Thevshi Posted April 21, 2016 Author Posted April 21, 2016 Okay, Paradigm is going to catch up with everyone else (which she is fast enough to as a move action with her normal flight). She will have enough movement to fly over to the star yacht and try to ground it. I will call this a contest between her effective strength (lifting capacity) and the star yacht's (103 vs 70): Paradigm gets a 29, the star yacht gets a 24, so Paradigm manages to win!
Tiffany Korta Posted April 25, 2016 Posted April 25, 2016 Traveller shall hit the person rightin front of her Attack Roll: 1d20+10 25, it's a DC 16 Fort for the Paralyze and DC 22 Toughness for the Strike.
Thevshi Posted April 25, 2016 Author Posted April 25, 2016 Zadvian gets a [url=http://orokos.com/roll/395988]20[/url] on his toughness save, so is bruised. He also gets a 15 on his Fort save, but I will give him a reroll, which he will automatically make (+1 HP to Traveller). Okay, the remaining normal criminals are now going to break and scatter, realizing this is just too beyond them. Magnetar is still off dealing with the police drones rampaging in the city. Santri is dazed, so cannot act. Dragonid will blast at Sullek, missing with a 17. Round Twelve35 Zadvian (bruised)22 Cor (unharmed)22 Cavalier (bruised, 3 HP)21 X'Madi (unharmed)21 Mater Vyrdna (Unharmed, 2HP)21 Moon-Moth (Unharmed, 1 HP)21 Seresk (unharmed)20 Rux (unharmed)19 Sullek (bruised)14 Corona (Unharmed, 1 HP)13 Paradigm (bruised, 2 HP)12 Pheydyn (unharmed)8 Traveller (bruised 2, 3 HP)8 Escaped criminals (multiple, all minions)7 Magnetar (Unharmed)7 Santri (bruised 2, dazed) 4 Dragonid (Unharmed) Zadvian will attack Traveller again, hitting with a 23, so another DC 25 toughness save for Traveller. Cor will step through the wall of his force construct and attack Mater, he also hits with a 23, so DC 25 toughness save for Mater. Cavalier is up TT!
Tiffany Korta Posted April 25, 2016 Posted April 25, 2016 The Travellers Toughness Save: 1d20+10-2 21, consistant at least!
Vahnyu Posted April 25, 2016 Posted April 25, 2016 Toughness Roll vs DC25: 1d20+12 18 Howzabout no? Toughness Roll vs DC25: 1d20+12 28 Much better. (-1 HP for MV)
trollthumper Posted April 26, 2016 Posted April 26, 2016 Cavalier follows after Sullek, flies forward, shifts to Enhanced Strength + Improved Toughness, and socks him. Well, hot damn. That should be a... ohhh, DC31 TOU save.
Thevshi Posted April 26, 2016 Author Posted April 26, 2016 Sullek only gets a 14, so he is out! He is also knocked back 1,000 feet, which I will say puts him through a window in a somewhat nearby building. X'Madi's actions are all inside the downed ship for the moment, so Mater Vyrdna is up Vahn!
Vahnyu Posted April 26, 2016 Posted April 26, 2016 Mater Vyrdna Standard Action: She'll try to blast Cor in the face, along with his power field behind him. DC25 Tou save for Cor and Force Field (and anything else that might be behind, if she breaches the wall) Move Action: She'll fly to her right, keeping close to the wall, to see if she can locate Moon-moth
Thevshi Posted April 26, 2016 Author Posted April 26, 2016 Cor gets a 21 on his Reflex save, so halves the effect for a DC 20 toughness save. He gets a 26 on his toughness save, so it fine. The wall gets a 22 on its toughness save, so is damaged, but still in place. Mater moves to the right and takes the turn, coming to a dead end.
Exaccus Posted April 27, 2016 Posted April 27, 2016 Moon moth will head south and to the west and ready his action to snare Cor should he encounter them.
Thevshi Posted April 27, 2016 Author Posted April 27, 2016 That path will take him a short distance to where he has to turn north, then a short distance later he can either continue north or turn east (going north leads to another east turn).
Thevshi Posted April 27, 2016 Author Posted April 27, 2016 Okay, you will fly being forced to turn north again, then east again, the south, and end up at a dead end. This will use pretty much all his movement for one movement action (flight).
Exaccus Posted April 27, 2016 Posted April 27, 2016 OK. I'll forgo holding the action then and make another going back and then north as much as it will allow, I'll edit the IC shortly.
Thevshi Posted April 27, 2016 Author Posted April 27, 2016 That will bring you back around to where you take another east turn, and end up face to face with Cor.
Exaccus Posted April 27, 2016 Posted April 27, 2016 I will fatigue myself to surge and snare at him! 1d20+10=11 Aww phooey.
Thevshi Posted April 28, 2016 Author Posted April 28, 2016 Okay, Rux is going to grab Santri and teleport them both away, Corona is up Rav! Rux gets a 19 on an attack roll to grab Santri (which is good enough with the penalty to defense from grappling) Change of plans (after considering how I have show Rux's teleport work), she will just attack Corona (the above roll hits due to defense penalties while grappling), so DC 25 toughness save for Corona, then Rux teleports away.
Raveled Posted April 28, 2016 Posted April 28, 2016 Results 1d20+12: 23 [1d20=11] So that's a Bruise. Corona's going to take her turn to best Santri again, hopefully knocking him out this time.
Thevshi Posted April 28, 2016 Author Posted April 28, 2016 He gets a 20, so another bruise, and dazed again!
Thevshi Posted May 2, 2016 Author Posted May 2, 2016 Okay, Paradigm's turn will be using a full round action to rip off a section of the downed spaceship. That opens up toward the bridge, where Pheydyn, X'madi and Rux currently are. Pheydyn will take his action to hit her with a mental blast (DC 25 will save), Paradigm gets a 28 on her Will save (forgot to take off her bruise), so she is fine.Traveller is up!
Tiffany Korta Posted May 4, 2016 Posted May 4, 2016 Another pike attack Attack Roll: 1d20+10 20, going to finally spring for a reroll Attack Roll: 1d20+10 13. So just a 23 yay!
Thevshi Posted May 4, 2016 Author Posted May 4, 2016 Zadvian manages to make his toughness save with a 23. He gets a 32 on his Fort save.
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