Thevshi Posted February 23, 2016 Author Posted February 23, 2016 Okay, continuing on while we wait for Vahn and Ex (who are in space anyway): Rux teleports over to attack Dragonid and then teleports back to where she started. She misses with a 14. Sullek cannot act as he is dazed. Seresk will leap back to where he was at the start to try to protect the Lor bureaucrat still cowering on the ground. Sai'x will attack Dragonid, just missing with a 19. Amiaki will get back on his feet and attack Dragonid as well, missing with a 12. Kharag will move to attack Sullek again, this time missing with a 15. Adiri cannot do anything, as she is currently flying upward from Paradigm's throw. I have already handled the sentry robots in space.So, Corona is up Rav!
Vahnyu Posted February 25, 2016 Posted February 25, 2016 (edited) Mater Vyrdna Free Action: Spend 1 Hero Point for Fatigue. Free Action: Reconfigure the Technomorphing Array to Damage 12 + Superstrength 1 + Teleport 4 (16+2+12=30PP) Move Action: Teleport into the engine room, materializing through the engine core machinery, near a drone. Standard Action: Smack it silly by taking 10 on the attack, for a total of 18. DC27 Toughness Edited February 25, 2016 by Vahnyu
Thevshi Posted February 25, 2016 Author Posted February 25, 2016 Nope, it misses its save with a 17. Rav, Corona is up!
Raveled Posted February 26, 2016 Posted February 26, 2016 Corona is going to move up and make an attack against number 6, whom Thev tells me is Sax! Results 1d20+10: 21 [1d20=11]
Thevshi Posted February 26, 2016 Author Posted February 26, 2016 Unfortunately that will be a miss due to the range (you need more standard flight for Corona! ). She is up in the air, just so you know (not that that is a problem).
Thevshi Posted February 26, 2016 Author Posted February 26, 2016 Paradigm will fly over to try to attack Amikai, but misses with a 12. Traveller is up Tiff!
Tiffany Korta Posted February 28, 2016 Posted February 28, 2016 Another blast on the nearest reachable target. Attack Roll: 1d20+10 17, on the off chance a DC 26 Toughness.
Thevshi Posted February 28, 2016 Author Posted February 28, 2016 At this point there is not really anyone near, best likely target is Sai'x, who is in the air. But that will miss, even without the range penalties.
Thevshi Posted March 2, 2016 Author Posted March 2, 2016 Magnetar moves through the ship to join Cav and Moon-Moth. Dragonid will attack Sai'x once more, missing with an 11. Round Six33 Varlis (unharmed)27 Huhunu (Unharmed)22 Cavalier (Unharmed, 3 HP)21 Mater Vyrdna (Unharmed, 1HP)21 Moon-Moth (Unharmed, 1 HP)20 Rux (unharmed)19 Sullek (bruised)19 Seresk (unharmed)18 Sai'x (unharmed)18 Amikai (bruised)15 Kharag (unharmed)15 Adiri (unharmed) (1,000' in air, 3 more rnds up, 2 rnds falling)15 Sentry Robots14 Corona (Unharmed, 2 HP)13 Paradigm (bruised, 2 HP)8 Traveller (Unharmed, 1 HP)7 Magnetar (Unharmed)4 Dragonid (Unharmed) Varlis moves to attack Kharag, but misses with a 14, then moves away again. Huhunu will start to move toward the ramp to the Devotion. Cav is up TT!
Thevshi Posted March 2, 2016 Author Posted March 2, 2016 For those on the ground, here is the current map. (numbers are: 2: Varlis; 4: Sullek; 5: Amikai; 6: Sai'x; 7: Rux)
trollthumper Posted March 3, 2016 Posted March 3, 2016 Cavalier is going to shift to Impervious + Enhanced Strength and PAWNCH the plexiglass. That's a 29. I'll get an IC post up tomorrow, when my brain is more stable.
Thevshi Posted March 3, 2016 Author Posted March 3, 2016 TT, for the benefit of keeping things moving, I will say that you can smash through the plexiglass. Vahn, as Mater is off in the engine room, you can go ahead with your action.
Vahnyu Posted March 3, 2016 Posted March 3, 2016 Mater Vyrdna Free Action: Reconfigure the Technomorphing Array to Damage 10 (Area) + Superstrength 7 (14+14=28PP) Full-Round Action: Selective damage against any and all droids within 50ft. DC25 Tou check (DC20 Reflex save for half effect)
Thevshi Posted March 3, 2016 Author Posted March 3, 2016 I will say you can catch eight of the droids in the attack, they all miss the Reflex save, so take full damage. They all also miss their toughness saves, so are taken out!
Thevshi Posted March 3, 2016 Author Posted March 3, 2016 Okay, as space and things on the ground are still somewhat separate, I will move forward with stuff on the ground. (note: I failed to look at Huhunu, he has enough speed he was able to get all the way into the spaceship in a round). Rux is going to port over to attack Seresk again, then port back to where she started from, getting a 21, which is a hit. Seresk easily makes the toughness save with a 34. Sullek will attack Kharag, missing again with a 14. Seresk is going to take the turn to refocus, boosting his Initiative up to 21. Sai'x will blast at Dragonid once more, hitting with a 25. Dragonid gets a 29 on his toughness save, so is fine. Amikai will fly back up into the air, attacking Paradigm with a lighting blast as he goes, missing with a 9. Kharag attacks Sullek, just missing with a 19. Corona is up Rav!
Raveled Posted March 8, 2016 Posted March 8, 2016 Corona's going to fly up as close as she can to Rux and try to 'talk' the criminal down. Intimidate check. Results 1d20+14: 19 [1d20=5]
Thevshi Posted March 8, 2016 Author Posted March 8, 2016 Well, Rux is about 400 feet away, so you will likely have to shout a bit even once you move a bit closer. She resists your intimidate attempt with a 29 on her Sense Motive check.
Thevshi Posted March 8, 2016 Author Posted March 8, 2016 Paradigm will fly over to attack Varlis, but misses with a 13. I will use a hero point for a reroll, which is a 30, which is a critical hit! So that is a DC 36 toughness save, Varlis getting a 14, so he goes down. Traveller is up Tiff!And Ex, still need an action for Moon-Moth! (Cav cleared a path to the Lor captives)
Exaccus Posted March 10, 2016 Posted March 10, 2016 Sorry I lost a day, I'll extra effort up the escape portal fTeleport 9("Escape portal"; Extras: Accurate, portal ;PF:Easy , progression (portal size) 3(25ft by 25ft) [40pp] or if that's not enough Teleport 10 with accurate, portal and the long range flaw. for the same cost /
Thevshi Posted March 10, 2016 Author Posted March 10, 2016 I think Teleport 9 will be enough. Go ahead with the IC post.
Tiffany Korta Posted March 14, 2016 Posted March 14, 2016 Shall move her full allowance and fire off a blaster shot at Sai'x Attack Roll: 1d20+10-2 24.Normal DC 26 Toughness Save.
Thevshi Posted March 14, 2016 Author Posted March 14, 2016 Well, the penalty was more than that, but in any event it is still a hit. Sai'x only gets a 18 on her toughness save, so is bruised and dazed.She gets a 8 on her concentration check, so her flight and forcefield shut off and she falls, I will call it another DC 20 toughness save: 14, so she picks up a second bruise.
Thevshi Posted March 15, 2016 Author Posted March 15, 2016 Magnetar will head through Moon Moth’s portal with the Lor crew members. Dragonid will blast at Amikai, but misses with a 17. Round Seven 27 Huhunu (Unharmed)23 Police drones (multiple)22 Cavalier (Unharmed, 3 HP)21 Mater Vyrdna (Unharmed, 1HP)21 Moon-Moth (Unharmed, 0 HP)21 Seresk (unharmed)20 Rux (unharmed)19 Sullek (bruised)18 Sai'x (bruised 2, dazed)18 Amikai (bruised)15 Kharag (unharmed)15 Adiri (unharmed) (3,000' in air, 2 more rnds up, 3 rnds falling)15 Sentry Robots (in space)14 Corona (Unharmed, 2 HP)13 Paradigm (bruised, 1 HP)8 Traveller (Unharmed, 1 HP)7 Magnetar (Unharmed)4 Dragonid (Unharmed) Huhunu is not doing anything overly interesting. Several police drones come flying into view, opening fire on several of the Praetorians: 14, 18, 21, 19, only one hits (Paradigm), but the blast glances harmlessly off. Cav is up!
Vahnyu Posted March 15, 2016 Posted March 15, 2016 Mater Vyrdna Full-Round Action: Transform 6 (Machine to Machine, up to 2'500 pounds; Extras: Duration[Continuous], Flaws: Action[Full-Round], Distracting, Range[Touch], Feats: Accurate 2, Precise, Progression[Mass]5) [20PP](Machine Reconfiguration) Mater Vyrdna will attempt to transform the ship's floor into a solid barrier between the ship's core and the drones Mater Vyrdna is distracted until her next turn.
trollthumper Posted March 16, 2016 Posted March 16, 2016 After confirming that thing with the crew member, Cavalier takes off and keeps searching for crew members.
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