R. Bluefish Posted June 12, 2015 Share Posted June 12, 2015 All right, I'm going to thoroughly search as much of the building as I can. I'll take 20 on the check, for a total of 22. With Echo's Quickness, it shouldn't take long at all. Link to comment
Gizmo Posted June 13, 2015 Author Share Posted June 13, 2015 Alright! Hit me with an IC post describing her search and I'll let you know what she turns up! Link to comment
Gizmo Posted June 22, 2015 Author Share Posted June 22, 2015 Hit me with a Stealth check and a Notice check! Link to comment
R. Bluefish Posted June 23, 2015 Share Posted June 23, 2015 Notice check: 1d20+12 29Stealth check: 1d20+15 34 Link to comment
R. Bluefish Posted July 2, 2015 Share Posted July 2, 2015 Gather Information check: 1d20+10 19 Link to comment
Gizmo Posted July 3, 2015 Author Share Posted July 3, 2015 Bright red and shapeshifting says one thing to any Freedom City native: Grue. The shapeshifting aliens have tried to invade Earth more than once but they've always been beaten back, while a handful have actually stayed on Earth like the Freedom League member Pseudo. One of the more persistent Grue villains is the Meta-Grue, who has the combined powers of the Atom Family on top of his people's usual shapeshifting and telepathy; Jack of all Blades and Geckoman's fight with the Meta-Grue a few years back was widely televised and was briefly a bit of a sensation given how handily they took the alien down. Link to comment
Gizmo Posted October 11, 2015 Author Share Posted October 11, 2015 Let's see some Initiative! Link to comment
R. Bluefish Posted October 12, 2015 Share Posted October 12, 2015 Initiative roll: 1d20+14 32 Link to comment
Gizmo Posted October 13, 2015 Author Share Posted October 13, 2015 Jack of all BladesInitiative: 1d20+9 19MetaceptorInitiative: 1d20+9 25GrueInitiative: 1d20+3 10Echo is up first! Link to comment
R. Bluefish Posted October 13, 2015 Share Posted October 13, 2015 Move Action: Move up to one of the chanting guys.Standard action: Unarmed Attack on Chanting Grue Dude: 1d20+12 24Damage 0 (Extra: Autofire [8]; Power Feats: Improved Critical 2 [18-20]) (Superfast Fists) {10/10PP}So that'll be +8 damage (DC 23 Toughness save), plus any from Autofire. Link to comment
Gizmo Posted October 14, 2015 Author Share Posted October 14, 2015 Grue ArcaneToughness Save vs DC 27: 1d20+7 16These are minions, so that's a knockout! Link to comment
R. Bluefish Posted October 15, 2015 Share Posted October 15, 2015 Excellent! Are there any more within her reach? If so, she'll use her Takedown Attack feat to keep attacking. Since they're minions, she'll take 10 on that and any subsequent attacks, for a total of 22. Link to comment
Gizmo Posted October 19, 2015 Author Share Posted October 19, 2015 I'll say she can reach one more with Takedown Attack 1!Grue ArcaneToughness Save vs DC 27: 1d20+7 9There you go! Link to comment
Gizmo Posted October 24, 2015 Author Share Posted October 24, 2015 MetaceptorFull Action: Lightning Punches vs Grue Arcane: 1d20+8 22Grue ArcaneToughness Save vs DC 27: 4#1d20+7 16 25 13 17Jack of all BladesStandard Action: Energy Sword vs Grue Arcane; Power Attack 5: 1d20+15 28Grue ArcaneToughness Save vs DC 29: 3#1d20+7 22 27 25The remaining half-dozen Grue will act next! Link to comment
Gizmo Posted October 29, 2015 Author Share Posted October 29, 2015 Sorry for the delays, Bluefish, getting caught back up! Grue Arcane 1 - 6: Combined Mental Blast vs Metaceptor; DC 27 Will Save 7 - 11: Combined Laser Pistol vs Echo: 5#1d20+7 20 9 24 23 18; DC 24 Toughness Save 12 - 15: Aid Attack vs Jack of all Blades: 4#1d20+7 19 27 15 26 16: Laser Pistol vs Jack of all Blades: 1d20+15 18 Bench is rushing to the alien equipment and doing... things! MetaceptorWill Save vs DC 27: 1d20+10 22 Dazed! Link to comment
R. Bluefish Posted October 29, 2015 Share Posted October 29, 2015 Echo's Toughness save: 1d20+8 11 Ouch. I think I'll use a HP to re-roll that sucker. Re-rolled Toughness save: 1d20+8 12. So with the HP, that's a 22. Missed it by two points. Link to comment
R. Bluefish Posted November 1, 2015 Share Posted November 1, 2015 Echo Move Action: Teleport up to Bench Standard Action: Unarmed attack on Bench: 1d20+12 29 Toughness save DC is 23 plus Autofire. Link to comment
Gizmo Posted November 1, 2015 Author Share Posted November 1, 2015 BenchToughness Save vs DC 27: 1d20+10 13 Woah, glass jaw! He's staggered and dazed! Link to comment
Gizmo Posted November 16, 2015 Author Share Posted November 16, 2015 Metaceptor Passes the round clearing his daze. Jack of all Blades Standard Action: Energy Sword vs Grue Arcane; Power Attack 5: 1d20+15 32 Grue ArcaneToughness Save vs DC 29: 16#1d20+7 15 25 24 25 21 21 26 15 24 20 23... (Yes, it's impossible for any of them to make that save, just let me have this!) With the Grue dispatched Bench surrenders! Link to comment
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