Four48 Procyus (bruised 2, dazed)33 Varlis (unharmed)27 Huhunu (Unharmed)20 Rux (unharmed)19 Sullek (unharmed)19 Seresk (unharmed)18 Sai'x (unharmed)18 Amikai (bruised, dazed)15 Kharag (Unharmed)15 Adiri (unharmed)14 Corona (Unharmed, 1HP)13 Paradigm (bruised, 2 HP)8 Traveller (Unharmed, 1 HP)4 Dragonid (Unharmed) So, I will remove Procyus' daze (+1 HP for Corona) and he will zip over and try to punch her, hitting with a 25, so DC 25 toughness save for Corona. He will then continue past over towards the edge of the landing pad (some 400' away from her). He will also try to spot Huhunu (vs 23 Stealth with skill mastery): failing with a 21 Varlis will circle back around behind Seresk and try to bite him with his paralyze attack, missing with a 13 and then he will continue moving away. Huhunu will take another full round action with the sniper shot at Procyus: missing this time with a 17. Rux will teleport over near Seresk and slash at him, hitting with a 27, then teleport away again. Seresk gets a 27 on his toughness save, so is fine. Sullek will attack Kharag, missing with a 14. Seresk will leap after Varlis and then whip his tail mace after him, just missing with a 21. Sai'x will try to blast Dragonid again, missing again with a 14. Amikai is dazed so he misses this action. Kharag will attack Sullek, hitting with a 27. Sullek saves vs DC 25, getting an 18, so he is bruised and dazed! He suffers some knockback, but makes his acrobatic check with a 35, so stays on his feet. Adiri is going to try to grapple Paradigm, making the grab with a 22. Her grapple check is 33, which Paradigm can beat without even rolling! Corona is up now for you to get the OOC stuff going Rav (need a toughness save first though).
Thevshi Posted February 12, 2016 Author Posted February 12, 2016 Here is the updated map, numbers for bad guys are the same. Once again Rux has teleported somewhere that she cannot be seen without trying to use Notice to spot her.
Vahnyu Posted February 14, 2016 Posted February 14, 2016 Mater Vyrdna Let's see... MV will try to Extra Effort a Communications + ESP power off of her Technomorphing Array [30PPs] She will then attempt to locate the ground crew on the planet, and send them the info.
Thevshi Posted February 14, 2016 Author Posted February 14, 2016 Vahn, I will say you locate the ground group easily. While you can relay the message to all of them, Traveller and Corona are the only two with comm systems that might allow them to reply. Go ahead and add your message to your IC post.
Raveled Posted February 15, 2016 Posted February 15, 2016 Okay, Toughness save first. Results 1d20+10: 29 [1d20=19] That turned out well. Corona will switch over to her Blast AP and shoot, ah, Procyus? It sounds like he's off by himself. Results 1d20+10: 22 [1d20=12] That looks pretty good!
Thevshi Posted February 15, 2016 Author Posted February 15, 2016 Rav, that will unfortunately miss. He was 400' away, even moving 100' closer with flight, that is still three range increments away, so -4 on the attack due to the range.
Vahnyu Posted February 16, 2016 Posted February 16, 2016 edited mine post. Hope that this info comes in... handy
Thevshi Posted February 16, 2016 Author Posted February 16, 2016 Okay, while I wait for Rav to make an IC post, Paradigm will try to grab Adiri to initiate a grapple. She hits with a 28, and gets a 43 on her grapple check. Adiri gets a 37, so she is grappled. Paradigm will use her move action to throw Adiri into the air. She has enough strength/superstrength to throw Adiri 5,000 feet up (she actually has enough to throw her 250,000 feet up! but is not going to use all that). Because of the distance involved, I will say this is similar to Leaping, so it will take Adiri a total of 5 rounds to reach the full 5,000 feet, and I will call it 3 more rounds to fall back down.
Thevshi Posted February 17, 2016 Author Posted February 17, 2016 The sentry robots inside the Sar-lan continue firing at random, causing more internal damage. Magnetar moves over from the airlock and fires a cone area magnetic blast at several sentry robots that have moved near him and Mater, taking ten to hit them. The robots save vs DC 27: 22, 26 and 23. Good, but not good enough. I will be including the stuff in space in the regular initiative order now.Taveller is up Tiff!
Tiffany Korta Posted February 18, 2016 Posted February 18, 2016 Look for that blasted teleporter Notice: 1d20+5 25. And move into range and fire another shot Attack Roll: 1d20+10 24, DC 26 Toughness save.
Thevshi Posted February 18, 2016 Author Posted February 18, 2016 Well, despite the penalties normally associated with a Notice check, I will say that Traveller spots Rux. The issue is that Rux is on another building, this one over 700 feet away from Traveller, so even flying 100 feet closer, you are still going to be at more than -4 to hit, which means that attack will miss.
Thevshi Posted February 22, 2016 Author Posted February 22, 2016 Tiff! Still waiting for an IC post for Traveller!In the meantime, Dragonid will attack Sai'x, missing with a 17. Round Five48 Procyus (bruised 2)33 Varlis (unharmed)27 Huhunu (Unharmed)22 Cavalier (Unharmed, 3 HP)21 Mater Vyrdna (Unharmed, 2 HP)21 Moon-Moth (Unharmed, 1 HP)20 Rux (unharmed)19 Sullek (bruised, dazed)19 Seresk (unharmed)18 Sai'x (unharmed)18 Amikai (bruised, dazed)15 Kharag (Unharmed)15 Adiri (unharmed) (1,000' in air, 4 more rnds up, 2 rnds falling) 15 Sentry Robots14 Corona (Unharmed, 2 HP)13 Paradigm (bruised, 2 HP)8 Traveller (Unharmed, 1 HP)7 Magnetar (Unharmed)4 Dragonid (Unharmed) Procyus will move over to attack Kharag, hitting with a 22 and then keep on moving past. Kharag gets a 22 on his toughness save, so picks up a bruise. Valaris will use his blaster on Seresk, power attacking (-2/+2), hitting with a 21, so that is +1 to damage from autofire. Seresk has a DC 26 toughness save, getting a 28, so he shrugs off the damage again. Valaris then moves away from him. Huhunu will again shoot at Procyus Varlis, missing with a 13. TT, Cav is up (though given the fluid nature of things up in space, Ex or Vahn, either of you can post actions as well so we can keep moving forward).
Thevshi Posted February 22, 2016 Author Posted February 22, 2016 Here is the updated map. Rux is now on there as number 7.
trollthumper Posted February 23, 2016 Posted February 23, 2016 Cavalier realizes he can blow up robots, but there are only so many robots one can blow up. So, he's off to join Moon-Moth is finding and securing the crew.
Thevshi Posted February 23, 2016 Author Posted February 23, 2016 Okay, per chat with Tiff, Traveller is changing targets to the nearest one, which would be Procyus. So with a move closer, she will hit, and he only gets a 11 on his toughness save, which is enough to put him down. So, that means he doesn't attack Kharag (or bruise him). Huhunu will shoot at Varlis instead, but still miss. Vahn, Ex, either of you can go. Ex, with a full move, Moon-Moth and Cav reach the dining area for the prisoners. Through plexiglass like windows, you can see a few dozen Lor inside, they appear to be locked in and certainly appear to be a bit panicked given the blaster fire that can be heard. About half a dozen sentry robots are outside the dining area, blasting away out walls located toward the outer hull.
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