Mad Scientist Posted May 18, 2015 Posted May 18, 2015 Incidentally, and and all Praetorians and otherwise are free to call Hūhunu by whatever single gender pronoun they see fit, if that's what's comfortable for them. He, she, it, all will be accepted without protest or prejudice.
Thevshi Posted May 19, 2015 Author Posted May 19, 2015 Yay, everyone has checked in! I will be working on my next post soon, hoping to have it up sometime tonight. It is going to be a major one!
Exaccus Posted May 21, 2015 Posted May 21, 2015 Linked Powers 12("Mind-Mask"; Magic, Light, Protection.) [12pp]Immunity 10: Mental effects Flaw: Limited (half effect) [5pp]Immunity 5: Interaction Skills [5pp]Concealment 1 (Other sense: mental) [2pp]DC22 to design,DC27 to build.Is what I'm proposing.
Thevshi Posted May 23, 2015 Author Posted May 23, 2015 Okay, reviewed the rules on inventions/rituals. The design phase would be DC22 and take 12 hours to do (which you can reduce if you take a penalty on your roll). A -5 to the roll would make it take 6 hours instead and be DC 27. You can Take 10 on the roll. The construction phase normally takes 48 hours to complete (12pp x4). Again you can take a -5 to the roll (making it DC 27) and it will take 24 hours. Again, you can Take 10 on this roll. So, we are looking at about 30 hours of work. I am not sure the travel time to where we are going would quite take that long.
Exaccus Posted May 23, 2015 Posted May 23, 2015 I can spend a HP to make the time in hours into time in rounds if we can jury rig though i believe thats only once i have a design step done.
Exaccus Posted May 23, 2015 Posted May 23, 2015 Oh well thats a bonus too, don't suppose i can get the +4 from eidetic memory because im "remembering it" :p?I think that means i have to beat a DC32 arcana check to pull it off so i might be blowing the second luck point anyway.1d20+18=21 yeaah no.HP reroll!1d20+18=20 +10 = 30 sooo clooose.HmmIll HP reroll again, extraordinary efforting to improve the check by 4 to 22. i think that means i can't fail. but am Exhausted, which i hope will recover on the trip.1d20+22=39P.S.Next month, Ultimate effort for definite.
Thevshi Posted May 24, 2015 Author Posted May 24, 2015 Well, I do not believe you can spend a second hero point for another reroll once you have already rerolled once (you are not even allowed to spend more than one hero point in a single round on rerolls, even when they are different rolls).But anyway, the DC would only be 27, as it is the base craft check (which was 22) +5. So with the reroll you made it.
Mad Scientist Posted May 24, 2015 Posted May 24, 2015 I believe he was intending to use Extraordinary Effort (Masterminds Manual, pg82) -- although this isn't really a situation deserving of such a heroic effort. :P
Exaccus Posted May 24, 2015 Posted May 24, 2015 I goof'd i had it explained to me in the chat, i however ran off in shame afterwards so i didn't get to fixing it
Thevshi Posted September 30, 2015 Author Posted September 30, 2015 So…..work (and other elements of RL) reared up and took all my focus for bit there. While work is still busy, it is now more manageable and other things in RL are starting to fall back into a routine, so I should be able to get back to some regular posting. But, we have lost at least one player (possible two, as Lazer has not been on for over a month). Is everyone else up for moving forward? Maybe if we try to pick up a couple new PCs to fill out our numbers again?
Raveled Posted September 30, 2015 Posted September 30, 2015 I'm still here! Corona's still up for punching bad guys Lor scum xeno scofflaws alien criminals!
Vahnyu Posted September 30, 2015 Posted September 30, 2015 no problem from me either. I should finally get back to posting!
Thevshi Posted October 30, 2015 Author Posted October 30, 2015 Okay, in the interest of keeping us moving forward, Paradigm has assigned the team to investigate the Sar-Lan: Cavalier, Moon-Moth, Mater Vyrdna and Magnetar (an NPC we will say has magnetic control powers). So, if I can get a couple posts, I will move that group forward toward the prison ship and the rest of us down to the planet (arriving at the locations and roughly the same time).
Thevshi Posted November 13, 2015 Author Posted November 13, 2015 Looking back, in an earlier post Ex already had Moon-moth casting his illusion to mask the group, so I figured I would keep us going forward. So Vahn, time for Mater Vyrdna to do her thing. Your Datalink lets you automatically interface with the ship's computers, so give me a computer roll for trying to take control of them and make them do what you want. Those down on the surface, feel free to make a post following Paradigm out onto the landing pad outside.
Vahnyu Posted November 13, 2015 Posted November 13, 2015 With skill mastery, Mater V should have a total of +30 by taking 10. However, it's been a long time since I last rolled, so what the heck Computers roll: 1d20+20 35 boom goes the dynamite!
Thevshi Posted November 18, 2015 Author Posted November 18, 2015 Okay, for those of us down on the surface (Corona, Traveller), can I get Notice and Sense Motive checks please. Paradigm:Notice: 29Sense motive: 23
Raveled Posted November 18, 2015 Posted November 18, 2015 Notice & Sense Motive Checks: 2#1d20+11 23 26 Woo, Corona has her eyes open.
Tiffany Korta Posted November 18, 2015 Posted November 18, 2015 The Traveller Notice: 1d20+5 24 and Sense Motive: 1d20+10 13. That's the exactly opposite of what would normally happen!
Vahnyu Posted November 27, 2015 Posted November 27, 2015 Computers roll to retrieve information about the passengers of the ship. If anything else is needed, let me know, Thevs Computers roll: 1d20+20 39 Mater Vyrdna tots slayin it
Exaccus Posted December 11, 2015 Posted December 11, 2015 Can I tell which way the doors have been forced? Something going in or coming out?
Thevshi Posted December 12, 2015 Author Posted December 12, 2015 They are pretty damaged, but you think it was torn open from the side opposite the direction you are headed.
Recommended Posts