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Praetorians: The Deadly Dozen (OOC)


Thevshi

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Posted

Okay, Paradigm is going to catch up with everyone else (which she is fast enough to as a move action with her normal flight).  She will have enough movement to fly over to the star yacht and try to ground it.  I will call this a contest between her effective strength (lifting capacity) and the star yacht's (103 vs 70): 

Paradigm gets a 29, the star yacht gets a 24, so Paradigm manages to win!

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Posted

Zadvian gets a [url=http://orokos.com/roll/395988]20[/url] on his toughness save, so is bruised.  He also gets a 15 on his Fort save, but I will give him a reroll, which he will automatically make (+1 HP to Traveller).

Okay, the remaining normal criminals are now going to break and scatter, realizing this is just too beyond them.  Magnetar is still off dealing with the police drones rampaging in the city.

Santri is dazed, so cannot act.
 

Dragonid will blast at Sullek, missing with a 17.

Round Twelve
35 Zadvian (bruised)
22 Cor (unharmed)
22 Cavalier (bruised, 3 HP)
21 X'Madi (unharmed)
21 Mater Vyrdna (Unharmed, 2HP)
21 Moon-Moth (Unharmed, 1 HP)
21 Seresk (unharmed)
20 Rux (unharmed)
19 Sullek (bruised)
14 Corona (Unharmed, 1 HP)
13 Paradigm (bruised, 2 HP)
12 Pheydyn (unharmed)
8 Traveller (bruised 2, 3 HP)
8 Escaped criminals (multiple, all minions)
7 Magnetar (Unharmed)
7 Santri (bruised 2, dazed)
4 Dragonid (Unharmed)

 

Zadvian will attack Traveller again, hitting with a 23, so another DC 25 toughness save for Traveller. 

Cor will step through the wall of his force construct and attack Mater, he also hits with a 23, so DC 25 toughness save for Mater.

Cavalier is up TT!

 

 

Posted

Sullek only gets a 14, so he is out!  He is also knocked back 1,000 feet, which I will say puts him through a window in a somewhat nearby building. 

X'Madi's actions are all inside the downed ship for the moment, so Mater Vyrdna is up Vahn!

Posted

Mater Vyrdna

Standard Action: She'll try to blast Cor in the face, along with his power field behind him. DC25 Tou save for Cor and Force Field (and anything else that might be behind, if she breaches the wall)

Move Action: She'll fly to her right, keeping close to the wall, to see if she can locate Moon-moth

Posted

Cor gets a 21 on his Reflex save, so halves the effect for a DC 20 toughness save.  He gets a 26 on his toughness save, so it fine. 

The wall gets a 22 on its toughness save, so is damaged, but still in place. 

Mater moves to the right and takes the turn, coming to a dead end.

Posted

That path will take him a short distance to where he has to turn north, then a short distance later he can either continue north or turn east (going north leads to another east turn).

Posted

Okay, you will fly being forced to turn north again, then east again, the south, and end up at a dead end.  This will use pretty much all his movement for one movement action (flight).

Posted

Okay, Rux is going to grab Santri and teleport them both away, Corona is up Rav!

 

Rux gets a 19 on an attack roll to grab Santri (which is good enough with the penalty to defense from grappling)

 

Change of plans (after considering how I have show Rux's teleport work), she will just attack Corona (the above roll hits due to defense penalties while grappling), so DC 25 toughness save for Corona, then Rux teleports away.

Posted

Okay, Paradigm's turn will be using a full round action to rip off a section of the downed spaceship.


That opens up toward the bridge, where Pheydyn, X'madi and Rux currently are.  Pheydyn will take his action to hit her with a mental blast (DC 25 will save), Paradigm gets a 28 on her Will save (forgot to take off her bruise), so she is fine.

Traveller is up!


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