Brown Dynamite Posted May 23, 2015 Posted May 23, 2015 OOC for this thread.Feel Free to work up whatever opening you want to/reasons for being at the Cultural Arts festival.Note: The AEGIS video footage is indeed tampered with. SHADOW's attempting to make Blue Stinger look dangerous so that if gets captured they can kidnap him with ease. Not that Seahawk or Blue Stinger are aware of the AEGIS footage, unless you wish to write them having their own copies of similar footage. Which I'm game for.
JediDalek Posted May 23, 2015 Posted May 23, 2015 Yeah, Danny shouldn't have any footage, or anything in the way of evidence, for that matter, since his main objective at the time was escape. At this point, all he really has to go on is that there is an organization somewhere that wants to make cyborgs.
The Sailor Posted May 24, 2015 Posted May 24, 2015 (edited) tagged, let me think of what I'll do with this and I'll edit that in here.Okay, Seahawk would have nothing on this. Although I'm also trying to figure out how Seahawk would even be involved with this event at the University. Edited May 27, 2015 by Endeavor
The Sailor Posted May 27, 2015 Posted May 27, 2015 (edited) Actually I got an idea... although it sounds publicity stunt more than a cultural thing, but I wager Archetech might be trying to get students at any of the colleges and universities in FC to get hired by Archetech.Pretty much, Naomi skydives to the college. I just gotta know if they got a athletic field or not.Just got my answer... back to the drawing board. Edited May 27, 2015 by Endeavor
Brown Dynamite Posted May 28, 2015 Author Posted May 28, 2015 So Jedi give me a Notice Check.Endeavor, give me a Sense Motive and a Notice Check.
The Sailor Posted May 28, 2015 Posted May 28, 2015 (edited) Notice Check (+10): 1d20+10 17 20Sense Motive (+5): 1d20+5 10Eh, not the greatest, but not enough of a situation to purge a HP. Also I got Skill Mastery on Notice. No need to roll. Just remembered that. Edited May 28, 2015 by Endeavor
JediDalek Posted May 31, 2015 Posted May 31, 2015 (edited) Didn't have this thread followed for some reason. Following now. Anyway, here's the Notice Check. 1d20+10 = 21 . Not the best, but an alright roll. Edited May 31, 2015 by JediDalek
Brown Dynamite Posted May 31, 2015 Author Posted May 31, 2015 Alright the you both Notice the pickpocket come up behind Naomi and steal something.Unfortunately, Naomi is not able to figure out that the first guy was acting as a distraction for him to do his thing.
The Sailor Posted June 1, 2015 Posted June 1, 2015 Bit confused. I spotted the attempted pick-pocketing on me, but don't? I don't get it.
Brown Dynamite Posted June 4, 2015 Author Posted June 4, 2015 You spotted the successful pickpocket. But, you didn't realize that the other guy (the one Naomi bumped into) was acting as the distraction for it.
The Sailor Posted June 4, 2015 Posted June 4, 2015 (edited) Ah. Well thing is I'm dealing with the pickpocket with Stinger. So... yeah. Edited June 9, 2015 by Endeavor
Brown Dynamite Posted June 9, 2015 Author Posted June 9, 2015 Alright so the guy's large buddy rams into Blue Stinger. And the Thief takes off. It should be noted he's running at a pretty fast pace, slower than Naomi can fly by a longshot. But fast enough to say keep up with cars.Charging (-2 Def/+2 Atk) Attack (DC25) vs Blue Stinger: 1d20+8 23 Off Give me a TOU Save.That was indeed the surprise round. Take an HP as I didn't give you the chance to Notice the guy barreling into the scene.And what follows a surprise round? Initiative!
The Sailor Posted June 9, 2015 Posted June 9, 2015 Oh yes, Initiative.Initiative (+12): 1d20+12 29I will make rolls for my actions tomorrow, but I will get this out of the way. :3
JediDalek Posted June 9, 2015 Posted June 9, 2015 Toughness Save: 1d20+10 = 27Initiative: 1d20+13 = 22
Brown Dynamite Posted June 9, 2015 Author Posted June 9, 2015 Scrawny Thief's Initiative: 1d20+5 16Beefcake Backup's Initiative: 1d20 2
The Sailor Posted June 9, 2015 Posted June 9, 2015 (edited) Okay my actions.Move action to fly to a safe changing spot (Namely a blue porta-potty positioned in a corner of the park no one is paying attention to) to quick change as, as the master of color commentary good ol' JR says... "Business is about to pick up."Extra Effort Move Action pre-emptively paid for with a HP to fly back into the fight to...Standard Action: SEAHAWK PAWWWWNCH the big guy. SEAHAWWWWK PAWWWNCH! (+10): 1d20+10 21Using Move-By action to keep out of grasping range.Hi. Edited June 9, 2015 by Endeavor
JediDalek Posted June 10, 2015 Posted June 10, 2015 (edited) Since Stinger goes right after her, I'll have him do a Combined Attack with Seahawk. 1d20 + 10 = 26. Also "Turdis". That made me giggle somewhat immaturely. Edited June 10, 2015 by JediDalek
The Sailor Posted June 10, 2015 Posted June 10, 2015 (edited) Can that happen? I just attacked and we didn't set up a combination attack...Actually you can't do that JD. I just attacked. You should have said something and I could have held action to your initiative. Edited June 10, 2015 by Endeavor
JediDalek Posted June 10, 2015 Posted June 10, 2015 (edited) Ah, whoops. Alright. I'll do something else. Sorry. Still haven't used the combat rules much... ^^' I'll just go for a straight up attack, then. 1d20+10 = 13. Edited June 10, 2015 by JediDalek
Brown Dynamite Posted June 11, 2015 Author Posted June 11, 2015 I would have let you combined attacks together after the fact if you wanted. But, anyways let's get to the belated TOU SavesTou Save (DC25): 1d20+13 16 He takes a Bruised & DazedAnd since Blue Stinger's Attack hits too, Tou Save (DC25): 1d20+12 30 Tanks through the attack.
JediDalek Posted June 24, 2015 Posted June 24, 2015 Is Argonaut part of this turn order, as well, or is it just us for now?
Brown Dynamite Posted July 1, 2015 Author Posted July 1, 2015 (edited) Just ya'll for now. The smaller thief runs all out and keeps a going.Anyways Round 2! I'll get some IC posts in a sec. Edited July 8, 2015 by HG Morrison
Brown Dynamite Posted July 8, 2015 Author Posted July 8, 2015 Round 2Initiative Character HP Damage Condition29 Seahawk 1 Unharmed22 Blue Stinger 2 Unharmed16 Scrawny Thief GM Unharmed04 Beefcake Thief GM Bruised x1
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