Thevshi Posted April 14, 2016 Author Posted April 14, 2016 Okay Seresk is not anywhere he can act currently. Rux teleports out into the air to attack Mater, hitting with a 19, so a DC 25 toughness save for Mater. Then Rux teleports out of sight. Sullek will leap into the air to attack Cav, but misses with a 14. Corona is up Rav!
Vahnyu Posted April 14, 2016 Posted April 14, 2016 Tou saves vs DC25: 1d20+12 28 Easy peasy, sez Vyrdna
Thevshi Posted April 14, 2016 Author Posted April 14, 2016 Just in case anyone wanted to know, here is the updated map accounting for bad guys that have been taken out. Quick Key: X = minion criminal H = minion criminal with a heavy weapon 1 = Sullek 2 = Santri 3 = Zadvian 4 = Cor The green letters are the Praetorians currently present (Co = Corona; Ca = Cav; V = Mater Vyrdna; M = Moon-Moth; T = Traveller; and D = Dragonid) The uneven line around Corona and Moon-Moth represents the part of the roof Corona collapsed. The dotted line in the main building represents when the offices begin, everything else below Corona and Moon-Moth is an open atrium.
Raveled Posted April 15, 2016 Posted April 15, 2016 Since Santri's the only one inside, Corona going to try and fly up close and Grapple her. Should stop anymore disintegration bursts. Using Charge for this, so +2 to Att, -2 to Def. Results 1d20+12: 23 [1d20=11] Yuck. Well that's unlikely to hit, but in case it does. Results 1d20+21: 33 [1d20=12]
Thevshi Posted April 15, 2016 Author Posted April 15, 2016 Santri is a he. Not sure why you would think a 23 would miss, but that is a hit. He gets a 14 on his grapple check, so he is pinned and considered bound!
Tiffany Korta Posted April 18, 2016 Posted April 18, 2016 Send a general burst that hopefully catch 1 & 3 together, that's a DC 17 Reflex save or DC 22 Toughness Save.
Thevshi Posted April 18, 2016 Author Posted April 18, 2016 Okay, Sullek gets a 33 on his reflex save, and with Evasion completely avoids the effect. Zadvian just makes his reflex save with a 17, and with Evasion as well completely avoids the effect. You also catch one of the regular criminals in the attack, also getting a 17 on the Reflex save, but, even then he only gets a 14 on his toughness save so is out.
Thevshi Posted April 18, 2016 Author Posted April 18, 2016 Okay, the remaining mooks are spreading out and making attacks.Three attack Mater Vyrdna: 8, 23, 23, so two hits which Mater's current Impervious stop. Another three attack Traveller, all missing, Two attack Cavalier, 18, 25, so one hit, DC 20 toughness save for Cav. The last shoots at Dragonid, just missing with a 19. Magnetar is still off dealing with police drones. Santri is going to try to escape Corona's grapple, getting a 28. Dragonid will attack the mook that shot at him, taking 10 to hit and that criminal is out! Round Eleven35 Zadvian (unharmed)22 Cor (unharmed)22 Cavalier (bruised, 2 HP)21 X'Madi (unharmed)21 Mater Vyrdna (Unharmed, 1HP)21 Moon-Moth (Unharmed, 0 HP)21 Seresk (unharmed)20 Rux (unharmed)19 Sullek (bruised)14 Corona (Unharmed, 1 HP)13 Paradigm (bruised, 1 HP)12 Pheydyn (unharmed)8 Traveller (bruised, 2 HP)8 Escaped criminals (multiple, all minions)7 Magnetar (Unharmed)7 Santri (unharmed)4 Dragonid (Unharmed) Zadvian leaps into the air at Traveller, hitting with a 27, so DC 25 toughness save for Traveller. Cor moves forward, and tries to trap Mater inside a force construct: DC 22 Reflex save for Mater to avoid. And Cavalier is up! (after his toughness save) Roll recaps:Cavalier: DC 20 toughness saveCorona: Grapple check (needs to beat a 28 to maintain)Traveller: DC 25 toughness saveMater Vyrdna: DC 22 Reflex save to avoid being trapped in a force construct.
Vahnyu Posted April 18, 2016 Posted April 18, 2016 Mater Vyrdna, she trapped Ref Save vs Create Object DC22: 1d20+6 11
trollthumper Posted April 19, 2016 Posted April 19, 2016 Cavalier makes the Toughness save and attacks Sullek. Or not.
Tiffany Korta Posted April 19, 2016 Posted April 19, 2016 The Travellers Toughness Save: 1d20+10-1 18, lets spend a HP on a reroll Toughness Save: 1d20+10-1 21. Wow she's really not having a great day!
Thevshi Posted April 19, 2016 Author Posted April 19, 2016 Okay, new map: The purple oval is the spaceship. Mater is up!
Vahnyu Posted April 19, 2016 Posted April 19, 2016 (edited) Mater Vyrdna Standard Action: Mecha Dragon Head Cannon whatever's ahead of her. Plasma Energy descriptor. DC 25 Toughness Save (DC20 Reflex halves) EDIT: Because i seem to have forgotten Free Action: Spend an HP to fight off the fatigue from Power Stunting. Edited April 19, 2016 by Vahnyu
Thevshi Posted April 19, 2016 Author Posted April 19, 2016 The force wall in front of Mater gets a 18 on its toughness save, so is damage (-1 toughness), but otherwise remains in place.
Thevshi Posted April 19, 2016 Author Posted April 19, 2016 Okay Ex, Moon-Moth is up. Give me a Notice check if you want him to try to go an teleport Mater out of the force construct (it is to see if he caught glimpse of where she was when the construct went up, so he knows where inside to teleport to). Of course, there is also the spaceship the bad guys are trying to use to escape.
Exaccus Posted April 20, 2016 Posted April 20, 2016 Ill try to teleport to mater 1d20+10=18 unsure if thats good enough but moth will always choose to aid a friend rather than battle an enemy.
Thevshi Posted April 20, 2016 Author Posted April 20, 2016 I will say that Mater can hear Moon-Moth's voice echoing inside the construct maze. Seresk is still away from the fight, so skipping him again. Rux will teleport behind Corona and attack, hitting with a 23, so DC 25 toughness save for Corona. Sullek will leap toward Cavalier (on his way to the rooftop), attacking as he passes by, also hitting with a 23, so a DC 25 toughness save for Cav. Then it is Corona's turn!
Raveled Posted April 21, 2016 Posted April 21, 2016 Okay, I think I understand the Grapple rules now. Corona shouldn't even have to roll to hit Santri. That'll be one DC 25 Toughness save, and then I'll Surge to give her a second attack so another DC 25 Toughness save. If that knocks Santri out, then she'll jet after the yacht.
Thevshi Posted April 21, 2016 Author Posted April 21, 2016 Yes, that is correct, but first you need to make a DC 25 toughness save from the attack by Rux.
Raveled Posted April 21, 2016 Posted April 21, 2016 Results 1d20+12: 14 [1d20=2] That is utter balls. Rerolling that one! Results 1d20+12: 21 [1d20=9] Hairy balls! At least it becomes 31.
Thevshi Posted April 21, 2016 Author Posted April 21, 2016 Santri gets a 16 on his first toughness save, so bruised and dazed. I will buy off the daze (HP to Corona).He gets a 20 on his second toughness save, so another bruise and is dazed again. Also, I am going to give all the PCs a HP for the final showdown! (should have done this earlier)
Raveled Posted April 21, 2016 Posted April 21, 2016 Corona will spend some HP and buy off her Fatigue.
Thevshi Posted April 21, 2016 Author Posted April 21, 2016 As mentioned in chat, it was a HP for the reroll, then one to buy off the fatigue from surging, so she ends up with 1 HP left. So, go ahead with the IC post.
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